Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,720
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
After finally leaving Cyseal like 9 hours and a half in, the game does pick up when you start fighting the undead. Here's what I would've done though - instead of approaching Cyseal from the other coast, I'd have pitted us against the undead from the very beginning and we'd have to fight through them to reach Cyseal. The structure would've been a bit different of course, and you'd have to recruit Jahan and Madora among the ruins, but that would fix the pacing issue from the start. After that I'd have made Cyseal bigger and be the center hub of the entire game, instead of making little settlements in every big map. The city would've been divided into parts depending on your progress in the main quest so that you aren't compelled to go through and pick up every quest in Cyseal, that is what grinds the action to a halt. It's really hard not to notice how just a bit of structural cleaning up could've made this game a thousand times better, both in terms of writing and pacing.
It amuses me how the first 10 hours are nothing like the entire rest of the game. After 5-10 hours of fucking around in Cyseal stealing every painting while nobody is watching and learning how to mute voices, you have 40 hours of combat with a couple of non-combat quests every ten hours or so. If you enjoy the environmental puzzles there's also that, but thankfully you can just rely on Walk in Shadows, Winged Feet, Teleportation and Tornado to solve all of them. You have the occasional "read-the-book" quest, yeah, but nothing like the neverending nightmare that's Cyseal.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,659
Location
Nirvana for mice
So Cyseal is like Targos. Huh. But Black Isle had a bit more self awareness and when you talk to a certain NPC about why you're doing all of these fed-ex quests he replies "I was told that it builds character". Granted Cyseal is more varied than Targos.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,720
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
So Cyseal is like Targos. Huh. But Black Isle had a bit more self awareness and when you talk to a certain NPC about why you're doing all of these fed-ex quests he replies "I was told that it builds character". Granted Cyseal is more varied than Targos.
With the exception that in Targos you have 3 very short quests (fix the palisade, talk with the dead goblins and grab the arrows) that don't take more than 10 minutes each. Every other non-combat quest in Targos is an auto-conclusive event, like "win this drinking contest", "do your inspiring speech", "destroy this barrel" or "make this skill check". The only subquest that's longer than that is the ghost one.
You are looking at 1 hour in Targos (and you need to play at snail pace to take that long) vs almost 10 hours in Cyseal.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,720
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
But yeah, like Cyseal, Targos is an almost completely different game.

However, after Targos, you have the occasional "quests hub", like the hunters' village and the Severed Hand that offer even more quests than Targos. In comparison, after Cyseal, you have the Luculla village that has 1/100 of the quests and the Dark Forest one that, even if it's still more "quests-dense", it still isn't comparable to Cyseal.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,659
Location
Nirvana for mice
They should have scrapped Hunter's Edge entirely and focused on making Silverglen a bigger town. But noooo RPG's need to be 14910947194719 hours long or otherwise they aren't RPG's.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,992
Pathfinder: Wrath
I honestly think this reliance on big towns in RPGs is a detriment. BG1, and arguably Arcanum, were the only ones to do a big city right. Devs put the big cities in the start which contributes to the already slow boil that is an RPG, but BG1 put it at the very end which was a very good idea. It seduces you with its siren call when looking at it on the map and you want to go there to see what wonders await you, but you have to earn it. The comparable sparsity of combat doesn't bother you because you've already spent the entire rest of the game fighting, so it feels like a bit of winding down before the storm and like you've achieved something and went somewhere that pushes the story forward. It was nothing short of brilliant tbh, it's comparable to music in its structural logic. Tarant in Arcanum is a bit of a different beast, it's the writing that makes it, but that's infinitely harder to make compelling than to structure your game properly.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,992
Pathfinder: Wrath
Ah, right, forgot about that because I haven't played Lionheart since I was like 14. I remember playing it until the nagas/yuan-ti-likes and was wondering when am I going to go back to a city, then I quit.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,992
Pathfinder: Wrath
This game really does suffer from a lack of unique items. I did the twin dungeons "puzzle" and got lousy items that were worse than the ones I already have. I was expecting a unique item at least, or maybe a spellbook. Outside of that, yeap, the combat is good and every encounter feels like a unique thing. As far as I can remember, the encounters in the enhanced edition are much better and harder than the original. Bows are pretty lousy, I have Bairdotr and she's kind of a dead weight. I gave her a point in Hydrosoph so she could at least help with healing, but her damage is very low. I suppose archers become powerhouses later. She is at least versatile with her elemental arrows.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,281
Bows are pretty lousy, I have Bairdotr and she's kind of a dead weight. I gave her a point in Hydrosoph so she could at least help with healing, but her damage is very low.
Activity ITT and especially link to the speed animation mods (thanks a lot, not that I was eager to replay this but it's kinda amusing to watch how this simple change improving game that much, fucking ridiculous) inspired me so I've started a replay. Also thank's for a simple advice to turn off voice completely, helped substantionally.

