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Divinity Divinity: Original Sin - Enhanced Edition

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
i'm afraid to see what is vincke's vision of "rpg that will dwarf them all" after this feeble attempt.
who are those idiots that proclaimed this is the modern baldur's gate?

even if pillars prove to be mediocre combat-wise, if immersion and the writing are good i will at least replay them. replaying divinity is a waste of time in my book.

Muh Immersioon!

Muh turn based combat with prethee spell effects purged of all interesting content!

I quoted your post of what you actually said and you go project something on me I didn't say. Hmm, I think I know what this is.


:butthurt:
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,704
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
The foreseeable future for Larian (i.e. the next couple of years) is going to see us making further progress in improving our RPG craft and creating dense game worlds with hopefully new and innovative gameplay systems based on old school values. These last months I’ve been very busy expanding our development force so that we can continue to compete in tomorrow’s market.

:incline: continues. At least we are going to have some RPGs that are fun to play.
 

Knut

Educated
Joined
May 24, 2014
Messages
86
I quoted your post of what you actually said and you go project something on me I didn't say. Hmm, I think I know what this is.


:butthurt:

your post was implied otherwise and yet you are feigning innocence like a true little bitch. so you are either baiting or butthurting when someone speaks against this joy of many codexers.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,385
Considering how trong legs have most of RPGs (especially good ones) it is safe to say it will sell a lot in lifetime. Probably won't reach 3-4 mln but considering they get most of profit because most of people buy it as DD they don't need to sell 3-4 mln units and still be as profitable as devs who do those numbers.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Btw. scumbag Swen only took one of his girlfriends to Rome? What an asshole.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
D:OS is more fun early on than any other mainstream, big budget WRPG released during this/last console generation. Though that's not a particularly high standard, but D:OS was definite incline as far as more popular WRPGs go. Too bad it all falls apart once you leave the first zone (though that same phenomenon is way worse in some other RPGs, like VTMB)
 
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circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Yeah well. If D:OS is seriously your idea of a good RPG or the salvation of the genre, although it has some interesting bits - you need your head checked. I'd still be playing ToEE if it had more content and wasn't so buggy.
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
You are right, DOS is not a good old-school RPG, is an EXCELLENT old school RPG. And while you are going on with your routine of spiteful and 'edgy' comments, I am enjoying my 4th run and over 2 straight months of fun gaming. Thanks Larian....
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Quality aside, DOS is not old skool. Old skool games don't use RPS as a way to dtermine dialogue ouitcomes. FFS
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
I think one of my completely on-topic replies was gibbed in the process. I have yet to participate in the off-topic squabbling about you-know-what.

Itemization continues to piss me off. I just cleared a certain dark coastal cave area on the Cyseal map, and none of the loot—including drops from some large/boss-like enemies—was anything I actually needed. The legendaries that dropped were two levels below my party's level (rigorous level-based balancing is part of the itemization problem). A diablo-style loot system has no place in this game. In Diablo clones, you can generally go farm up more loot in the event you don't get something you want. In D:OS, once an enemy is dead or a container is opened, that's it. Shops refresh only about twenty times during the entire game, once per main character level-up. You might be able to game this by allowing one character to fall behind in XP so you can essentially refresh shops twice per level-up, but that's as stupid as reloading until a chest has something you actually want.

The cherry on top? There's a special unbreakable, presumably unpickable chest in that area. It took me a while to find the key, and once I had, there was nothing but yet another fucking Loremaster +1 ring in it.

Don't get me wrong, I have some nice items for my characters that add to their customization as well as their strength, but I just cleared the largest dungeon on the map and got nothing particularly exciting.

I'm starting to think that Lockpicking is just as marginal as I'd originally suspected, since I'm approaching at least 25% completion of the game and can count the times I've needed to use it on one hand. Even in those cases, I probably could have just sneaked and picked up the entire chest, then bashed it open someplace else. I don't know if bashing chests destroys some of the items inside, though.

That got me to thinking about the ability to eventually respec (to get back points I've put in near-useless skills, for example), which the Internet says won't happen until about character level 16. Furthermore, you forget all skills when you respec, and on top of having to find or repurchase them all for every character you respec, some skills are "special" and can only be found once, or in a few cases only selected during character creation. Fortunately, there are mods you can install to alleviate this annoying phenomenon.

Gripes aside though, and relative ease of combat (though it is satisfying and tactical) even on Hard aside, the game's a great deal of fun and I'm enjoying it immensely. I haven't run into any really intractable puzzles just yet, but I'm still early in the game and they aren't insultingly easy, either.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
It's cool though, because despite getting crap from an entire dungeon, I just found a +1/+1/+1/+1/+1/+1 legendary necklace in a woodpile. :neveraskedforthis:
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
Thoughts after releasing Divinity:Original Sin and what comes next

http://www.lar.net/2014/09/12/thoughts-after-releasing-divinityoriginal-sin-and-what-comes-next/


It has sold well over half a million units by now– mostly from Steam, with 10% from retail. ”Break even” has been reached, our debts have been paid and we are now in the profitable zone. While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we’re pretty happy about its performance.
Did Divinity 2 go over one million sales?
 

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,663
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
Quality aside, DOS is not old skool. Old skool games don't use RPS as a way to dtermine dialogue ouitcomes. FFS

Complete dialog of an oldschool CRPG:

START: You are thrown into a dungeon - find the 5 pieces of staff xyz to win.
END: Congrats - you have won.
 

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