SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
Sure you might think the farm is bland... it kinda is, thought there are nice touches like the knight hiding out from a assassin (bit clumsy foreshadow thing) and the farmer dead by a field on a hole with snakes (pity you can't WARN anyone about that fucking corpse on the field but oh well). Also there is a quest there about the poisoning of some fields that gives out a key that is useful... somewhere i forget.
If you just check a walkthrough (as you, you know, aren't going to play the game) you'll see that there is a surprising amount of quests and secrets on the game. Sure most of them are of the 'find item/person/door_for_key on enormous combat zone' type but they're there which is more than what i can say about Diablo, and the game has a surprising amount of environmental interaction. If i had to choose a studio to do a ultima7 successor, i'd go with Larian.
Personally, i'd take 1 game like this over 10 diablo clones.
BTW, DD1 is ten times more playable if you learn some interface commands. CAPSLOCK unlocks the camera into free movement (though i guess you can use the automap for the same feature of clicking somewhere to go), R toggles always run. And CTRL + click anywhere attacks the nearest enemies (so you don't have to click and miss 50% of the time). It just needed configurable hotkeys for abilities instead of only RMB.
The ending zone is completely crap though (about 5 or 6 gigantic mazes with hundreds of enemies).
If you just check a walkthrough (as you, you know, aren't going to play the game) you'll see that there is a surprising amount of quests and secrets on the game. Sure most of them are of the 'find item/person/door_for_key on enormous combat zone' type but they're there which is more than what i can say about Diablo, and the game has a surprising amount of environmental interaction. If i had to choose a studio to do a ultima7 successor, i'd go with Larian.
Personally, i'd take 1 game like this over 10 diablo clones.
BTW, DD1 is ten times more playable if you learn some interface commands. CAPSLOCK unlocks the camera into free movement (though i guess you can use the automap for the same feature of clicking somewhere to go), R toggles always run. And CTRL + click anywhere attacks the nearest enemies (so you don't have to click and miss 50% of the time). It just needed configurable hotkeys for abilities instead of only RMB.
The ending zone is completely crap though (about 5 or 6 gigantic mazes with hundreds of enemies).