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Divinity Divinity: Original Sin - Enhanced Edition

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
https://twitter.com/larianstudios/status/496577033984811008
Happy to hear you're having fun! One of our coming updates will make following dialogs in co-op a lot easier btw
...
Most likely next week, though it's still being worked on. There are quite a few QOL improvements planned this month.
Thanks for the estimate, Larian. Next week should hypothetically give me a month before Wasteland 2.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
holy shit bros, my wife forces me to play with her! she rarely gets deep in any game, but when she does, she plays the shit out of it, and Divinity seems like this kind of game.

she's definitely enjoying the game more than I do, and after all I think the game IS a bit overrated: the setting is boring (except animals talking), the balance is not so good, the coop dialog system suck, I hate the thing you can abort a quest if you loce stupid rockpaperscissors game.

the thing I enjoy is encounters, you really need to create tactics for every one of them, but still Blackguards were better

I'm something about 15 hrs in the game... but as long as it is something about 60-70 to complete, it can be too much for me.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
As others have pointed out, it's not the encounters themselves that are the problem but that once you hone your strategy it's successful in every successive fight. Anyway, I was suprised Sacred Stone didn't offer much in the way of quests (unless I missed something). Hunter's Edge was pretty fun, especially incriminating the orcs. Also, did anyone else pull their hair when you have to get the bitch's blood for the Death Knight spell? I swear it took me forever to find the button placed on top of the stairs.

Those damn switch puzzles.

During some quests, your Source Hunters become Switch Hunters instead.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
I'm concerned about some people talking of fatigue in the late game. I also had brief moments when I thought that pushing through another group of goblins will be tiresome, but, as of yet, the game still throws crazy shit at you every other encounter, so we all good. Maybe this feeling becomes more prevalent later, but right now the combat is so fun that I find it difficult to believe.

Obviously it could be just my inner modern popamole gamer talking with his short attention span (I rarely play the same game for more than 80 hours in a row), but overall I feel that - like most games - D:OS is a bit front-loaded when it comes to interesting content (which makes sense, as that's the part that most people will see). I.e. I found the most memorable and interesting quests to be in Cyseal and Silverglen, while the third major area mostly consisted of combat (don't get me wrong - there are some fun quests there as well!). The combat, as Ivan mentioned, remains fun until the end but it does get repetitive and rather easy at the later levels, even on Hard.

Nevertheless, I found most of the encounters in the final area in front of the Source Temple rather memorable, and the shadow forest area in general is actually pretty well-designed, as is Hunter's Edge. There are some areas, though, where you notice they wanted to do more, like Sacred Stone where you have these prisoners and can rescue them and... nothing happens, there's no quest to it you get no XP it's not even mentioned anywhere, and the orc who wants you to free him doesn't even react at all to you opening his cell. They obviously wanted to do more with that area but likely ran out of time to flesh it out.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
If you didn't take the Pet Pal perk you're seriously missing the best parts of this game.

I killed Arhu because - as it turns out if you solve that cat-love affair quest and then mention it to the mage - he was a cat fucker.

No Cat Protector achievement though :(
 

t

Arcane
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Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I'm concerned about some people talking of fatigue in the late game. I also had brief moments when I thought that pushing through another group of goblins will be tiresome, but, as of yet, the game still throws crazy shit at you every other encounter, so we all good. Maybe this feeling becomes more prevalent later, but right now the combat is so fun that I find it difficult to believe.

Obviously it could be just my inner modern popamole gamer talking with his short attention span (I rarely play the same game for more than 80 hours in a row), but overall I feel that - like most games - D:OS is a bit front-loaded when it comes to interesting content (which makes sense, as that's the part that most people will see). I.e. I found the most memorable and interesting quests to be in Cyseal and Silverglen, while the third major area mostly consisted of combat (don't get me wrong - there are some fun quests there as well!). The combat, as Ivan mentioned, remains fun until the end but it does get repetitive and rather easy at the later levels, even on Hard.

