Afaik they already returned most of the cut stuff in the last patch apart from some annoying tentacles, but I haven't done TAG1 recently. TAG1 is actually easier than both Taras Nabad and World Spear MLs (if you do the last one, save at least two shots of bfg for the last fight (two sledge thingies and marauder), it will save you so much time instead of going tryhard mode on that. If you want some decent but not too hard challenge, just go for the Mars Core ML, it is basically how the main game should have been in terms of monster sets and difficulty.And that thing used to be even harder?
It should have been called Eternal Noob Filter, I guessAnd the piñata mechanic is over the top. Shoot monster till it flashes, press E to receive health or C to receive ammo.
Anyone else think the game is straying a bit too much from the original Doom atmosphere? Doom 2016 had some standout levels like Argent Facility that really felt like Doom levels. Dark, non-linear, very industrial and kind of foreboding. Eternal goes too much in the World of Warcraft direction for my taste. I much rather preferred if they went the Dark Souls route.
YOU THINK!?Anyone else think the game is straying a bit too much from the original Doom atmosphere? Doom 2016 had some standout levels like Argent Facility that really felt like Doom levels. Dark, non-linear, very industrial and kind of foreboding. Eternal goes too much in the World of Warcraft direction for my taste. I much rather preferred if they went the Dark Souls route.
... like a run-ender and extra-lives turbocharged burner, I think I've lost more runs and extra 1-ups in the horde mode thanks to those wonderful gentlemen as compared literally to anything else. And to think of it, they've been nerfed in one of the patches after DLC1 got released. Those nerf dind't fix their projectiles going through solid objects and teleporting around corners literally half the time /rantoffthe Blood Makyr functions
The real highlight of it is the World Spear master level, it's not just as hard as SGN or TN master levels, but is also like 3x longer (one of the major fights there takes like 10-15 minutes to finish and there's so many mobs so that sometimes monsters randomly despawn (usually happens to spirit-ed mob for some reason))My hopes for DLC2 (
Anyone else think the game is straying a bit too much from the original Doom atmosphere? Doom 2016 had some standout levels like Argent Facility that really felt like Doom levels. Dark, non-linear, very industrial and kind of foreboding. Eternal goes too much in the World of Warcraft direction for my taste. I much rather preferred if they went the Dark Souls route.
Doom 2016 may have had slightly Doom-inspired level design in like two instances, but it is still largely inferior to it and serves better as its own thing in Eternal form: inclined arena shooter which it excels at rather than lame Doom clone.