DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,405
Are you stupid or just trolling?
Are you stupid or just trolling?
Are you stupid or just trolling?
Thanks for the estimate, Larian. Next week should hypothetically give me a month before Wasteland 2.Happy to hear you're having fun! One of our coming updates will make following dialogs in co-op a lot easier btw
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Most likely next week, though it's still being worked on. There are quite a few QOL improvements planned this month.
As others have pointed out, it's not the encounters themselves that are the problem but that once you hone your strategy it's successful in every successive fight. Anyway, I was suprised Sacred Stone didn't offer much in the way of quests (unless I missed something). Hunter's Edge was pretty fun, especially incriminating the orcs. Also, did anyone else pull their hair when you have to get the bitch's blood for the Death Knight spell? I swear it took me forever to find the button placed on top of the stairs.
I'm concerned about some people talking of fatigue in the late game. I also had brief moments when I thought that pushing through another group of goblins will be tiresome, but, as of yet, the game still throws crazy shit at you every other encounter, so we all good. Maybe this feeling becomes more prevalent later, but right now the combat is so fun that I find it difficult to believe.
Obviously it could be just my inner modern popamole gamer talking with his short attention span (I rarely play the same game for more than 80 hours in a row), but overall I feel that - like most games - D:OS is a bit front-loaded when it comes to interesting content (which makes sense, as that's the part that most people will see). I.e. I found the most memorable and interesting quests to be in Cyseal and Silverglen, while the third major area mostly consisted of combat (don't get me wrong - there are some fun quests there as well!). The combat, as Ivan mentioned, remains fun until the end but it does get repetitive and rather easy at the later levels, even on Hard.
If you didn't take the Pet Pal perk you're seriously missing the best parts of this game.
Oh, this is what was supposed to happen? I thought I had broken the orc's script or something.I'm concerned about some people talking of fatigue in the late game. I also had brief moments when I thought that pushing through another group of goblins will be tiresome, but, as of yet, the game still throws crazy shit at you every other encounter, so we all good. Maybe this feeling becomes more prevalent later, but right now the combat is so fun that I find it difficult to believe.
Obviously it could be just my inner modern popamole gamer talking with his short attention span (I rarely play the same game for more than 80 hours in a row), but overall I feel that - like most games - D:OS is a bit front-loaded when it comes to interesting content (which makes sense, as that's the part that most people will see). I.e. I found the most memorable and interesting quests to be in Cyseal and Silverglen, while the third major area mostly consisted of combat (don't get me wrong - there are some fun quests there as well!). The combat, as Ivan mentioned, remains fun until the end but it does get repetitive and rather easy at the later levels, even on Hard.
Nevertheless, I found most of the encounters in the final area in front of the Source Temple rather memorable, and the shadow forest area in general is actually pretty well-designed, as is Hunter's Edge. There are some areas, though, where you notice they wanted to do more, like Sacred Stone where you have these prisoners and can rescue them and... nothing happens, there's no quest to it you get no XP it's not even mentioned anywhere, and the orc who wants you to free him doesn't even react at all to you opening his cell. They obviously wanted to do more with that area but likely ran out of time to flesh it out.
"Since I started playing the game. i.e., I look forward to playing it, which is more than I can say about a lot of the recent RPG fare. I wasn't making on comment on its longevity or replayability."
Are you stupid or just trolling?
Oh, this is what was supposed to happen? I thought I had broken the orc's script or something.(..) Sacred Stone where you have these prisoners and can rescue them and... nothing happens, there's no quest to it you get no XP it's not even mentioned anywhere, and the orc who wants you to free him doesn't even react at all to you opening his cell. They obviously wanted to do more with that area but likely ran out of time to flesh it out.
You don't have to, but it turns out it can be greatly beneficial for two reasons:
1. the totem yields a blood stone, and there are I think only 15 in the game, and you need 14 for endgame.
2. the ~5 goblins that all sell stuff - they drop a lot of merchandise when they die.
Too bad they occasionally do paper.Persuasion minigame for me.
Pick rock every time... and for some weird reason, win 100% of the time.
Yeah, sometimes they do pick paper, but more often than not they seem to pick scissors. Resulting in that while they may get a few points, I still won every debate I have had thus far.Too bad they occasionally do paper.Persuasion minigame for me.
Pick rock every time... and for some weird reason, win 100% of the time.
Persuasion minigame for me.
Pick rock every time... and for some weird reason, win 100% of the time.