Mangoose
Arcane
What do you guys think about there not being a five-foot-step or similar mechanic that works with (or rather, against) attacks of opportunity?
What do you guys think about there not being a five-foot-step or similar mechanic that works with (or rather, against) attacks of opportunity?
It's called being bored and trolling the trollYou've had me on your ignore list for quite a while, yet you keep unhiding my posts and responding to them. That's dedication.
Well we won't know until we try, will we?We could find out where he lives and break his legs, but I'm not sure how that would help.
Is that final? I don't know, there's supposed to be sklls and traits to manipulate AOO chances, so it might work anyway... And I hope that are some exceptions, like flaking doesn't causes a AOO.What do you guys think about there not being a five-foot-step or similar mechanic that works with (or rather, against) attacks of opportunity?
Yeah that's right, ForkTong did mention a skill in the video. Didn't specify how it worked though. I'd prefer it to be an active skill rather than just a passive +% bonus. lar_q?Is that final? I don't know, there's supposed to be sklls and traits to manipulate AOO chances, so it might work anyway... And I hope that are some exceptions, like flaking doesn't causes a AOO.What do you guys think about there not being a five-foot-step or similar mechanic that works with (or rather, against) attacks of opportunity?
KS Update said:Reflections
What an exciting couple of weeks we've been having. We've been telling a couple of journalists, that didn't believe us, that we had no idea if this campaign would even reach its goal. "Oh come on," they said. "You're just in it for the stretchgoals. Everyone takes half of what they actually want as a funding goal!"
Well we didn't. We were genuinely amazed to reach our goal and our first stretchgoal. The success of this Kickstarter does give us a morale boost. It tells us that we're making something that people are looking forward to, and are supportive of.
In his blog, Swen looks back on the past couple of weeks of running a Kickstarter campaign, and what we have learned from this.
Read it here: http://www.lar.net/2013/04/19/one-week-to-go/
A Kickstarter's Anthology
Thomas also made a digest of all the things we've done in the last 3 weeks. An amazing trip in video format that made all of us smile.
So here is a compilation. A collection if you will. Our greatest hits. Our best of. Our gold records. I'm taking this analogy too far so here's the video.
GamersDissent
Etalyx from GamersDissent has posted his longest video yet. That's what happens when you get to preview an RPG!
We have been playing together with a couple of people this week, and it is already lots of fun to play this with someone that hasn't seen the game yet.
If you haven't seen it yet and you have an hour to spare, give this playthrough a look, or a listen, that works too. You'll hear that we were genuinely having fun.
Live Stream On PCGames.de
We're going into overdrive next week. Well actually, it already starts tonight. We're doing online coop playthroughs with Youtube channels, independent journalists, and magazines, such as Games.on.net, Kotaku, RedPandaGamer, Jesse Cox, Quill18, DenOfGeek, TotalBiscuit, Gamer.no, Jeuxvideo.com, Angry Joe, Gamespot, GMBox, Kanobu...
We will announce when they're online and here's the first announcement:
We will be playing live with PCGames.de this coming Monday at 17:30 (GMT+1) so that's:
Kirill's Concert On Youtube
- 19:30 in Moscow
- 17:30 in Berlin
- 16:30 in London
- 11:30 in New York
- 8:30 in Los Angeles
We know some of you are waiting for the recorded Kirill's concert on Youtube. It's coming. We will post the full edit with high quality video material next week. We want to thank everyone that watched the live stream on our twitch.tv channel. If you missed it, and you cannot wait for the Youtube version, it's still available there.
In Closing
Man, time goes fast! It seems like yesterday that I packed my suitcase to go on a press-tour to prep our Divinity: Original Sin Kickstarter campaign. I can’t believe it’s almost over.
This morning David, Divinity: Original Sin’s most excellent producer, told me that the first thing he did when waking up was checking the Kickstarter counter. He followed up with an “of course, that’s not really the first thing…”, but then saw that I didn’t buy it and sheepishly admitted, “yeah, ok, it’s the first thing I did.”
I frowned at him, giving him my “what kind of life do you have”-look, but then grinned, in an equally sheepish manner and admitted ”yeah, me too…”
For the last three weeks, life has been – “what are they writing, what update is needed, how can we be covered there, can we get this translated, somebody call that guy, how can we get the counter up, can we do this, are we really sure we can do this, ok, let’s do it, what is the Engagor thing telling us, what does the Codex think, what does the Watch think…” and so forth.
Or send someone choleric who will murder him publicly during the stream and watch the money pour in.Warning to Larian, take a VERY pacient guy to co-op with AngryJoe...
Larian's Divinity: Original Sin campaign breaks all possible Kickstarter records, ending on $150,000,000.
The guy who complains on SA has some BRO information about Larian (not that it surprises anymore).SA said:Somewhere else Swen said he was disappointed with Diablo 3 because after playing it for an hour or two he hadn't been killed and therefore it was too easy. In another video he mentioned that his idea of balancing character death was a permanent -1 constitution for each death and he had to be talked out of it. In every fight they fought it was mentioned the battles were supposed to be harder and mentioned that magic was getting nerfed to take at least a full turn to cast so it could be interrupted.
It's clear these guys are all about making their game really challenging. That's not necessarily a problem and no doubt will get fined tuned but it does feel like they are going to be hardcore about it.
We're going into overdrive next week. Well actually, it already starts tonight. We're doing online coop playthroughs with Youtube channels, independent journalists, and magazines, such as Games.on.net, Kotaku, RedPandaGamer, Jesse Cox, Quill18, DenOfGeek, TotalBiscuit, Gamer.no, Jeuxvideo.com, Angry Joe, Gamespot, GMBox, Kanobu...
That might actually raise even more awareness, just put some KS watermark in it.We're going into overdrive next week. Well actually, it already starts tonight. We're doing online coop playthroughs with Youtube channels, independent journalists, and magazines, such as Games.on.net, Kotaku, RedPandaGamer, Jesse Cox, Quill18, DenOfGeek, TotalBiscuit, Gamer.no, Jeuxvideo.com, Angry Joe, Gamespot, GMBox, Kanobu...
That is quite a bit. They must be sending out the current build to these guys and I wouldn't be surprised if it shows up on some torrent site eventually.