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Divinity Divinity: Original Sin - Enhanced Edition

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Lot of people have been having problems with stuttering

With Stuttering you mean the framedrops while scrolling?
If so i might have found a solution, disabling the texture streaming in
C:\Users\username\Documents\Larian Studios\Divinity Original Sin\graphicsettings.lsx fixed that for me.
just change it too:
<node id="ConfigEntry">
<attribute id="MapKey" value="TextureStreamingEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />
</node>
It will reset if you change any graphic setting so make the file read only .
The initial loading will be a bit longer but its way smoother without it,
i didnt see any downsides apart from that so far.


[LAR]Dave:
Texture streaming is responsible for loading textures in the required quality (right amount of mipmaps). The further away from your character a certain texture is, the lower the detail level of that texture in memory. If you jump the camera between separated characters you might notice texture quality being lower for a few frames. Disabling the texture streamer will indeed increase load times (but might be hardly noticeable on a good SSD) and can easily increase memory usage by about 1GB or more. You can disable texture streaming, but keep in mind that the game might crash if running out of memory. If you notice the game starting to crash quite often it's probably better to enable texture streaming again. And while having a lot of memory will help to some degree, please keep in mind that like every 32bit program only 4GB of ram can be used at a time.

Forgot to mention: The loading of textures in the background might slow down loading of things like sound, which might be the cause of the jittering on some systems. We're currently looking into it.

http://steamcommunity.com/app/230230/discussions/0/45350244969459495/
 

pakoito

Arcane
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Messages
3,189
Can't we just flag the executable as large address aware without Steam going berzerk with our asses?
 

Zed

Codex Staff
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Codex USB, 2014
I can't use hammers for repairing(blacksmithing)? Do I need something else? Where do I get it? All my shit is broken after forcing a door open.
 

Black

Arcane
Joined
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Messages
1,873,225
Which hammer are you using? You're supposed to use the repair hammer. Repairing at traders costs peanuts anyway.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I love the game's combat. There's just so many possibilities, and pretty much all or most spells are useful if you combine them properly or use them in the right situation. On the other hand, the enemies are no pushover either, especially on Hard, so the right approach really makes or breaks the encounter. It's so rewarding.

I really wish Larian could afford to spend time and effort on a tactical combat-focused spin-off utilizing this combat system. Original Sin: Tactics. Make it so, ForkTong :P

I can't use hammers for repairing(blacksmithing)? Do I need something else? Where do I get it? All my shit is broken after forcing a door open.

There are special Repair Hammers or smth like that.
 

Roguey

Codex Staff
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Messages
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Not 100% what you mean (so sorry if I am misunderstanding), but is your issue that melee characters do not have good/fun skills? If so I disagree...I'm only level 10 ATM but my melee characters already have a fairly nice variety of skills. There's charges (that can knock enemies down), whirlwind attacks, calling down a huge fist to smash into enemies from a distance, helping up downed allies, healing, inspiring allies, crippling/debuffing enemies, and inspirational skills (leadership, for instance). I actually am fairly impressed with the amount of stuff melee characters have at their disposal.
Mage spells sound significantly better though. And everyone who's struggling seems to be going with melee and bow characters instead of mostly-magic all-the-time.

Looks like your dream of Larian going out of business is dead, Roguey chan.
They still gotta sell about 114,000 copies at full price to get there, and that doesn't fund their next game.
 

Kem0sabe

Arcane
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Mar 7, 2011
Messages
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Location
Azores Islands
I can't use hammers for repairing(blacksmithing)? Do I need something else? Where do I get it? All my shit is broken after forcing a door open.

You just right or was it left click on any piece of equipment and select blacksmithing, and its repaired. As long as you have tools and skill.
 

Black

Arcane
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Messages
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I love the game's combat. There's just so many possibilities, and pretty much all or most spells are useful if you combine them properly or use them in the right situation

True that, my rogue still runs with some basic abilities. At one point I looked at one melee skill that causes target to bleed and had thought it sucked but then I remembered the Leech talent
 
Joined
Sep 19, 2012
Messages
784
someone clue me in about the crabs vs skeletons quest

i've cleared the place out as far as i can tell, beat monster crab, talked to ghost lady, but the quest is still open in my journal. is there something unrelated to those things i need to look for?
 

Crooked Bee

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And everyone who's struggling seems to be going with melee and bow characters instead of mostly-magic all-the-time.

