NJClaw
OoOoOoOoOoh
It amuses me how the first 10 hours are nothing like the entire rest of the game. After 5-10 hours of fucking around in Cyseal stealing every painting while nobody is watching and learning how to mute voices, you have 40 hours of combat with a couple of non-combat quests every ten hours or so. If you enjoy the environmental puzzles there's also that, but thankfully you can just rely on Walk in Shadows, Winged Feet, Teleportation and Tornado to solve all of them. You have the occasional "read-the-book" quest, yeah, but nothing like the neverending nightmare that's Cyseal.After finally leaving Cyseal like 9 hours and a half in, the game does pick up when you start fighting the undead. Here's what I would've done though - instead of approaching Cyseal from the other coast, I'd have pitted us against the undead from the very beginning and we'd have to fight through them to reach Cyseal. The structure would've been a bit different of course, and you'd have to recruit Jahan and Madora among the ruins, but that would fix the pacing issue from the start. After that I'd have made Cyseal bigger and be the center hub of the entire game, instead of making little settlements in every big map. The city would've been divided into parts depending on your progress in the main quest so that you aren't compelled to go through and pick up every quest in Cyseal, that is what grinds the action to a halt. It's really hard not to notice how just a bit of structural cleaning up could've made this game a thousand times better, both in terms of writing and pacing.