Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 57,798
I finally decided to give this shit a spin (Doom 2016). I always rage quit at the caption at the very beginning for being SOOOO fucking try hard but this time i tried to push myself.
Opinions after clearing the first level:
1) Visuals are actually nice, despite the annoying color palette (then again, shit color palette is like a trademark of id soft games at this point).
2) Because of the above, the "arcade" facade of the game works AGAINST the game rather than for it, for you cannot really immerse yourself in the environments because of all the times the game wants to remind you this is an arcade and not actually an escapist fantasy. The rebuttal, that the story is fucking shit and the less you see of it the better is counteracted by the try hard, dude bro retardation the game throws at you, where i can say in all honesty that i preferred the approach Doom 3 took, where it tried to be realistic despite the shit writing as opposed to the game braking the fourth wall at every opportunity. I have a feeling Doom Eternal will just combine the worst of both attitude. You'll be forced to endure a shit story on top of the game braking immersion in different ways.
3) The sound is fucking SHIT. Everything just feels weak and distant, music included which is basically non-existent as far as i can tell.
4) Enemies are too samey. Same color palette, same colored attacks, same sounds, can't tell where they are coming from, how far or close they are, and every battle just feels like a clusterfuck where i'm running around in a circle killing the first shit i see and picking up ammo along the way.
5) Playing on nightmare difficulty and the game is actually hard. Couple of hits and you are dead, and so far i had to reload a bunch of times. This is actually the first big positive i found so far, even though i suspect the game would become a whole lot easier if the Doom guy was able to move just a bit faster. There were some attacks i wasn't able to dodge just become the projectile moved faster than my character did, all though it seems for some of those attacks you can actually move out of the way before they shoot it.
6) Level design, is, predictably, non-existent. Corridor, arena, corridor, arena. Bleh. I knew this from the videos i watched, but to experience it was still disappointing.
I'll report when i finish the game. All i can say is that so far i'm not seeing Doom Eternal improving on any of those things, just doubling down on what Doom 2016 already offered, which i guess makes sense given how much success they had with it among the zoomers.
Opinions after clearing the first level:
1) Visuals are actually nice, despite the annoying color palette (then again, shit color palette is like a trademark of id soft games at this point).
2) Because of the above, the "arcade" facade of the game works AGAINST the game rather than for it, for you cannot really immerse yourself in the environments because of all the times the game wants to remind you this is an arcade and not actually an escapist fantasy. The rebuttal, that the story is fucking shit and the less you see of it the better is counteracted by the try hard, dude bro retardation the game throws at you, where i can say in all honesty that i preferred the approach Doom 3 took, where it tried to be realistic despite the shit writing as opposed to the game braking the fourth wall at every opportunity. I have a feeling Doom Eternal will just combine the worst of both attitude. You'll be forced to endure a shit story on top of the game braking immersion in different ways.
3) The sound is fucking SHIT. Everything just feels weak and distant, music included which is basically non-existent as far as i can tell.
4) Enemies are too samey. Same color palette, same colored attacks, same sounds, can't tell where they are coming from, how far or close they are, and every battle just feels like a clusterfuck where i'm running around in a circle killing the first shit i see and picking up ammo along the way.
5) Playing on nightmare difficulty and the game is actually hard. Couple of hits and you are dead, and so far i had to reload a bunch of times. This is actually the first big positive i found so far, even though i suspect the game would become a whole lot easier if the Doom guy was able to move just a bit faster. There were some attacks i wasn't able to dodge just become the projectile moved faster than my character did, all though it seems for some of those attacks you can actually move out of the way before they shoot it.
6) Level design, is, predictably, non-existent. Corridor, arena, corridor, arena. Bleh. I knew this from the videos i watched, but to experience it was still disappointing.
I'll report when i finish the game. All i can say is that so far i'm not seeing Doom Eternal improving on any of those things, just doubling down on what Doom 2016 already offered, which i guess makes sense given how much success they had with it among the zoomers.