imweasel
Guest
I agree. If anybody really deserves cash then it is the bros at Larian.
Is the guy serious? He is complaining because a boss fight, after the two characters skipped every single quests in the starting city and ran to outskirts dungeon, was 'barely' won by a completely new player and thus considered too easy?
Of course it's goddam too easy if a complete noob that doesn't get the rules can just go into a later-quest bossfight and not even die once
Because Larian is a relatively small Belgian developer whose games occupy a niche in the already small cRPG market. Those KS project that crossed raised million on more relied on the power of star developers or a fan beloved franchise of which the Larian guys have sadly none.I used to think it was dumb when people would be rooting and celebrating every little increase in a kickstarter campaign, but here I find myself doing the same for Original Sin. If anyone deserves a successful campaign, it's Larian and this game, and I'm fucking bothered that they are putting so much effort into this and possibly not getting even the second-last stretch goal with the final one being virtually an impossibility at this point.
I think what annoys me is that people give millions of dollars to games that don't really need it (wow if we get $500,000 more Mr. Dumbfuck will join the writing team!), and these guys have a great fully-functioning game and they're struggling to even hit stretch goals that would greatly improve the game itself.
This sucks.
The woes of being a European developer. Much harder to do marketing in US, and KS really is a US-centric machine so far.Also, whatever You think of quality of previous Divinity titles, they don't have the cult following of Wasteland/Fallout 1&2, Baldur's Gate 1&2 or Torment. Or at least their cult following is way smaller.
Still ANY coverage and any new backers so I can get my &^$%($ 1 Mil stretch goal is good. By any means.
Is the guy serious? He is complaining because a boss fight, after the two characters skipped every single quests in the starting city and ran to outskirts dungeon, was 'barely' won by a completely new player and thus considered too easy?
Of course it's goddam too easy if a complete noob that doesn't get the rules can just go into a later-quest bossfight and not even die once
About difficulty: the boss fight was too easy. I used a cheat key to level us up, you should notice the jump between town and church.
The soldiers in the beginning are indeed probably too hard. As long as the magic isn't balanced, it's hard to tell atm.
Ironic thing that Obsidian was the poor little dev some years ago, that was bullied by mainstream media and publishers...Because Larian is a relatively small Belgian developer whose games occupy a niche in the already small cRPG market. Those KS project that crossed raised million on more relied on the power of star developers or a fan beloved franchise of which the Larian guys have sadly none.I used to think it was dumb when people would be rooting and celebrating every little increase in a kickstarter campaign, but here I find myself doing the same for Original Sin. If anyone deserves a successful campaign, it's Larian and this game, and I'm fucking bothered that they are putting so much effort into this and possibly not getting even the second-last stretch goal with the final one being virtually an impossibility at this point.
I think what annoys me is that people give millions of dollars to games that don't really need it (wow if we get $500,000 more Mr. Dumbfuck will join the writing team!), and these guys have a great fully-functioning game and they're struggling to even hit stretch goals that would greatly improve the game itself.
This sucks.
And that includes you, Chris Avellone! Don't you think you've escaped just cause we changed threads!I really don't get how people whose entire job is to play games are so bad at it.
Ironic thing that Obsidian was the poor little dev some years ago, that was bullied by mainstream media and publishers...Because Larian is a relatively small Belgian developer whose games occupy a niche in the already small cRPG market. Those KS project that crossed raised million on more relied on the power of star developers or a fan beloved franchise of which the Larian guys have sadly none.I used to think it was dumb when people would be rooting and celebrating every little increase in a kickstarter campaign, but here I find myself doing the same for Original Sin. If anyone deserves a successful campaign, it's Larian and this game, and I'm fucking bothered that they are putting so much effort into this and possibly not getting even the second-last stretch goal with the final one being virtually an impossibility at this point.
I think what annoys me is that people give millions of dollars to games that don't really need it (wow if we get $500,000 more Mr. Dumbfuck will join the writing team!), and these guys have a great fully-functioning game and they're struggling to even hit stretch goals that would greatly improve the game itself.
This sucks.
Drifter said:Watching more gameplay videos I was just thinking that I'd really love a turnbased game that had an option to move all the enemies simultaneously for their turns (or in DoS's case, only if they're sequentially ordered). It feels so plodding when one enemy does one thing then *beat* another enemy does one thing then *beat* another enemy does another thing. We've all played fallout and the like, that is freaking terrible and slow.
Nothing would change about the back end, enemies would still take turns individually *boop boop beep*, but for display purposes it sure would feel nice and organic (and be quicker!!) if all the enemies displayed their acts in unison, or logically progressive (if one enemy's actions builds off another's).
Pass it on to Larian.
