What will the turn timers be? Someone said 72 hours in the last thread,
I am a fan of the 24 h until turn 36 or so, then 48 h and switching to 72 during lategame (turn 60-65+). Complexity increases and burnout needs to be avoided.
1) I've heard binding diplomacy can cuck you in throne rushes and rituals bypass it allowing for some cheese so I wouldnt recommend strong diplo, weak diplo is good.
On yes it can. In the EA Codex game I could not save my ally being sieged on a Throne because the province was TECHNICALLY his and I could not attack.
Ok I'm back in on this one. Put me down for Ctis.
If I see Tomb Wyrms I'm going to go berserk. AT LEAST IT AINT ANOTHER BLOOD NATION
Pretenders for now:
Dayyalu: Andramania, Dog Republic
Optimist: Piconye, Legacy of the Prester King
Sinileva: Erytheia, Kingdom of Two Worlds
Baron Tahn: Agartha, Ktonian Dead
Hag: Xibalba, Return of the Zotz/ Ragha: Dual Kingdom/ Ulm: Black Forest
Coldcrow: Pyrene, Fucking Succubi Cant Go Wrong
Andnjord: Gath, Last of the Giants
Tanaka: Ctis, Desert Tombs
TheDarkUrge: Abysia, Blood of Humans
Popot and
InD_ImaginE feel free to choose a nation with relative calm.
Hag , likewise when you pick a definitive option. If someone else wanted to join and I missed it, feel free to ping me.
11 players is ... still quite the large game, I expected less (people dislike LA for some reason. Dunno why). Also we need someone to take Feminie to have ALL THREE Ind Successor State in the game. You know you want it.