luj1
You're all shills
In Numenera you're a cast-off vessel of some godlike dude.
Let me add that that was revealed early in one of the trailers. Another dumb move.
In Numenera you're a cast-off vessel of some godlike dude.
When I want to read a book, I can just do that. When I play a game, I want it to have gameplay. Tworment makes you go through many hours of reading between moments of actually getting to play the game, and the reading isn't interesting. The setting fails because every square foot of it is screaming "hey look at how weird this thing is", and when everything is weird the weird becomes mundane. It doesn't feel like a world people live in, it feels like a creative writing major has cornered you and is now assaulting you with every idea he's ever come up with.
But that's just the thing - the setting is fantastic, weird, original, CRAZY. Doesn't that inspire some wonder in you? Some excitement? .
You forgot to add a picture of Bible quotes.Fuck.
I'll just summarise my Codex review of it, my feelings haven't changed since.
Yes, it had some good bits. The Bloom in places had promise, there was one pretty competently-written sequence of quests past the mid-game, a few of the companions were decent (notably MCA's), and the Codexian character was funny.
However these were embedded in such a mass of utter garbage that they only served to highlight just how bad the game was. The encounters were physically painful to play through. A few exceptions aside the text was a turgid mass of adjective soup. The Effort mechanic completely trivialised any character-building that might have made it in there. The setting is just steaming hot garbage, an incoherent mess with no rhyme or reason to it.
Worst of all the game is mortally afraid to step out of the shadow of its predecessor and do its own thing. The analogies are painfully obvious, not to mention the constant wink-wink-nudge-nudge.
It is the biggest disappointment of the Kickstarter era. It would have been less disappointing had it failed to have been released at all, at least that way we would have been left with the very cool concept art and a dream.
Oh I tried. Twice. It's just more of a "wheelchair" game you know.Why wait so long? You're probably pretty decrepit now, at least give it your first run??
No they're not. They're really, really not, and the fact that you try to claim otherwise is downright disturbing, especially considering that they're not just bad, but singularly bad to the point where they tend to be the rock bottom other bad games can only aspire to even be close to.Both Oblivion and Torment are good games
I would eat the tide pods. I'm not even joking. Eating tide pods is the lesser retardation, and probably far more enjoyable of an experience.Which would you rather do:
Play Tides
or
Eat Tide (Pods)
It doesn't, because there is nothing "fantastic" or "original" about the setting at all. It's an endless stream of "lmao that's weird?!" and "haha so crazy amirite xD!?". There is no substance to it, no logic to it, and it lends itself to prebuscent-level make-believe, not a coherent setting with relevant threads to pull on. It's all flash and no substance. This is even fairly explicit in the backgroud material, especially.But that's just the thing - the setting is fantastic, weird, original, CRAZY. Doesn't that inspire some wonder in you?
It's only game I heard a plea of me pirating it to try it and explain how the combat system works. Basically the person who bought it was completely lost.Come on guys, why do you think it's so bad? It's a GOOD game, I swear!
I played this game shortly before coming to Codex. Looking back on it, the meme NPC that explicitly references Incline and hopw reowur ne didn't stick out at all. Didn't seem any more lolrandum than anything else in the game.
Setting: total failure, Numanuma doesn't even have a setting, just a random shitshow. People compliment the Bloom, but the Bloom embodies exactly why the 'setting' is awful, or doesn't even exist - total randomness. It's a trade hub where instead of trading for such-and-such with such-and-such places, people trade for completely random things from completely random places, through avenues that open and close randomly. They even trade with past and future eras of time, ridiculous.
In comparison the PST setting is actually very ordered and hierarchical, because of things like the planar alignment system and the unchallenged dominance of the Lady of Pain over Sigil.
I do find it interesting how many here complain about purple prose and walls of text describing "mundane, non important shit". I love that kind of thing in an RPG, especially one like Tides with the unusual and strange world it presents. Then again I love reading lore in RPGs, I once spent a Morrowind playthrough reading every lore book in the game. I am a nerd and get very invested in good RPGs.
Most do care, it's just that ton does a shitty job of it.I do understand if you don't care about that kind of thing, the game might not be for you. Some gamers want more action after all.
No swearing, this is a civilized place, you fucker.Come on guys, why do you think it's so bad? It's a GOOD game, I swear!
I do find it interesting how many here complain about purple prose and walls of text describing "mundane, non important shit". I love that kind of thing in an RPG, especially one like Tides with the unusual and strange world it presents. Then again I love reading lore in RPGs, I once spent a Morrowind playthrough reading every lore book in the game. I am a nerd and get very invested in good RPGs.
I do understand if you don't care about that kind of thing, the game might not be for you. Some gamers want more action after all.