Peoplez get filtered so they invent excuses to justify calling the game bad (no, it's not me that is bad, it's the gayme design that is bad). "Toxic, colored pinjata" = same as Doom II actually, less early 3D games brown smear textures, more red/blue/cyan/purple etc. What D:E can be legitimately criticized for is the lack of modding support and anemic level design (and it gets better with master levels that give the arenas more mileage and force you to play creatively)I frankly don't understand disdain for Doom Eternal. I've been playing classic Doom for years and I find Eternal to be a fun and well done FPS.
Peoplez get filtered so they invent excuses to justify calling the game bad (no, it's not me that is bad, it's the gayme design that is bad). "Toxic, colored pinjata" = same as Doom II actually, less early 3D games brown smear textures, more red/blue/cyan/purple etc. What D:E can be legitimately criticized for is the lack of modding support and anemic level design (and it gets better with master levels that give the arenas more mileage and force you to play creatively)I frankly don't understand disdain for Doom Eternal. I've been playing classic Doom for years and I find Eternal to be a fun and well done FPS.
boomers with extremely slow reaction times and bad depth perceptionI frankly don't understand disdain for Doom Eternal. I've been playing classic Doom for years and I find Eternal to be a fun and well done FPS.
But I guess passing through the 2016 game with literally one gun and two runes enabled (armor from kills + infinite ammo at armor >75) is so much more fun...For the record, I don't find Eternal hard. I find it gay and retarded.
There's like 5 jumping sequences in total and none of them are even remotely hard / challenging. It just shows you that there's a wayh to utilize your movements in fully 3D fashion (which is further developed in the DLCs with the addition of jump hook thingies)about jumping puzzles
yeah, it's right in the nameThere is a reason why "boomer shooter" is now a thing
There is a reason why "boomer shooter" is now a thing.
There's like 5 jumping sequences in tota
It's very suboptimal way to deal with the cacos, much easier and safer to kill them with lockon salvo or just SSG/ballista combo them.all the cool kids follow the script and shoot grenades into the meatball demon.
I... actually liked Eternal's environments. They remind me of UT maps, sort of grand scale combination of fantasy architecture and hi-tech. Some of them even look like something that would've fit in the latest UT.
The sad thing is Doom Eternal is absolutely gorgeous. The engine programmers and artists did an amazing job. The gameplay sucks balls. I like my jumping puzzles in first person shooters, but this is just preposterous.
This is why I do not want the current id Software team to rape Quake by doing a reboot. Please, don't do this.
There are some very fun moments in Eternal but overall I agree. They suck off Doomguy wayyyyyy too fucking much. In 2016 they propped him up as well but it was more of the enemies completely shitting themselves knowing he was coming for them rather than everyone and their mother's literally praying to him and saying how great he is and whatever else. Not only that but besides a few stuff you really didn't know if what the demons said about the Doomguy was just a way for them to rationalize how this one guy was becoming their boogieman. Eternal saw this nuance and said "nah fuck it let's go ALL IN I WANT ALL THE CHEESEEEEEE" and while there's some appeal to that I kinda lose the interest when you have multiple dimensions and time travel and every single level map change is through a goddamn portal and also there's a goddamn endgame showoff between the baddies and the good guys (who we know nobody in either side besides doomguy anyways). It took itself way too seriously for what it was, which is funny considering that you could argue 2016 took itself even more seriously that Eternal.The first thing is the presentation. There's a definite try hard, dude bro quality that runs through much of the aesthetic of the game, from the try hard br00tality to the capeshit writing and "story" (lmao, it's Doom fuck the story), the fourth wall breaking shit like collectible dolls etc.
Eternal is actually worse than Doom 2016 in that respect given that the latter did try to retain some of the atmosphere of the original (the writing is also better in 2016, for whatever that's worth).
The game is supposed to be the anti-Call of Duty but at least when it comes to the fluff it seems to try to appeal to that very demographic.
deal with this monster EXACLY like you were told OR drain your entire ammo pool
even the lack of any feeling you are in an actual place you can explore and interact with.
But I guess passing through the 2016 game with literally one gun and two runes enabled (armor from kills + infinite ammo at armor >75) is so much more fun...
There's like 5 jumping sequences in total and none of them are even remotely hard / challenging. It just shows you that there's a wayh to utilize your movements in fully 3D fashion (which is further developed in the DLCs with the addition of jump hook thingies)
I just pretend it's not called Doom.It's not about it being git gud, it's about it being git gud with retarded, random arcade mechanics that have nothing to do with Doom's original identity. As far as I can tell, people who really like Eternal just don't care about Doom's identity.
150+ IQ: its gay mcdonalds toy looking shit i will go replay doom 1It's like one of those midwit memes
60-80 IQ: NewDOOM SUX WHY I NEED 2 JUMP? WHY AM OUT OF AMMO?
81-90 IQ: New DOOM Rocks, they increased the speed and you actually have to have reaction speed to beat it! Gotta quickswap fast!
91+ IQ: Appreciates that it's an FPS with a skill floor but also notes the game is too forgiving and lacks depth in many of the mechanics: The ezmode dash and quickswapping being a thing you just do all the time forever unless you have the rockets out (but then there's some trick to increasing it's firing speed that involves quickswapping).
Like the guys who don't see the cacodemon as a floating Doom Fist™ charge probably fall in the middle category at best.
based150+ IQ: its gay mcdonalds toy looking shit i will go replay doom 1It's like one of those midwit memes
60-80 IQ: NewDOOM SUX WHY I NEED 2 JUMP? WHY AM OUT OF AMMO?
81-90 IQ: New DOOM Rocks, they increased the speed and you actually have to have reaction speed to beat it! Gotta quickswap fast!
91+ IQ: Appreciates that it's an FPS with a skill floor but also notes the game is too forgiving and lacks depth in many of the mechanics: The ezmode dash and quickswapping being a thing you just do all the time forever unless you have the rockets out (but then there's some trick to increasing it's firing speed that involves quickswapping).
Like the guys who don't see the cacodemon as a floating Doom Fist™ charge probably fall in the middle category at best.
Eternal has no strategic layer whatsoever, and all the level design has been reduced to small arenas connected by corridors. That's a major loss in complexity and depth exacerbated by pointless character progression mechanics.I frankly don't understand disdain for Doom Eternal. I've been playing classic Doom for years and I find Eternal to be a fun and well done FPS.
150+ IQ: its gay mcdonalds toy looking shit i will go replay doom 1
Yep. But Doom being so great is frankly a miracle, so many things turned out the right way and I doubt that ID at the time had a good idea of what they were doing. The new ID were basically in a lose-lose scenario, they could've either took the series in a completely new direction and angered the old guard for not being faithful enough to the classics or they could've tried to keep it close to the original and everyone would've blamed them for lack of creativity, nevermind that Doom is nighly a perfect game with basically no room for improvement. So they've made a decent arena shooter, obviously it will never approach Doom's greatness for a number of reasons, but in 27 years no other game had, aside from may be Quake. I say it's the best FPS since F.E.A.R. and that one was released 17 years ago. So why not take it for it is?Eternal has no strategic layer whatsoever, and all the level design has been reduced to small arenas connected by corridors. That's a major loss in complexity and depth exacerbated by pointless character progression mechanics.
They could also make a proper sequel to Doom 3.