Those who're struggling with them are playing it wrong (c). You don't have, nor want, to go "mostly magic all the time". Both the Man-at-Arms and the Marksman skillsets are very powerful, and interesting to play around with. They should be complemented with magic, but magic can't replace them and they can actually make a properly built party much, much stronger and your approach to combat much more varied.

Personally I'm very happy about my Man-at-Arms + Hydro Cleric specializing in 2-handed weapons. She uses a pike, which allows her to keep a safe distance from any elemental surfaces I may create and attack enemies from two steps afar. Cast Fortify on her, and she efficiently becomes a one-man (or rather, one-woman) front line.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
someone clue me in about the crabs vs skeletons quest

i've cleared the place out as far as i can tell, beat monster crab, talked to ghost lady, but the quest is still open in my journal. is there something unrelated to those things i need to look for?

Search the room after that crab abomination. Changing camera angle helps.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
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Those who're struggling with them are playing it wrong (c). You don't have, nor want, to go "mostly magic all the time".
I'm going to try anyway and report back after they give me my box. At this point I imagine it'll arrive next week, if it arrives at all.
 

TheLostOne

Savant
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Sep 5, 2007
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Actually, my hybrid classes are much more fun to me than the straight mages. I recently made two new lone wolf characters: a pyro/geo man-at arms guy on a fighter chassis and a witch/hydro/aero/scoundrel on a shadowblade chassis. They get into flanking and tear stuff apart, but have neat utility spells like fire haste and oil on the fighter and teleport, heals, and desecration buff on the shadowblade. Feels more visceral than standing back and nuking stuff with two weezards.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Looks like your dream of Larian going out of business is dead, Roguey chan.
They still gotta sell about 114,000 copies at full price to get there, and that doesn't fund their next game.

Doesn't seem like a tall order. They're selling as well as they are with zero marketing or reviews, for a game everyone thinks is a Diablo-clone at first glance, based on pure word of mouth. They'll easily get an 80+ Metacritic given that a site like mmorpg.com gave D:OS the score it did, probably 85+ given how well received the game is among players. That tends to boost launch sales nicely.

And we're talking about a relatively niche genre, selling for a full price of $40 on Steam. It's bound to have long legs with progressive discounts, especially if modding takes off. You see this very often, a developer will be unhappy about their launch sales, and then proclaim great success after a few well-placed discounts. To use a very closely related example, Dragonfall didn't do well at launch (because HBS weren't smart enough to release it as standalone, most likely), and Mitch Gitelman said on their forums that they weren't going to make more expansions. Lo and behold, a few sales later with the original SRR heavily discounted, they're hiring new writers for Shadowrun-related content.

Finally, the fact that Sven revealed the numbers so readily in itself implies that they're very happy with them.
 

Nael

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Indy
Actually, my hybrid classes are much more fun to me than the straight mages. I recently made two new lone wolf characters: a pyro/geo man-at arms guy on a fighter chassis and a witch/hydro/aero/scoundrel on a shadowblade chassis. They get into flanking and tear stuff apart, but have neat utility spells like fire haste and oil on the fighter and teleport, heals, and desecration buff on the shadowblade. Feels more visceral than standing back and nuking stuff with two weezards.

Same here. I started playing with a traditional mage/knight combo but found it to be dull if not adequately balanced, but still dull nonetheless. Then I tried two mage combo and it was really dull and overpowered. Now I have settled on basically using the "Wayfarer" class as my base and tweaked two characters that complimented each other with some utility magic and one being a backstabber and the other an archer. Not as "OMG!!1111POWAH" as the two mage combo but loads more fun.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,225
2x lone wolf + 2x glass cannon = the only proper way to play.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
They should be complemented with magic, but magic can't replace them.
Would be true if you could only have 1 summon per party. You have 1-man frontline, while I have double amount of characters in party (4 summons, 4 party members).

Magic has an advantage of not scaling of your weapon. Warriors often will have to wear higher level weapon in this game that they can't even use effectively because of AP penatly.
Maybe if crafting wasn't kinda meh.

As you go through the game you collect items with +skill on them though, I have Loremaster 5 without any skills investment, probably can do it with Smithing too to equip your warriors.

Any psychotic crafters out there, Kkodex? Is it just books and pots, o you can make yourself something better than sharpened sword?

Ofc as I go through maps I notice that all characters accumulate skills and their skillsets become more viable with each level, you get more Speed, more AP, you get buffs and all that stuff, so I guess in the end fighters should turn out just fine.
Oh and difficulty has occasional spikes so even mages will have to spend at least a few of their brain cells once a while.

