Larian deserves a subforum more than Bethesda
Aren't subforums made for containment reasons?
Larian deserves a subforum more than Bethesda
There's the InXile one also though. I don't accept them being declineLarian deserves a subforum more than Bethesda
Aren't subforums made for containment reasons?
Yes, they keep the retards who can't help themselves voicing an opinion, but are incapable of doing so in an intelligent manner out.Larian deserves a subforum more than Bethesda
Aren't subforums made for containment reasons?
Only question now is: Will they succumb to consoleretardation.
Right now they are doing two separate UI and game which was made for PC first with it's controls ported to consoles.
If they will do DOS2 as multiplatform title from start then you can say bye bye for proper controls because i somehow doubt they will again do different UI.
"Why split pipeline for UI when we can make it cheaper making it one UI for all versions !!!"
Right now they have my trust but that trust rides on fickle horse.
DKS on console
DKS on PC
Tbh, I don't see how we could even consider having the same interface on platforms that are so different. We already made them very different when making DKS.
CEO: September/October release
Dev: November release
Marketing: We should not compete with Fallout 4
Prepare for a buggy Halloween release...
It would be quite something if they would release buggy version of game that was already patched up. I know it is EE but EE edition most of the time is building upon something you know well.
If only there was a way to avoid it - like something involving encapsulated objects with well defined interfaces...It would be quite something if they would release buggy version of game that was already patched up. I know it is EE but EE edition most of the time is building upon something you know well.
Whenever you change something, you also break something. Law of software development.
Wanted: Fearless Source Hunters near Ghent, Belgium
Wednesday June 24th
We’ve just returned from showing Divinity: Original Sin Enhanced Edition at E3 and you already want more! Apparently it’s not enough to watch gaming celebrities adventure through Rivellon: you want to get in and get your gauntlets dirty. Well, we admire your determination, so we’re delighted to invite whatever brave testers can make it to our HQ in Ghent, Belgium, to grapple with the game. If you can get to Larian Studios, we’d love you to come over and try out new our gameplay modes, rewritten story, and brand new quests!
– We will start public playtesting Divinity: Original Sin Enhanced Edition in our Ghent office on the morning of June 29th, and will carry on until July 10th.
– Interested? Just mail playtesting@larian.com with your name, age (18+ only), email address and previous experience with Divinity: Original Sin for a chance to see the Enhanced Edition before anyone else!
– Players must be available for one full day between June 29th and July 10th.
– Players are required to be in the office for a full day, arriving at 10:00 and leaving at 16:00.
– All testing will take place using console controllers.
We hope to see you soon, Source Hunters!
JuneJuly
http://larian.com/news/wanted-fearless-source-hunters-near-ghent-belgium/
– All testing will take place using console controllers.
The testing of mouse & keyboard controlls is already done from us, the people that actually kickstarted the original gamehttp://larian.com/news/wanted-fearless-source-hunters-near-ghent-belgium/
– All testing will take place using console controllers.
"We're going for October, so it might be November". Heh, not as confident as your CEO, eh?
CEO: September/October release
Dev: November release
Marketing: We should not compete with Fallout 4
Prepare for a buggy Halloween release...
It would be quite something if they would release buggy version of game that was already patched up. I know it is EE but EE edition most of the time is building upon something you know well.
You already could do this in vanilla, although it wasn't officially supported, with some decorations (foliage, basically) being clearly designed for being viewed only from particular directions and some visual artifacts when looking out of the level. Most of the time neither of those were particularly conspicuous so it was well worth it to enable full rotation anyway, if only for extra awareness.360° camera rotation?