LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
Hey new master level.
Also more balance changes from the patchnotes. They reverted few of previous changes to DLCs, but introduced new changes nerfing other parts of DLCs:
Also more balance changes from the patchnotes. They reverted few of previous changes to DLCs, but introduced new changes nerfing other parts of DLCs:
Campaign Updates
General Gameplay
- Ice Bombs now freeze the DOOM Hunter boss variants
- Adjusted hit detection volume for Tentacle to be more accurate to what player sees, making it easier to hit
- Reduced welcome message duration by 1 second
Difficulty Level Balance Adjustment
- Chainsaw kills now refill 100% of player ammo on I’m Too Young to Die
- Reduced projectile speed for the Archvile’s Rolling Fire attack on I’m Too Young to Die and Hurt Me Plenty
- Reduced Carcass projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty
- Reduced speed of DOOM Hunter gatling gun and arm cannon projectiles on I’m Too Young to Die and Hurt Me Plenty
- Reduced Whiplash projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty
DOOM Eternal: Campaign
FORTRESS OF DOOM
- Added UI pop-up to remind players that they have unspent Sentinel Batteries
DOOM Eternal: The Ancient Gods - Part One & Part Two
- Lowered damage values for Blood Maykr cruciform and javelin attacks by 15%
- Reduced the Plasma Rifle's Microwave Beam ammo cost to dispatch Spirits
DOOM Eternal: The Ancient Gods - Part One
UAC ATLANTICA
- Reverted balance changes introduced with Update 5 that removed some AI to the first arena after the timed fan puzzle that launches you across the channel and the destroyed oil rig arena that follows shortly thereafter
BLOOD SWAMPS
Trial of Maligog Boss Fight
- Increased respawn timer for Hell Knight and Pinky spawns for all phases
- Removed Mecha Zombie and Shield Soldiers
- Increased resource drops when hitting the Cubes
- Increased damage values for Chaingun, Micro Missiles, Precision Bolt and Automatic Shotgun against the Eye
- Raised the Eye’s projectile attack sound effects in audio mix so they are more audible
- Increased the Eye’s projectile attack VFX size so they are easier to see
- Reduced direct damage from the Eye’s projectile attack
- Decreased the Eye’s projectile attack speed by 20%
- Increased size of hit detection for the Eye
THE HOLT
Samur Boss Fight Balance Adjustments
- Added more health packs and vials to final arena
- Added some plasma pickups to final arena
- Adjusted respawn time for Dreadknight and Pain Elemental in final phase from 4 to 10 seconds
DOOM Eternal: The Ancient Gods - Part Two
- Added a distinct sound cue to indicate when Cursed Prowlers spawn into the world
- Player now automatically receives a Blood Punch charge after being Cursed
- Reduced amount of health that the Dark Lord receives after hitting the player during boss fight
- General quality of life improvements to Demonic Trooper
- Stone Imp no longer takes damage from the Chaingun Energy Shield