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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Discussion in 'General Gaming' started by LESS T_T, Jun 11, 2018.

  1. Fedora Master Arcane Patron Edgy

    Fedora Master
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    You know what I loved about the old Doom? All that faux nordic lore. :roll:
     
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  2. Lyric Suite Converting to Islam

    Lyric Suite
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    Still doesn't justify fucking with the atmosphere.
     
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  3. toughasnails Learned

    toughasnails
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    I... actually liked Eternal's environments. They remind me of UT maps, sort of grand scale combination of fantasy architecture and hi-tech. Some of them even look like something that would've fit in the latest UT.
     
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  4. Eyestabber Arcane Patron

    Eyestabber
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    A sad day, because this allowed me to play the "demo" of this game and oh boy...

    I never expected Doomguy would one day be raped and impregnated by Super Mario yet HERE WE ARE.

    Platforming, ridiculous ammo limits, scripted fights (either kill this demo like we told you or it becomes an unkillable bullet sponge, lel), 1234545 gadgets no one asked for, a plethora of upgrades, runes and whatever the fuck.

    Fuck this game. Doom 2016 set a pretty low bar and this turd still fails to clear it. I won't even bother complaining about the story because AT LEAST they had enough sense to allow every cutscene to be insta skipped, every wall of text can be ignored, etc.

    I knew I should've uninstalled the moment I noticed punching does 0 damage.
     
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  5. Ivan Arcane

    Ivan
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    interesting to see how different folks react to Doom Eternal's "git gud" ethos. I get it, different strokes for different folks. I myself absolutely loved how it gave me that familiar high that Platinum's third-person action games do. that frenetic, manically paced flow of dodging, attacking, target re-prioritization, resource management. absolutely stoked for whatever comes next.
     
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  6. Zeriel Arcane

    Zeriel
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    It's not about it being git gud, it's about it being git gud with retarded, random arcade mechanics that have nothing to do with Doom's original identity. As far as I can tell, people who really like Eternal just don't care about Doom's identity.
     
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  7. soulburner Arbiter

    soulburner
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    The sad thing is Doom Eternal is absolutely gorgeous. The engine programmers and artists did an amazing job. The gameplay sucks balls. I like my jumping puzzles in first person shooters, but this is just preposterous.

    This is why I do not want the current id Software team to rape Quake by doing a reboot. Please, don't do this.
     
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  8. Ivan Arcane

    Ivan
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    I hear you, change is scary. Sometimes we want more of the same, sometimes we are mentally ready to accept something that adds in new spices to the mix. Funny, I actually replayed Doom 2016 b/c I had no real lasting memory of it, and I think it's b/c it didn't take enough risks for it to stand out from being a solid shooter. Doom Eternal felt like a much bolder title, proud of what it is and flaunts it (even more so in the master levels). I get that the way Id chose to encourage the player to stay in the fight is not to everyone's liking, but goddamn did it create one of my absolute favorite combat loops in any action game I've played, shooter or slasher.
     
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  9. Fargus Arcane

    Fargus
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    I enjoyed Eternal but platforming in it just pisses me off. As well as pinata enemies (which i hated in 2016 game but looks even worse here) and bright, toxic colored interface.
     
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  10. Sjukob Arcane

    Sjukob
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    I frankly don't understand disdain for Doom Eternal. I've been playing classic Doom for years and I find Eternal to be a fun and well done FPS.
     
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  11. Israfael Arcane

    Israfael
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    Peoplez get filtered so they invent excuses to justify calling the game bad (no, it's not me that is bad, it's the gayme design that is bad). "Toxic, colored pinjata" = same as Doom II actually, less early 3D games brown smear textures, more red/blue/cyan/purple etc. What D:E can be legitimately criticized for is the lack of modding support and anemic level design (and it gets better with master levels that give the arenas more mileage and force you to play creatively)
     
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  12. Lyric Suite Converting to Islam

    Lyric Suite
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    There are some things that are super annoying about Eternal that rub off people the wrong way.

    The first thing is the presentation. There's a definite try hard, dude bro quality that runs through much of the aesthetic of the game, from the try hard br00tality to the capeshit writing and "story" (lmao, it's Doom fuck the story), the fourth wall breaking shit like collectible dolls etc.

    Eternal is actually worse than Doom 2016 in that respect given that the latter did try to retain some of the atmosphere of the original (the writing is also better in 2016, for whatever that's worth).

    The game is supposed to be the anti-Call of Duty but at least when it comes to the fluff it seems to try to appeal to that very demographic.

    Even if one accepts nuDoom for what it is (a spazzy arena shooter), many of those elements can still leave one with a bad taste in their mouths. Hurr durr TeH Slayor lul. Ye ye whatever.

    And has far as the core game is concerned, the total emphasis on twitch alone, as refreshing as it may be after decades of consoltarded popamole trash, just feels like an extreme in the opposite direction. The formula is an improvement over popamole shooters but at times it feels like an over reaction.
     
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  13. Zeriel Arcane

    Zeriel
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    Cope more. "B-b-but they're just angry they are bad at the game, there's no other reason someone would object to changing the basic formula of a decades old franchise!"

    And yes, Doom 2016 was already altered enough to be annoying. But bastardizing the formula even more is not desirable. Doom 2016 was diluted just enough to still be enjoyable. Eternal acts like it is embarrassed to be a Doom game.

