I disagree that you'd understand it fully - or sufficiently - without first hand experience. Perhaps not be an expert, but especially given how RPGs are not exactly difficult games to finish, they should have a rudimentary skill level by the end of the game.You can understand intellectually what they were attempting and achieved by reading, seeing results and the background stuff without actually having played it much and without being any good at it. You can understand that people like games that do this and agree its a good feature and implement it... while sucking at actually using it properly.
If a Larian game saved your life you might as well kill yourself for being so worthless.Swen Vincke said:One thing I didn’t expect when we started this was the long list of personal messages we’d get. There were people telling us how our games affected them, and how the entertainment we offered them, helped them during difficult periods in their lives. A few of these stories were heartbreaking. We were reminded that we’re making games for real people with real people issues, and that our creations can have the same impact as a book or a theatre piece.
What if I'm carrying a boxed copy of the game, some lunatic shoots at me and the game catches the bullet for me, do I still need to kill myself afterward ?
Yes, Larian have said, that Original Sin will be released in late '13. As for Dragon Commander, according to GOG, the release date will be July 2.No SCO, Dragon Commander is slated for release at June. Original Sin is sometime in the late '13, I believe.
ForkTong, for those LP Youtube list I don't see ForceSC2strategy on it. Did you try contacting him? If you haven't I highly recommend trying since he's early build/beta friendly on he's Youtube channel, he also has over 200K subscribers: http://www.youtube.com/user/ForceSC2strategy/videos?view=0
That blog post doesn't touch on "saving lives" -- just that people found comfort in playing the games, similar to books or theater. Makes perfect sense to me -- plenty of people who do not find comfort in the world seek some form of escapism from it, and RPGs offer a deeper escape than some other genres.
Obsidian and Bioware people have also talked about receiving "ur game saved my life" letters. Unsurprising that people who hate their lives would rather get lost in someone else's, but does it have to be in such a banal world?There were people telling us how our games affected them, and how the entertainment we offered them, helped them during difficult periods in their lives. A few of these stories were heartbreaking.
If a Larian game saved your life you might as well kill yourself for being so worthless.
So, how is that review coming along~That's why I watch It's A Wonderful Life each year. People can do things that help and inspire others yet be completely oblivious to it their own lives.
Update on Codex vs Watch. They are now kicking our ass in funding.