Nevertheless, I found most of the encounters in the final area in front of the Source Temple rather memorable, and the shadow forest area in general is actually pretty well-designed, as is Hunter's Edge. There are some areas, though, where you notice they wanted to do more, like Sacred Stone where you have these prisoners and can rescue them and... nothing happens, there's no quest to it you get no XP it's not even mentioned anywhere, and the orc who wants you to free him doesn't even react at all to you opening his cell. They obviously wanted to do more with that area but likely ran out of time to flesh it out.
Oh, this is what was supposed to happen? I thought I had broken the orc's script or something.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
"Since I started playing the game. i.e., I look forward to playing it, which is more than I can say about a lot of the recent RPG fare. I wasn't making on comment on its longevity or replayability."

Are you stupid or just trolling?

I haven't even played it and I know it shits on everything Bioware did since BG2, because all Larian games do.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,200
ECsSoF0.png



:pete:
 

yaster

Liturgist
Joined
May 24, 2007
Messages
257
(..) Sacred Stone where you have these prisoners and can rescue them and... nothing happens, there's no quest to it you get no XP it's not even mentioned anywhere, and the orc who wants you to free him doesn't even react at all to you opening his cell. They obviously wanted to do more with that area but likely ran out of time to flesh it out.
Oh, this is what was supposed to happen? I thought I had broken the orc's script or something.

Orc is just too big to get out. He says it himself. You can teleport him out and he will say his thanks, I think there was some exp for that too.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,358
You don't have to, but it turns out it can be greatly beneficial for two reasons:

1. the totem yields a blood stone, and there are I think only 15 in the game, and you need 14 for endgame.
2. the ~5 goblins that all sell stuff - they drop a lot of merchandise when they die.

Well too bad. I lost RPS and the rest is history. -1 situational modifier. Dropped merchandise was crap.

I kinda wonder why they have so binary choices.
Also why can't you talk with spider queen second time when the character with pet pal wasn't the character who met it first. It should automatically allow to 1. choose character with negotiation skill, when sensible. 2. when character doesn't have pet pal and the second has, it should use the character with pet pal.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,795
Location
California
Did anyone else :hmmm: when you realized you could open the door behind the rubble in the inner sanctum? This, the secret button to get the blood, and finding Marandino's Cave, just :hmmm: Good game though: 4/4 :thumbsup:
 
Last edited:

thesheeep

Arcane
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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That dialogue "convincing" minigame...
:rage:

Seriously, it must be the worst minigame I ever played.
And as a bonus, also the most unnecessary one.

What's wrong with a simple skill check or required level? That is why I took the skill in the first place, to see my heroes bring even more awesome lines.
But no, this thing just makes charisma absolutely worthless.
It would be less bullshit, I guess, if the game was actually random. But it isn't. Throughout the game, I think I lost at least 80% of those games. I started to think that the AI somehow got my pattern (not that I consciously used one), so then I switched to dice rolls to determine my choice of RPS. No change of losing rate. The enemies pick their choice after you pick yours. Utterly ridiculous.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,200
One thing rpgs and games in general could've taken after do sex human ravioli is its persuading "minigame".
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
Persuasion minigame for me.

Pick rock every time... and for some weird reason, win 100% of the time.
Too bad they occasionally do paper.
Yeah, sometimes they do pick paper, but more often than not they seem to pick scissors. Resulting in that while they may get a few points, I still won every debate I have had thus far.

Edit: But yes, the RPS is a mess, and I really hope that for that the devs provide a better option in a sequel, expansion pack or free update.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,358
Actually I wonder. Is rock more common for males, and scissors for females? If yes it might be inspired by that RPS scientific study.
 

Minttunator

Arcane
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Joined
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Messages
1,651
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Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
There are at least a few different algorithms that the game uses for RPS - and for all I know, one of them could be completely random, I didn't pay too much attention to it. I also don't know whether each NPC has a set algorithm or if it's chosen randomly at the start of the conversation or something.

The one pattern that I noticed was that some NPCs always try to beat what you threw the previous time. I.e. if you threw Rock then the NPC will throw Paper the next time, etc. Like I said, though, there are other algorithms as well.
 

Bio Force Ape

Arcane
Joined
Feb 24, 2014
Messages
3,427
Persuasion minigame for me.

Pick rock every time... and for some weird reason, win 100% of the time.

Just cheat if you're going to do that. Click on another character's portrait while in RPS (like Jahan or whoever). Then click back on your character who was in the convo/RPS game. Instant win.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Which brain dead idiot at the company thoguht that RPS would be a cool convo mini game ? And, what idiot boss okayed it? FFS

Old skool game. My fukkin' ass.
 

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