    For the record, I don't find Eternal hard. I find it gay and retarded.
     
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  14. Eyestabber Arcane Patron

    Eyestabber
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    I played one "slayer gate" encounter and I'll say: if the entirety of D:E was like that I would be praising this game to high heavens. But no, half the time is spent on 1st person super Mario.

    When I was a kid my friends loved Mario games. I thought that shit was gay and Doom was where the fun truly was. Fast forward two decades and a "Doom" is now about jumping puzzles and other gay shit. Unnaceptable.
     
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  15. rusty_shackleford Arcane

    rusty_shackleford
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    boomers with extremely slow reaction times and bad depth perception
     
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  16. Israfael Arcane

    Israfael
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    But I guess passing through the 2016 game with literally one gun and two runes enabled (armor from kills + infinite ammo at armor >75) is so much more fun...

    There's like 5 jumping sequences in total and none of them are even remotely hard / challenging. It just shows you that there's a wayh to utilize your movements in fully 3D fashion (which is further developed in the DLCs with the addition of jump hook thingies)
     
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  17. Nifft Batuff Cipher

    Nifft Batuff
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    There is a reason why "boomer shooter" is now a thing. Something in the original formula is still appealing. Many people prefer the old school free flow of exploring, strafing, attacking, target re-prioritization and resource management, instead of the forced pacing of nuDoom and its mechanics derived from third person platformers. The presentation doesn't help neither.
     
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  18. rusty_shackleford Arcane

    rusty_shackleford
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    yeah, it's right in the name
    old men who are nostalgic for their youth
     
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  19. Eyestabber Arcane Patron

    Eyestabber
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    Yep, it's settled then. Nu-Doom2 has no flaws whatsoever. It's just that we got old and fail to understand the genius of "press button to kill flashing monster" and "deal with this monster EXACLY like you were told OR drain your entire ammo pool". What was that about taking combat encounters with whatever approach you see fit? No, no, all the cool kids follow the script and shoot grenades into the meatball demon. EVERY. SINGLE. TIME.



    Damn straight. Notice how the game accommodates for slow reaction times? No, wait, it doesn't. That's just something decliners with bad taste say.

    That's five too many.
     
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  20. Israfael Arcane

    Israfael
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    It's very suboptimal way to deal with the cacos, much easier and safer to kill them with lockon salvo or just SSG/ballista combo them.
     
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  21. fizzelopeguss Arcane

    fizzelopeguss
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    I liked the earth levels, hell was okay. Rest was bloody hideous.
     
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  22. fizzelopeguss Arcane

    fizzelopeguss
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    I played the game at 4k on my OLED, I couldn't count a single hitch. Their dynamic resolution is a thing of beauty because I didn't notice any transition.

    This was on a Vega56, very much a upper low/mid range card now.
     
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  23. Lyric Suite Converting to Islam

    Lyric Suite
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    The production values are super high (and the engine is a work of art to be sure. One of the most buttersmooth games i've ever played), it's the style that's the issue.

    The biggest problem with the enviorments though will forever be the lack of level design or even the lack of any feeling you are in an actual place you can explore and interact with. The theme park ride feel is very strong when it comes to the enviorments.
     
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  24. KVVRR Learned

    KVVRR
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    There are some very fun moments in Eternal but overall I agree. They suck off Doomguy wayyyyyy too fucking much. In 2016 they propped him up as well but it was more of the enemies completely shitting themselves knowing he was coming for them rather than everyone and their mother's literally praying to him and saying how great he is and whatever else. Not only that but besides a few stuff you really didn't know if what the demons said about the Doomguy was just a way for them to rationalize how this one guy was becoming their boogieman. Eternal saw this nuance and said "nah fuck it let's go ALL IN I WANT ALL THE CHEESEEEEEE" and while there's some appeal to that I kinda lose the interest when you have multiple dimensions and time travel and every single level map change is through a goddamn portal and also there's a goddamn endgame showoff between the baddies and the good guys (who we know nobody in either side besides doomguy anyways). It took itself way too seriously for what it was, which is funny considering that you could argue 2016 took itself even more seriously that Eternal.
     
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  25. DJOGamer PT Arcane

    DJOGamer PT
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    Nah
    CoD games (the ones after 4 at least) are presented like Michael Bay movies
    NuDoom Eternal is presented like a japanese action game - with the biggest distinction being that the main character isn't some wise-cracking smart-ass that barely takes anything seriously, but rather the doomguy from the doom comic


    This is just not true
    While the game outright tells the enemies weaknesses and strengths (which is bad for obvious reasons), it doesn't tell you the optimal way to deal with them (which there are many)

    For example the Cacodemon
    This is by far the enemy where the game comes closest to being almost "scripted", so to say
    As for most of the game I believed the grenade weakness was the best way to deal with him, but turns out no that's not the case
    Chunking a grenade down their throats takes way too long to weaken them and you still have glory kill - which can leave you in a bad spot - plus they're invulnerable to this method if you caught them in the middle of an attack animation
    And as the campgain got harder and I experimented more, I realised that actually the fastest way to kill them is with the launcher's lock-on rockets, and the most effiecient way is with the ballista's destroyer blade (this one is specially worth the risk if you're figthing more than one and managed to group them together)


    That's okay
    This is not something I ever felt in the classic Doom's anyway...

    :M
     
    Last edited: Feb 15, 2022
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