Jezal_k23
Guest
That sounds immensely shitty. I had no such issues during my playthrough. It really was introduced by the latest patch? Damn.
You cant't round to a specific number of $37,256. A rounding error will have at least 1 less significant digit. Every digit in 37256 is a significant figure.To echo a sentiment from Kevin Saunders, a few thousand in a game that costs millions to make is a rounding error.
Last word is that they're playtesting it. It's supposed to add more companions with backstories and rebalance rangers and fighters. I've stopped playing D:OS entirely waiting for it to appear. Supposely, this new patch requires to start a new game.When is that patch being released that adds back all the cut content?
The reason he says they met the goal is because they allowed Paypal to continue (a week or two) after Kickstarter ended, and allowed those Paypal donations to continue to count to the Stretch Goals.
How ominous.It's in final testing so I would say yes.will the D:OS companions patch be coming this month?
Honestly, I wouldn't bother with storing shit at all, it's a waste of time and the game is easy enough. Are you playing on hard?I'm getting close to level 6 now, at which point I'll. Combat has continued to be satisfying thus far, and easily handled with tactical planning. Save-scumming is kept to an absolute minimum, especially outside of combat (I accept the outcomes of arguments, pickpockets, lockpicks, etc. no matter what). I will occasionally reload a horribly botched combat, but this is more because I'd rather go back and apply a proper strategy than to save XP lost to deaths or whatever. It's pretty rare that that happens, though. I've only done it twice, and only one reload in each instance.head over to take on the level 6 orcs in their beach encampments
That's a bit of an issue I have with this game: There are guards posted at all of Cyseal's gates who warn you if your level isn't high enough for the monsters in the general area outside the respective gate, and indeed there's practically a paint-by-numbers trail of enemies suitable to levels 1-6 (and I'm assuming also 7-10 throughout the rest of the fog of war) to trace across the map. The character progression mechanics are definitely "zero to hero" in D:OS, as you gain a quite significant HP and damage boost each level in addition to ability points and the occasional attribute point or talent point. Now, higher-level enemies are far from impossible to defeat, although fighting level 4s at level 2 is incredibly tough; low level totals obviously exacerbate the phenomenon. As well, it's pretty easy to scout ahead and/or flee if necessary, but even that's part of the problem. The enemies' levels will be an obvious clue that there's a different direction you might as well take first.
Still, it's far, far better than level scaling, but to blatantly lay out a level-appropriate path in an open-world game defeats a bit of the point of it being open-world. Not a game-breaker by any means, mind you.
Also, the itemization is pissing me off a bit. I've gotten fucking six +Bartering necklaces, six +Loremaster rings, and a bunch of other shit destined to be sold to the vendor besides. This isn't unexpected or unusual, and you don't need (or even want) optimized gear to play or enjoy the game... but the thing is, opening yet another chest to find yet another randomized pair of an unidentified bastard sword and an unidentified ring, I shouldn't be 90% sure they'll be going right to the vendor—none of whom are selling anything else I need at the moment, either, nor will they until next level-up. They might not be selling anything I want or need then, either. Once again though, this is a matter of taste and not a game-breaker by any means.
I've taken to grabbing up all the unused oil and ooze barrels and empty chests with my warrior and stockpiling them in Homestead so that I can autistically sort things in the chests, and have the barrels to use to cheese a few tough fights.
Honestly, I wouldn't bother with storing shit at all, it's a waste of time and the game is easy enough.
Are you playing on hard?
About the level-challenge, if you've got a mage-heavy party you can mostly ignore where the game thinks you should go.
So how do you like it so far?
Ah well, they're busy with the console port, after all. Can't expect them to spend much time optimizing. Well, at least I won't forget to quicksave.
Swen Vincke@LarAtLarian
We just finished taping a new Kickstarter update for Divinity:Original Sin. It was hard not to talk too much, been some time
Swen Vincke said:[D:OS] has sold well over half a million units by now– mostly from Steam, with 10% from retail. ”Break even” has been reached, our debts have been paid and we are now in the profitable zone.
Sawyer and Obsidian could certainly learn a lot from this guy.Swen Vincke said:A lot of the crunch was caused by our decision to listen to the feedback we received through our Kickstarter and Steam Early Access communities. While it often was tough to read through all of the criticism, it was clear that integrating the best parts of the feedback would be well worth the effort and improve the game massively. We didn’t hesitate for a minute.
swen said:Content is also king when it comes to the game itself. Bad content means players will have no motivation to invest themselves in your game, and if you find yourself for whatever reason with bad content, cull it. Don’t release it, even if it causes extra delays and it brings you to the brink of bankruptcy. Bad is bad and players will recognise bad. Fix your content first. At some undisclosed point in development, we dumped more than half of what we had. It was the best decision ever, even if did tarnish the end result a bit and caused a lot of extra stress.
i'm afraid to see what is vincke's vision of "rpg that will dwarf them all" after this feeble attempt.
who are those idiots that proclaimed this is the modern baldur's gate?
even if pillars prove to be mediocre combat-wise, if immersion and the writing are good i will at least replay them. replaying divinity is a waste of time in my book.
i'm afraid to see what is vincke's vision of "rpg that will dwarf them all" after this feeble attempt.
who are those idiots that proclaimed this is the modern baldur's gate?
even if pillars prove to be mediocre combat-wise, if immersion and the writing are good i will at least replay them. replaying divinity is a waste of time in my book.
Muh Immersioon!