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Divinity: Original Sin Pre-Release Thread

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
You're late, Matt.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
No deep meaningful relationship with Sheep, as per video. I know what my first mod will be. Also, was pretty interesting to see him directly and definitively slap down romance as an option at all.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Publisher demanded a screen shot with orange stuff for Divine Divinity o_O

Fargo wasn't exaggerating with the red shoes bit.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,598
Location
Nirvana for mice
The publisher wanted orange but Larian gave them lemon-lime, that's why they didn't recieve any royalties after the game was done.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
Get on my level, Swen.

images
 

MicoSelva

backlog digger
Patron
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Sep 10, 2010
Messages
7,522
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I especially liked the part, when Matt basically admitted that he made the interview because he was pestered enough by The Codex. :lol:
Also, I hope Swen survives this campaign. He still has he Grand RPG That Will Trump Them All to make, so it would be bad if he died of exhaustion trying to improve Original Sin.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I played the game, don't remember the dialogue being bad in terms of writing. There were some interesting parts. If you mean mechanically, sure, there was little choice and it was all very linear. But compared to the Bioware industry standard, I found it fresh and decent.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
lar_q, ForkTong

Will spells/abilities be exposed in the editor? I know you guys (I think) said that VFX uses a separate software and prolly won't make it at first, but the mechanics of spells/abilities is a different thing (and arguably more interesting, even if we have to use your premade VFX).
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
Great interview, Matt... er J_C

I've been planning on throwing my 50 dukets their way, but this pushed me over the hump. :salute:
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Don't forget to support Matt Barton with a few bucks if you like this interviews!
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,731
Fantastic. Mentioned twice on his blog, quoted in a RPG Watch newspost, now featured in a video complete with awesome Josh Sawyer and Avellone quotes. This is a fine fifteen minutes.
 

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