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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Discussion in 'General Gaming' started by LESS T_T, Jun 11, 2018.

  1. Caim Arcane

    Caim
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    Imagine how badly his mind will be blown if he learns that Deimos is also a thing.
     
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  2. Manjuice Nutella Arcane

    Manjuice Nutella
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    :lol: Of course I know this kind of information; I just never made the connection with the Greek/Roman pantheon and assumed it's a semi made-up placeholder, like i.e. Vice City in GTA, instead of some alphanumeric designation.

    I admit the ratings are well-deserved though lmao.
     
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  3. Caim Arcane

    Caim
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    Now look up who chained Prometheus to his rock. Hint: it's not Hephaestus.
     
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  4. Manjuice Nutella Arcane

    Manjuice Nutella
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    Alan Ripley.

    So I'm after the 1st level of TAG1, Ultra-Violence. My reflexes are too boomer for Nightmare, I switch weapons like my mother types on a keyboard.

    I was on the lookout for those famous 2 Marauders, they finally appeared at the end of the level. Turns out that was the easier part :lol: that last arena was so swamped with enemies, running as randomly in all directions as I was that I just started to laugh out loud at the sheer ridiculousness and absurdity of this gaem.

    Good trollish DLC so far. As always, I enjoyed the Slayer Gate the most. I also think the Unmaykr is the most underrated weapon in the game; at least for me, I always prefer to split those rare 30 rounds for a couple of Archviles or something similar here or there, than just clearing out a room full of fodder that doesn't kill the big leagues anyway.
     
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  5. Caim Arcane

    Caim
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    It's a decent start, yes. TAG1 is better at trolling than 2, and there's some good stuff ahead of you. Do remember that you have the Unmakyr near the very end of the game.
     
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  6. Manjuice Nutella Arcane

    Manjuice Nutella
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    So does this game have any longevity, outside of this 1v2 multiplayer?

    One thing I cannot fathom is how apparently, 1,5 years after the release, there's still no level editor or any real modding support. Not only is OG Doom (2), an almost 30 year old (!) game the absolute #1 advertisement of modding and what wonders it can do for a game; even the platform is Bethesda's out of all things lmao. They can even integrate it in this official multiverse "lore", as some format named W.A.D. ("Wayshrines to Alternate Dimensions", "Waddling Around Doomfaggotry" or whatever). Maybe that "snapmap" from Doom 2016 was such a disaster than they didn't even care this time around?
     
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  7. Caim Arcane

    Caim
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    Nope. Sometimes they add in a new challenge map, but that happens only rarely (once per six months or so). The touted invasion mode that let you drop into someone else's game to mess with them has been scrapped in favor of a horde mode, which was already being modded in by the fans. For the rest there's fake longevity by putting unlockable skins behind a grind, and you have to complete the grind in a month before the unlock track gets replaced by another one. For example, the new track appeared today and will run until September 2nd. And if you missed them? Well, the first two packs are available for purchase at $8.99 each.
     
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  8. HansDampf Arcane

    HansDampf
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    Would be great if they released a proper level editor and tools that allow people to create custom maps and campaigns like for old Doom. There is lots of potential here. But modern gaming industry is being modern gaming industry.
     
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  9. orcinator Liturgist

    orcinator
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    Just pirate it for the original version.
    Oh wait.
     
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  10. Manjuice Nutella Arcane

    Manjuice Nutella
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    That's a shame, but I guess the answer already lied in how I was the only person posting itt.

    Even if modding tools are impractical or out of reach for some reason or another, they could just make a truly solid multiplayer a la Unreal Tournament 2k4. Didn't id Software do Quake 3 Arena itself? I know, not those zoomers present right now, but still. The mechanics in Doom Eternal are already good enough to support such kind of multiplayer. It's not like they don't have a budget since the game got them half a billion dorras.
     
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  11. Caim Arcane

    Caim
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    Nah, Deathmatch was excluded from Doom Eternal because according to Pete Hines it wouldn't feel like Doom.

    Also, the "deathmatch" in Doom 2016 that few people liked was not made by Id but by Certain Affinity, who have been the go-to team for the multiplayer modes for several Halo and Call of Duty games. While the gameplay was a bit like that of the base game it had an extensive unlock track that was longer than the mode was capable of retaining players.
     
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  12. Caim Arcane

    Caim
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    Update: make that THREE now. They come in three different flavors: the Slayer cosmetic packs that have one new model for the Slayer and some vanity stuff that'll only matter if you play online a lot, and the Series cosmetic packs that have 2-3 skins for demons, one for the Slayer, two new weapon skins and more multiplayer vanity stuff. Note that you could unlock this by playing the game during the time the packs were active, where you'd gain XP along a track to unlock you these things. So basically a free season pass. But the season's over and if you want them, better cough up that dough:





    Note that the demon models are ONLY in multiplayer, so it's not like you can change the models in single player. And yes, the price difference is significant. Because apparently a model that you see only a handful of times in the single player campaign warrants that much on its own.
     
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  13. Lyric Suite Converting to Islam

    Lyric Suite
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    Doom 2016 showed why this will never happen. Level editors don't work on consoles.

    Same reason why you can't have proper death match despite the game being basically an arena shooter with monsters instead of players. Adding classic death match would be the easiest thing in the world, the game is basically already there, but they can't do it because, again, wouldn't work on consoles.
     
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  14. Ivan Arcane

    Ivan
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    favorite FPS since FEAR:
     
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  15. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Brief on the upcoming 6.66 update coming this fall, Horde Mode, updated Battlemode, two new master levels (World Spear and Mars Core): https://slayersclub.bethesda.net/en/article/4w25n9cYIMSQP3FF4n58cv/doom-eternal-quakecon-2021-news

     
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  16. Junmarko Arcane Patron

    Junmarko
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    :balance:
     
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  17. MuckMan Educated

    MuckMan
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    I just recently started Doom: Eternal, but I have a question, maybe the most relevant question for Doom 2016 and Eternal ever.... Was there a reference or easter egg regarding Repercussions of evil? I have to know!
    For Reference:
     
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  18. Caim Arcane

    Caim
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  19. orcinator Liturgist

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    After an eternity, the DLC's denuvo was defeated.
    So what was that about the difficulty?
     
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  20. Caim Arcane

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    At release TAG part 1 was a sharp increase in difficulty from the base game, but that was also in part because it has been a while since people last played the game. When TAG part 2 came out the difficulty was nerfed, which people didn't like.
     
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  21. Boleskine Arcane

    Boleskine
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    Who among us could perform these feats?

     
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  22. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Horde Mode comes next week:



     
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  23. Multidirectional Arcane

    Multidirectional
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    Wasn't there some mod that restored original TAG 1 difficulty? I dimly recall reading something about it somewhere but cannot find it now. I'm gonna do DLCs for the first time soon, because the faggot game wouldn't even launch when I bought it and DLCs on Steam, so had to refund and wait ages for DLC crack. I really wouldn't mind experiencing TAG 1 as it was first released, damn.

    *edit* Found this - "Restores TAG1 spawns to how they were before Update 5.0.". Anyone used it?
     
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  24. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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  25. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    The update is here.



    https://store.steampowered.com/news/app/782330/view/3034856131529101652

    Outside of Horde Mode and two new master levels (and whatever BattleMode updates), some gameplay changes and QoL are there too:

     
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