Also I am surprised to see some people think Geo is shit. Guys try to throw a Boulder into enemy who stays in flaming pit. Poison damage+crush+explosion from fire+poison.

Found an exploitable AI quirk

The AI will NEVER cross Midnight Oil's effect if it isn't already slowed, even if it is surrounded by the oil. Beat the giant orc by making a barrier to stop him (partially from the ooza barrel), killing off all his minions who got ahead of him, then spaming midnight oil outside the reach of his crossbow for a few dozen turns, eventually summoning a spider around a corner and in his melee range and making the burning oil finally touch him. He then spent his entire movement running over burning oil, nearly killing him
That's true for almost all surfaces, if AI knows he'll get hurt he'll often stutter and run around like an idiot.

as for the music, I kinda recognize quite a few tracks from Divinity 2
You can hear music from all their games, including Divine Divinity 1 and even Dragon Commander.
 
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Crooked Bee

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They should be complemented with magic, but magic can't replace them.
Would be true if you could only have 1 summon per party. You have 1-man frontline, while I have double amount of characters in party (4 summons, 4 party members).

I just didn't count the summons, of which I have two - which makes it a 3-creature frontline, and which is more than enough. The summons' abilities are pretty boring, too - the Man-at-Arms skill set is much more versatile. Also, nothing prevents you from learning a summon skill with your front line fighter or your ranged guy, too, if you're so inclined.
 

Shadenuat

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Also, nothing prevents you from learning a summon skill with your front line fighter or your ranged guy, too, if you're so inclined.
Well that won't be pure meat fighter tacticool Codex-approved hardcore weplayedit2daysmagesOP experience then.
But tis true, you can make all sorts of hybrids in this game.

It's not like you have anything else to place points into but combat skills anyway. I just went for low hanging fruit cause it's first game since Magicka/BG2 where playing multiple guys in colorful bathrobes feels so good.

Oh I found out funny thing about status effects on weapons - they seem to work just fine with enviromental layouts. So if you have 20% poison on your bow, and use scattershot or somethin on enemies who stand in fire pits... yeah, neat.

Oh fantastic, Airguys also get their elemental!.. but you need liek, level 13 for it.
 
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Self-Ejected

Ulminati

Kamelåså!
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Another huge issue is that loot in chests is randomized. I hate this so much, because it tempts me to save scum before opening any chest to min/max loot. :rage:

[...]

And a very easy way to get a ton of money in Cysel
Just 'acquire' paintings. They sell for a huge sum of money each. There is also an abandoned house with locked doors you can break into. It's the general merchandise store that has been shut down. Not only will you find paintings and no one to catch you 'acquiring' them, there is an entrance to a dungeon in the house tht has some tough yet cool fights, and some great loot. The chest down there drops at least one rare item. Save scum until you get that special armor or two handed sword you wanted, or a skill book.)

The only huge issue her seems to be you're a savescumming faggot. :rpgcodex:

Where are all the reviews? Not that I want to read them, but you'd expect SOME form of publicity now that's it out and actually pretty great no?

Also Larian wants to buy an RPG license... Could it be Arcanum?

Oh god... Arcanum with non-shitty combat? BRB, getting a fresh pair of pants.

Fighting the lighthouse horror ATM, cleared all the undead and summons, all of my party is very low, but so is he. He kills both my characters the next turn and dies from burning and it game overs my ass because apparently companions don't count. :negative: :soclose:

There's a bunch of explosive barrels from the previous encounters you had on your way there. Grab some oil/ooze barrels, place them together. Then use teleport on the Ghoul-that-guards-the-lighthouse to bring him to the killzone and ignite them with a burning arrow or flare spell.
:smug:
 
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DalekFlay

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New Vegas
Glad to hear on Eurogamer this game is selling so well. Glad to scan the feedback from you guys and see it's mostly a solid game.

I'll try and get it next payday.
 

Arkeus

Arcane
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Oct 9, 2012
Messages
1,406
They should be complemented with magic, but magic can't replace them.
Would be true if you could only have 1 summon per party. You have 1-man frontline, while I have double amount of characters in party (4 summons, 4 party members).
Wait, what?

I thought you could only have 2 summons max at the same time, one for each source hunter (even if it's not the source hunter summoning them). Can you confirm this?
 
Self-Ejected

Ulminati

Kamelåså!
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Your companions/mercenaries can learn summon spells as well Arkeus. Ice elemental on Jahan is gud. Or drop a point in earth or fire magic on him and get a spider or fire elemental. (Plus fortify or wildfire. Because they're Awesome)
 

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