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Divinity: Original Sin Pre-Release Thread

Monty

Arcane
Joined
Mar 24, 2012
Messages
1,582
Location
Grognardia
Think DU mentioned aiming for the 'create an item' kickstarter tier ($1000), so I guess people could design a Codex codpiece or whatever.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Game is a single plane right? No chance at all in this game of JA2 style snippers on the roof or climbing stuff?
(actually, i suspect that there is no chance of that on any of the kickstarter games *grumble*).
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I am very pleased to see that the personality trait stats will actually be used for between and within character groups interactions. Awesome.
 

jaybirdy

Educated
Joined
Nov 16, 2012
Messages
54
I'm actually looking forward to playing the co-op mode with my brother the most. It's very rare that a co-op game has the complexity and exploration of a CRPG
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Game is a single plane right? No chance at all in this game of JA2 style snippers on the roof or climbing stuff?
(actually, i suspect that there is no chance of that on any of the kickstarter games *grumble*).
In one of the Wasteland 2 screen shots they showed characters at different elevations.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Well that's easy to fake, even BG1 had 'different elevations'. The point is if you have to make a special action to get there.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
I assumed that, but yes, probably expecting too much unless they have a heightmap. Which, btw, it would be totally dumb not to have, even if only for the lighting renders.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Ah, so i guess it's in on W2, and might or might not be on T2. Also, actually it's a bit hard (without middleware at least) to make pathfinding that can operate on more than 'one dimension' seamlessly. Go under or over a bridge, jump down the bridge kind of thing (for the enemies obviously).

DOS and PE seem to be 2d, so their only route for elevations bonus/malus is heightmaps. But the 'over/under' thing and pathfinding/climbing would appear to be harder/impossible for them.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Seriously, the more i hear that guy talk and the more i think he is a real Bro.:M
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
"Copy protection is bad" -- Sven Vincke, true bro for sho.

I would just fucking LOVE for some large scale community support of the game in terms of custom modules and campaigns.

Video showed images of posts by Jaedar, Black, and Davaris.

...and Roguey and Shrek.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Swen seems really excited, it's almost contagious :D

Also Matt called turn based an innovation :obviously:
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
Swen said there is a possibility people will be able to sell mods to this game. That would be the first time I have heard of any developer doing that.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Swen said there is a possibility people will be able to sell mods to this game. That would be the first time I have heard of any developer doing that.
I guess if Larian retain the IP, they could pretty easily make seperate contracts with the best mod-makers so that they can sell their very high-end mods (i am imagining a royalty kind of thing)L
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
On Diablo 3:

"I brought it home, I wanted to play it with my girlfriends..."

Girlfriends. Plural. Holy hell, I didn't know Belgians were such players.
 

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
Yeah, 1k is too little, we need to be worthy oif the Codex reference!

We should at least be going for the $1.5k option to get a npc, items are boring....unless the npc is a item.

We could become a talking multi-headed flail that abuses its enemies when in use and its wielder when not.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
Swen said there is a possibility people will be able to sell mods to this game. That would be the first time I have heard of any developer doing that.
I guess if Larian retain the IP, they could pretty easily make seperate contracts with the best mod-makers so that they can sell their very high-end mods (i am imagining a royalty kind of thing)L

It would be great if they did it like Unreal Engine, where people pay royalties if they earn over a certain amount. That way everyone gets a shot and Larian wouldn't have to filter good mods from bad ones. Anyway it probably won't go ahead. Sounds too good to be true.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
New Matt Chat about Larian:
 

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