passerby
Arcane
- Joined
- Nov 16, 2016
- Messages
- 2,788
I don't share the same level of hatred for NuDoom as most people here, but the Glory Kill mechanic is something I could definitely do without. It's way too powerful to the point it remains a get out of jail card you can resort to when you fuck up even on Nightmare difficulty, and the implications it carries for encounter design are not to be underestimated.
I don't think there is a lot of people who outright hate nuDoom, rather are frustrated because it's a potentially excellent game, that would be a pretty decent reboot, if not for a bit of current year nuDesign shit smeared all over it. It reminds me a lot of nuDeusEx issues.
Fix nuDeusEx:
1) Don't stop time and make enemies go into full alert, when you perform awesome buttan takedown in front of their eyes, make enemy shout and alert nearby friends, if you initiate takedown from the front.
2) Make augs usage a limited resource for contextual opportunistic use, no regen at all, not even one point, but make a basic takedown free.
There is enough candy bars in the game, to easily use augs always when really needed and you could buy more, if you wanted be more frivolous, making them a money sink.
Fix nuDoom:
1) Let enemies attack while awesome buttan takedown is performed.
2) Make enemy drops independent from how they're killed and less than is required to kill them. If you are super low on health, or ammo enemy drops could be increased just enough to barely keep you going, if you stop being careless.
Make enemy drops from GKs just be added to your resources, instead of throwing rainbow pinata in your face, looks awful, or at least highlight them only after they hit the ground ( maybe there will be an option to disable all highlights in Eternal )
They could even leave the games, as they are for normies, just make higher difficulties work differently.
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