Not sure regarding a full playthrough, but I'd definitely recommend giving it a chance. The premise (a paladin and a death knight are soulbound and have to work together to escape a prison) is cool enough in itself to check the game out.Fuck, All those kickstarter updates made me want to replay DivDiv 1 again, third playthrough incoming! Maybe, I even have courage to play Beyond Divinity. Is Beyond Divinity good enough for a playthrough?
Fuck, All those kickstarter updates made me want to replay DivDiv 1 again, third playthrough incoming! Maybe, I even have courage to play Beyond Divinity. Is Beyond Divinity good enough for a playthrough?
Diablo's timesink combat was fun for me because of the ways I had to use terrain to defeat opponents and the reliable loot treadmill. There were no such terrain antics to be had in DieDivDie as I slowly killed those 500 skeletons one by one and the loot treadmill was a complete failure because I kept finding all these powerful axes that had skyhigh strength requirements that I couldn't possibly meet and I never did find a bow as awesome as the one I stole from the first shop.In the beginning it is a bit like that, but what separates Divine Divinity from Diablo is that it continues to expand with its quests, secrets, and complexity of objects and interaction while Diablo stays the same throughout. Both are wack a mole style games, but Diablo is pretty much that all the way through and its item interaction develops no complexity, its just "rinse and repeat" for more loot and the next boss on the next level.
Up until the farm was when I realized there was no point in playing further. It didn't even have the funny dialogue of Divinity 2.Did you play Divine Divinity all the way through or just the first portion.
You know Roguey, you were way more subtle back then, it was even possible to take you seriously...Urgh, the original two art styles looked so much better than the bland generic compromise they merged them into. Keep failin' Larian.
Diablo's timesink combat was fun for me because of the ways I had to use terrain to defeat opponents and the reliable loot treadmill. There were no such terrain antics to be had in DieDivDie as I slowly killed those 500 skeletons one by one and the loot treadmill was a complete failure because I kept finding all these powerful axes that had skyhigh strength requirements that I couldn't possibly meet and I never did find a bow as awesome as the one I stole from the first shop.
Oh yeah and they have no excuse for the lack of equipped-item comparison and the awful shopping inventory considering this was released in 2000 and fucking 2.
Up until the farm was when I realized there was no point in playing further. It didn't even have the funny dialogue of Divinity 2.
Are you saying you liked the bland generic thing it became as opposed to Beautiful Colors and Lighter-Happier-Diablo-3?You know Roguey, you were way more subtle back then, it was even possible to take you seriously...Urgh, the original two art styles looked so much better than the bland generic compromise they merged them into. Keep failin' Larian.
Exactly, look A was like Torchlight 2, and look B like a more colorfull Diablo 3. The new one is way more interesting, being slightly cartoony but still way more beatifull and detailed that D3 or T2.Are you saying you liked the bland generic thing it became as opposed to Beautiful Colors and Lighter-Happier-Diablo-3?You know Roguey, you were way more subtle back then, it was even possible to take you seriously...Urgh, the original two art styles looked so much better than the bland generic compromise they merged them into. Keep failin' Larian.
Replaying DKS and I just reached Aleroth Harbour... I somehow missed this the first time. The music is a ridiculous folky Morrowind theme remix. Why? I love this game. It's so gleefully stupid.
No, there's only been 1 $2500 backer for weeks. The 'more divinity fans'/'ten years of games' $550 tier is now up to 25 so there might have been a few of those.D:OS got 12K yesterday. Was there a $2500 backer?
Lol okay. So you played the game for an hour, quit, and then imagined playing 10 more hours and finding "powerful axes"? What drugs are you tripping on?the loot treadmill was a complete failure because I kept finding all these powerful axes that had skyhigh strength requirements that I couldn't possibly meet
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Up until the farm was when I realized there was no point in playing further.
What's wrong, did the 500 skeletons you kill not have funny dialogue? How surprising!It didn't even have the funny dialogue of Divinity 2.
Yup. I don't care about art style. It's the saturation and over-bloom that distracts. Bland and generic is fine, it lets me concentrate on tactical gameplay.Are you saying you liked the bland generic thing it became as opposed to Beautiful Colors and Lighter-Happier-Diablo-3?
Lol okay. So you played the game for an hour, quit, and then imagined playing 10 more hours and finding "powerful axes"? What drugs are you tripping on?
I'd like to have a NPC like Bellegar in Div2. Got a soft spot for that rhyming bastard!
I'd like to have a NPC like Bellegar in Div2. Got a soft spot for that rhyming bastard!
I'm almost afraid to link to Facebook to on here, but Larian has stated that they will add another encounter with Bellegar per thousand likes that they get:
https://facebook.com/LarianStudios