So apparently a fast animations mod was released this week.
http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=664494#Post664494
Can someone confirm if this is a "nice but not fast enough" or if this is fast enough to get people to actually replay the game.
It' Is supposed to come with a multiple settings from 1.3x to 3.1x, with increasing numbers of warnings on what higher speeds will do to the game.
Also unfortunate EE only - no support for classic version.
You don't work as a QA tester by any chance, are you?invisibility skill breaks the economy and the suspension of disbelief because you can steal a painting while the guy is still painting it and nobody bats an eye
Ignore non-combat skills like Crafting, Blacksmithing and Loremaster: you will find enough items with +1 to each one of them that you won't need to waste any skill point. Just remember not to sell them and equip them when needed.There's also crafting. I'm trying to find a way to use a fire to make meals but I can't, maybe I'm dumb. I know you can make makeshift cooking stations, but how? That's my other problem, how do you know which items to combine with which if you don't find a book that explicitly tells you? Sometimes it's obvious, like arrowheads with arrow shafts, but most of the time it isn't because you have a bajillion assortments of knick-knacks that clog your inventory for no reason and I'm not going to randomly combine stuff to find what works, sorry, game. Crafting being a skill that shares space with other, more valuable combat skills is also a bit worrying.
If that would extrapolate a bit, then you would have nailed it completely. New Larian's games are suffering from a surplus of ideas. There was clearly no that guy who's like "stop, that is utterly retarted, it's shit, let's cut it, ffs!". No. Let's just leave it. It's better than nothing, right? And it's fine for the most part, especially since they were trying to make a game for a quite broad spectrum. But for a guy who was waiting a *muh true roleplaying experience* - fuck off! You're not welcome herePeople don't feel like people but random lulzy ideas someone had.
Ignore non-combat skills like Crafting, Blacksmithing and Loremaster: you will find enough items with +1 to each one of them that you won't need to waste any skill point. Just remember not to sell them and equip them when needed.There's also crafting. I'm trying to find a way to use a fire to make meals but I can't, maybe I'm dumb. I know you can make makeshift cooking stations, but how? That's my other problem, how do you know which items to combine with which if you don't find a book that explicitly tells you? Sometimes it's obvious, like arrowheads with arrow shafts, but most of the time it isn't because you have a bajillion assortments of knick-knacks that clog your inventory for no reason and I'm not going to randomly combine stuff to find what works, sorry, game. Crafting being a skill that shares space with other, more valuable combat skills is also a bit worrying.
Oh, this is my 4-5th day I'm playing this, these aren't 7 consecutive hours. My hair would've started falling off had they been.Instead of staying inside the city and doing things you dislike all day long, consider going outside the city walls and enjoying the stuff the game's actually good at
So you're saying you're the type of person who compulsively rummages through every barrel, and you're saying that's the game's faultHere's the thing with that, though, this game actively encourages us to stay in place in order to get all the items in the hopes of getting a good random.
And each and every one of them is an idiot.This entire forum is full of people who rummage through every barrel.
The story and dialogue is annoying as fuck and you can't really progress beyond the first town without suffering through a lot of that shit. I did it all with a walkthrough to save myself but it still required clicking through a ton of shitty childish dialogue and doing a lot of fedex bullshit.