I took Bairdotr as well and she is kicking ass. I gave her 1 point to scoundrel so on 1st turn she's buffing herself by fast track while one of the two casters giving her oath of dececration. Thus on turn 2 she's pulling off combo ranged power stance+ricoshet+splintered arrow and it's kinda insane and after that she continues with finishing off incapacitated targets but if there requires assistance with archers or casters I give her bless and/or burn my eyes while she's having adrenaline in case of emergency. Gonna check shops soon, looking forward to test barrage, my guess is it rocks too.

So far, I have to admit that she's much more convinient than rogue from my first playthrough because she can operate even w/o all that buffs and overall attention.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,992
Pathfinder: Wrath
I give my oath of desecration to my rogue, she does 100+ damage with basic scoundrel skills and 150+ backstabs. I might see what the shops offer in terms of skills for Bairdotr because I haven't given her anything else from the ranger line. Yeah, the faster animations are a lifesaver, I can't imagine playing this without that mod anymore.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,002
Location
The Swamp
Is it possible to have all 4 companions and do all of their quests in the same playthrough?
https://www.nexusmods.com/divinityoriginalsin/mods/105

Thanks, but I'm not looking to have all 4 of them in my party simultaneously. I just meant is it easy enough to do all four of their companion quests or does it require a lot of metagaming? I assume their quests only trigger if you're in the right place and they're in your party at that time, right?
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,659
Location
Nirvana for mice
Is it possible to have all 4 companions and do all of their quests in the same playthrough?
https://www.nexusmods.com/divinityoriginalsin/mods/105

Thanks, but I'm not looking to have all 4 of them in my party simultaneously. I just meant is it easy enough to do all four of their companion quests or does it require a lot of metagaming? I assume their quests only trigger if you're in the right place and they're in your party at that time, right?
No idea, I played with the 4 custom characters mod. :positive:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,055
I just meant is it easy enough to do all four of their companion quests or does it require a lot of metagaming? I assume their quests only trigger if you're in the right place and they're in your party at that time, right?

You should metagame yes, because it's not obvious where the personal quests happen.

You might run into leveling troubles. No one gains levels outside your party. D:OS expects you to stick with your initial selections. Only applies to henchmen, not companions, so disregard.
 
Last edited:

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,525
108-0-1490535656.png


I decided to play some Original Sin to get an idea of where the Baldur's Gate franchise is going. My character is so beautiful it's hard to believe she'd ever be an adventurer. She'd be an actress or model or whatever the medieval equivalent is - some Duke's mistress? Most women don't want to be fighters.

My character seems to be about 6-feet tall and is striding about like a cat walk model. Her 'armour' consists of brown (leather?) yoga pants with bits of metal strapped to the front of her legs. Her boots are knee-length high-heels (always practical). At least we know Baldur's Gate III will have good looking people.


Also, the blonde archer character claims to have been raised by bears - but her hair betrays her. She just stepped out of a salon, for sure.
 
Last edited:

Silly Germans

Guest
Also the blonde archer claims to have been raised by bears - but her hair betrays her: she just stepped out of a salon, for sure.

Have you stopped to consider that maybe, just maybe you're jel ? Nobody likes a girl who's jelly.
 

Silly Germans

Guest
That's a pity. On the bright side, South Park has proven itself yet again to be a source of wisdom.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,002
Location
The Swamp
i think companions auto level?

The way I understand it is that your companions will level to match your PCs level even when they're not in the active party, but I don't think their attribute and ability points are automatically distributed.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,992
Pathfinder: Wrath
So, I just spent a good chunk of an hour reloading the failed experiment fight in order to save all 3 guys because I thought there'd be a reward. And there was. A bit more xp. Larian have no conception of how any of this works basically, that's why the combat can't sustain the entire rest of the game. Everything feels done for its own sake and there is no appropriate challenge -> reward loop. The fight was also gimmicky as hell and the only hard part was keeping the 3 stooges alive because the robot one shots them basically.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
why dont you just enter the sequence to remote?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom