Considering the whole "I like to keep my kids in the basement" thing in Germany, I'm not surprised they like crews with daddy issues.New article on german Gamestar magazine.
Rather nice article, maybe with the exception of the complaints that the personality you can assign to the second hero doesn't compare to the "colorful" companions in Mass Effect.
Considering the whole "I like to keep my kids in the basement" thing in Germany, I'm not surprised they like crews with daddy issues.New article on german Gamestar magazine.
Rather nice article, maybe with the exception of the complaints that the personality you can assign to the second hero doesn't compare to the "colorful" companions in Mass Effect.
Same difference.Considering the whole "I like to keep my kids in the basement" thing in Germany, I'm not surprised they like crews with daddy issues.New article on german Gamestar magazine.
Rather nice article, maybe with the exception of the complaints that the personality you can assign to the second hero doesn't compare to the "colorful" companions in Mass Effect.
That was Austria and/or Belgium.
To show other people who spent at least hours getting through that dungeon. Also, making an average of "the time it takes to complete the catacombs" makes no sense if you're including data where the person in question did not actually finish it. Sounds rather disingenuous.Why are you providing data you don't want to be included in the analysis?
No you're not. You've had me on your ignore list for quite a while, yet you keep unhiding my posts and responding to them. That's dedication.Oh, but I am. With no "like."
Is the guy serious? He is complaining because a boss fight, after the two characters skipped every single quests in the starting city and ran to outskirts dungeon, was 'barely' won by a completely new player and thus considered too easy?SA forums said:Enjoyable video. It's funny they barely survived that big fight near the end and the comment was 'Well it's really supposed to be harder'. I'm all for a challenge but the fact they only won because the AI didn't understand line of sight very well makes this game look insanely hard. Even the fight on the beach where they took a few knocks had a comment that their spells were currently overpowered.
I think they might be trying to get a little too hardcore if their first thoughts are always how to make the fights harder. They did say they'd have difficulty levels but man I don't want to have to crank it to easy just to progress.
Ahh....that fragile self-confidence biult on years of dumb popamole being crushed into dust... excelent.SA forums said:man I don't want to have to crank it to easy just to progress.
Ok.Paypal is fixed... :l
Reminds me... have you said anything on how you will handle the difficulty level? Will we be able to pick one?`Paypal is fixed... :l
Speak for yourself, I can't play modern twitch-based RPGs on anything higher than normal due to overall slow reflexes and being old in the brain.Before we had:
Easy (I'm new to this series, but I'm not braindead)
Normal (Interesting, challenging game)
Hard (You'll need all your skills for this one)
Now:
Easy (Game will actually beat itself)
Normal (I just wanna see the story)
Hard (My self-esteem doesn't support dying)
Classic (Old Easy)
INSANE! (Old Normal)
"I was able to visit Larian shortly before they were forced to close due to not enough money raised"Haven't you heard? It's going to be released when it's done. As a retrospective.
Dude. There are like 7 days to go.Ye of little faith!
I thought the post below was a convoluted message that the article is finished and is now being edited by The Codex staff?