I'm reasonably certain they said they met the goal with Paypal donations.NPC schedules, day/night cycles, and weather systems were promised at $1 million. They reached $944,282. Swen said he would do the $1 million stretch goal as a favor.
I'm reasonably certain they said they met the goal with Paypal donations.NPC schedules, day/night cycles, and weather systems were promised at $1 million. They reached $944,282. Swen said he would do the $1 million stretch goal as a favor.
Before D:OS was released I recall comments from Swen that they would definitely be keen to use kickstarter again, but in his most recent interview he seems to have changed his mind and states that other projects now need the "investment" more. It could be that now they have plenty of funds they just don't want the hassle of a kickstarter campaign and rewards, but he still seems to want the whole community engagement aspect of it. I think he realises, though, that after the huge success of D:OS they wouldn't be able to do another "we really need your support to make this game better" kickstarter pitch like the D:OS one.I don't see why it would be a surprise they would skip Kickstarter for a future project. They 'only' got 900k, despite showing off an impressive game that was already working, which is far less than the other major Kickstarter RPG's got which only had promises to show and nothing else.
A) KS stretchgoals are KS stretchgoals. Not KS + Paypal + other random donations.I'm reasonably certain they said they met the goal with Paypal donations.NPC schedules, day/night cycles, and weather systems were promised at $1 million. They reached $944,282. Swen said he would do the $1 million stretch goal as a favor.
Yep. A bit alarming how many people forget that: http://www.rpgcodex.net/forums/inde...ckstarter-closes-all-stretch-goals-met.82620/
THIS IS HOW HISTORY IS REWRITTEN
A) KS stretchgoals are KS stretchgoals. Not KS + Paypal + other random donations.I'm reasonably certain they said they met the goal with Paypal donations.NPC schedules, day/night cycles, and weather systems were promised at $1 million. They reached $944,282. Swen said he would do the $1 million stretch goal as a favor.
Yep. A bit alarming how many people forget that: http://www.rpgcodex.net/forums/inde...ckstarter-closes-all-stretch-goals-met.82620/
THIS IS HOW HISTORY IS REWRITTEN
2) As Chaotic_Heretic said $944,282 + $37,256 (Paypal) = $981,538. Add in the $15k from Codex and you get $966,538.
Learn to math. HOW HISTORY IS REWRITTEN indeed by inaccurate newsposts.
Larian Livestream. Swen mentions they were $5k short of 1 million including everything form KS/Paypal/codex/watch fundraisers.A) KS stretchgoals are KS stretchgoals. Not KS + Paypal + other random donations.I'm reasonably certain they said they met the goal with Paypal donations.NPC schedules, day/night cycles, and weather systems were promised at $1 million. They reached $944,282. Swen said he would do the $1 million stretch goal as a favor.
Yep. A bit alarming how many people forget that: http://www.rpgcodex.net/forums/inde...ckstarter-closes-all-stretch-goals-met.82620/
THIS IS HOW HISTORY IS REWRITTEN
2) As Chaotic_Heretic said $944,282 + $37,256 (Paypal) = $981,538. Add in the $15k from Codex and you get $966,538.
Learn to math. HOW HISTORY IS REWRITTEN indeed by inaccurate newsposts.
Their Kickstarter update said that they reached the one million dollar stretch goal. It did not say "we didn't reach one million but we're throwing in the NPC schedules anyway".
And the update after that said: https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/466642/
Larian Livestream. Swen mentions they were $5k short of 1 million including everything form KS/Paypal/codex/watch fundraisers.
What I found problematic that it really introduced me to how people are fucking retarded, asking questions on reddit like "OMG THIS GAME SO HARD I LIKE RPGS LIKE MASS EFFECT, HOW TO PLAY?????I TRIED 10 MINUTES ITS TOO HARD" "OMG WHY CANT YOU CUSTOMIZE YOUR CHAR MORE WTF THIS IS NOT RPG IF I CANT CUSTOMIZE MY CHAR"
I have never actually seen this much retardation (because I dont follow the gaming scene at all except for the codex) but now I have seen people are fucking stupid, lazy and this simple game gives them hard time.
I'd assumed for some reason that sneaking characters would be stuck in combat, too... and sometimes they are if they're very close to a spotted character, which is why I was confused. Other times, a sneaking character can still be close to the rest of the party and yet not be locked into turn-based.
Larian Livestream. Swen mentions they were $5k short of 1 million including everything form KS/Paypal/codex/watch fundraisers.
On what date was this livestream?
That's what he said during the live stream, but the next day they announced that they actually met the goal for real with Paypal.
You can use sneak in combat too, as long as no enemies detect you. Your skill in sneak lowers the AP cost.
You don't, unless they've changed it in a patch.You can use sneak in combat too, as long as no enemies detect you. Your skill in sneak lowers the AP cost.
I know, though I don't know if you lose AP for failures, so as yet I haven't used it during combat unless it's obvious I won't be detected.
Nope. Livestream started at 4/26/13 Brussels 14:00 (GMT+1). https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/464480Larian Livestream. Swen mentions they were $5k short of 1 million including everything form KS/Paypal/codex/watch fundraisers.
On what date was this livestream?
That's what he said during the live stream, but the next day they announced that they actually met the goal for real with Paypal.
Thank you, twincast.
Before D:OS was released I recall comments from Swen that they would definitely be keen to use kickstarter again, but in his most recent interview he seems to have changed his mind and states that other projects now need the "investment" more. It could be that now they have plenty of funds they just don't want the hassle of a kickstarter campaign and rewards, but he still seems to want the whole community engagement aspect of it. I think he realises, though, that after the huge success of D:OS they wouldn't be able to do another "we really need your support to make this game better" kickstarter pitch like the D:OS one.