Ironic thing that Obsidian was the poor little dev some years ago, that was bullied by mainstream media and publishers...Because Larian is a relatively small Belgian developer whose games occupy a niche in the already small cRPG market. Those KS project that crossed raised million on more relied on the power of star developers or a fan beloved franchise of which the Larian guys have sadly none.I used to think it was dumb when people would be rooting and celebrating every little increase in a kickstarter campaign, but here I find myself doing the same for Original Sin. If anyone deserves a successful campaign, it's Larian and this game, and I'm fucking bothered that they are putting so much effort into this and possibly not getting even the second-last stretch goal with the final one being virtually an impossibility at this point.
I think what annoys me is that people give millions of dollars to games that don't really need it (wow if we get $500,000 more Mr. Dumbfuck will join the writing team!), and these guys have a great fully-functioning game and they're struggling to even hit stretch goals that would greatly improve the game itself.
This sucks.
And that includes you, Chris Avellone! Don't you think you've escaped just cause we changed threads!I really don't get how people whose entire job is to play games are so bad at it.
I didn't even notice that they limited the basic digital copy tier - that sounds like an incredibly dumb move considering it's the most popular tier by a large margin. That tier is going to fill out quickly, right during the usual end-of-campaign surge. I'm not very sure about that move but I'm not Larian here.
I really don't get how people whose entire job is to play games are so bad at it.
I dunno. That depends. If it were a game that requires much much practice to be good at, then yeah, I understand. But if it's not such a game, then usually being "bad" at the game means a lack of understanding. And if you don't understand the mechanics or aspects of prior games, then what kind of fundamental knowledge is this developer going to be building on?I'm tolerant of developers being bad at games (though I think it's a bit of a problem, it scares me that most of World of Warcraft's developers, for instance, are not as good as millions of above-average players), because they often don't have time to both play games, make them, and see to their family life
I dunno. That depends. If it were a game that requires much much practice to be good at, then yeah, I understand. But if it's not such a game, then usually being "bad" at the game means a lack of understanding. And if you don't understand the mechanics or aspects of prior games, then what kind of fundamental knowledge is this developer going to be building on?I'm tolerant of developers being bad at games (though I think it's a bit of a problem, it scares me that most of World of Warcraft's developers, for instance, are not as good as millions of above-average players), because they often don't have time to both play games, make them, and see to their family life
I think what annoys me is that people give millions of dollars to games that don't really need it (wow if we get $500,000 more Mr. Dumbfuck will join the writing team!), and these guys have a great fully-functioning game and they're struggling to even hit stretch goals that would greatly improve the game itself.
This sucks.
You can understand intellectually what they were attempting and achieved by reading, seeing results and the background stuff without actually having played it much and without being any good at it. You can understand that people like games that do this and agree its a good feature and implement it... while sucking at actually using it properly.So much this.I dunno. That depends. If it were a game that requires much much practice to be good at, then yeah, I understand. But if it's not such a game, then usually being "bad" at the game means a lack of understanding. And if you don't understand the mechanics or aspects of prior games, then what kind of fundamental knowledge is this developer going to be building on?I'm tolerant of developers being bad at games (though I think it's a bit of a problem, it scares me that most of World of Warcraft's developers, for instance, are not as good as millions of above-average players), because they often don't have time to both play games, make them, and see to their family life
I think what annoys me is that people give millions of dollars to games that don't really need it (wow if we get $500,000 more Mr. Dumbfuck will join the writing team!), and these guys have a great fully-functioning game and they're struggling to even hit stretch goals that would greatly improve the game itself.
This sucks.
That'd make an interesting, if somewhat depressing, study. Here Larian are, going to great lengths to achieve but a fraction of what others managed to get by merely snapping their fingers (not to undermine anyone's work, but it certainly feels like it when you decide to delve into comparisons - Swen&co. aren't selling dreams or visions, they're pitching an actual game), putting an exorbitant amount of effort into the campaign pretty much in vain - their perseverance and praiseworthy struggle has thus far brought them praise, but not the necessary funds they deserve.
...And all because they can't overcome the lack of bloody name/brand recognition others enjoy.
I think what annoys me is that people give millions of dollars to games that don't really need it (wow if we get $500,000 more Mr. Dumbfuck will join the writing team!), and these guys have a great fully-functioning game and they're struggling to even hit stretch goals that would greatly improve the game itself.
This sucks.
That'd make an interesting, if somewhat depressing, study. Here Larian are, going to great lengths to achieve but a fraction of what others managed to get by merely snapping their fingers (not to undermine anyone's work, but it certainly feels like it when you decide to delve into comparisons - Swen&co. aren't selling dreams or visions, they're pitching an actual game), putting an exorbitant amount of effort into the campaign pretty much in vain - their perseverance and praiseworthy struggle has thus far brought them praise, but not the necessary funds they deserve.
...And all because they can't overcome the lack of bloody name/brand recognition others enjoy.
Turns out that 100M marketing budget for Call of Bioshock: Infinite Duty are completely realistic and not at all wasted, after all.
And here we thought games sold based on, I don't know, an actual product.