Gangrelrumbler
Arcane
- Joined
- Mar 28, 2014
- Messages
- 4,234
In my opinion the game was almost unplyable without the unlocked rotation.
For me the first such thing I encountered was the option to switch it on.Strange that you would think so. I didn't encounter anything that made me think "man, I really need a freely rotatable camera".
Most of the time it didn't look half bad from all the other angles either.I kept it off and enjoyed not having to constantly fiddle with it.
They didn't do a perfect job of designing something perfectly viewable from only one angle, but it's the best 3D attempt I've seen so far.
Strange that you would think so. I didn't encounter anything that made me think "man, I really need a freely rotatable camera".
I kept it off and enjoyed not having to constantly fiddle with it.
They didn't do a perfect job of designing something perfectly viewable from only one angle, but it's the best 3D attempt I've seen so far.
No day/night cycle in the EE.
Tanks get a taunt skill
There are save-or-die skills in the EE, like the Monstrous Egg. You can plant a spider egg in a target, and if the target doesn’t pass a saving throw or kill the caster, the target dies. Enemies can have skills like that too!
Tanks get a taunt skill
Nice, more Dragon Aging.
Skills should be symmetrical, no skill should work by making the AI stupid.
Tanks get a taunt skill
Nice, more Dragon Aging.
That's just dumb.
Skills should be symmetrical, no skill should work by making the AI stupid.
The AI should go for squishy wizards and other such glass cannon builds if only given opportunity and it should be up to the player to prevent it by clever positioning.
I hope it'll be modded-in in some way, because that's exactly how I wanted to do it.You cannot play splitscreen with both a controller and a keyboard.
Rewriting big parts of the story plus voice actors plus art assets for 360° rotation plus tactician mode (yay! ... whatever that means as a paraphrase for the ultimate hardcore death march path of the damned you're so dead mofo difficulty level - will have to try it myself) takes some time. And it isn't like it's their main project atm ... at least I hope not.The more i read..considering what we do know about the EE, is a year and four months time of iteration justified for the changes advertised?
Can't help thinking it seems like way too much time for what basically amounts to re-balancing/re-pacing plus console launch.
Basic things like ease of highlighting enemies with melee characters are still missing. And are to remain so apparently.
Now again, not a trolling attempt, just honestly curious if this is how long it 'should' take for so little to get done.
Roguey while i'm with you in regard to the day & night cycle (i still bitch about it), that was a poor trolling attempt. You can do better