Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
There will be cheat codes

3fucycpapjg41.jpg
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.

New gameplay that shows off the Maurauder, Archvile and Doom Hunter. TRIGGER WARNING: Played by loud obnoxious streamerman.

Maurauder will block everything (including Ice Bombs and BFGs) if you try to shoot it, and can only be damaged while its eyes glow green for when he's about to attack (though he's also shown to be damageable outside that, so who knows how exactly this works). Up close he'll do a hitscan attack with his shotgun, and he can also summon a wolf to attack you. He's also an aggressive motherfucker and can teleport around.
Archvile can also buff nearby demons.
The range of the acid pools on the Cyber-Mancubi is much larger now, and actually noticeable this time around.
The Doom Hunter can also cloak itself.
The BFG is still disgustingly overpowered.
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
The BFG is still disgustingly overpowered.

As it should be.
I know that the BFG is meant to be the Ultimate Fuck You weapon, but for some reason people think that it should be so powerful that it can skip entire encounters with the press of a button, like it did in nuDoom. olDoom's BFG had a very interesting implementation where it functioned like a shotgun with a massive horizontal spread, meaning if you fired it point-blank into tanky enemies they would crumble instantly; two point-blank BFG shots are the quickest way to kill a Cyberdemon save for a telefrag. But you could also hit many weaker enemies at once with the BFG if you positioned yourself in the open so your hitscan tracers would hit as many enemies as possible. Both use cases encouraged a lot of aggressive play, and made the BFG an interesting weapon to use, which is especially apparent in modern WADs that are heavily designed around tactical BFG deployment.

In nuDoom, it just fires an orb that insta-kills every nearby demon with the press of a button. There's no skill to it, there's no satisfaction to it, and the arenas in nuDoom are rarely THAT overwhelming to warrant something as powerful as this. To top it off, you're given three charges for it, and arenas will contain several additional BFG ammo pick-ups in the open so you can cheese shit some more. It literally deletes the fun, and if you want a good challenge you should never use it. The Serious Bombs in Serious Sam served a similar function, but at least they were super rare, and their power was actually warranted when you are fighting hundreds of enemies at once.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
The BFG is still disgustingly overpowered.

As it should be.
I know that the BFG is meant to be the Ultimate Fuck You weapon, but for some reason people think that it should be so powerful that it can skip entire encounters with the press of a button, like it did in nuDoom. olDoom's BFG had a very interesting implementation where it functioned like a shotgun with a massive horizontal spread, meaning if you fired it point-blank into tanky enemies they would crumble instantly; two point-blank BFG shots are the quickest way to kill a Cyberdemon save for a telefrag. But you could also hit many weaker enemies at once with the BFG if you positioned yourself in the open so your hitscan tracers would hit as many enemies as possible. Both use cases encouraged a lot of aggressive play, and made the BFG an interesting weapon to use, which is especially apparent in modern WADs that are heavily designed around tactical BFG deployment.

In nuDoom, it just fires an orb that insta-kills every nearby demon with the press of a button. There's no skill to it, there's no satisfaction to it, and the arenas in nuDoom are rarely THAT overwhelming to warrant something as powerful as this. To top it off, you're given three charges for it, and arenas will contain several additional BFG ammo pick-ups in the open so you can cheese shit some more. It literally deletes the fun, and if you want a good challenge you should never use it. The Serious Bombs in Serious Sam served a similar function, but at least they were super rare, and their power was actually warranted when you are fighting hundreds of enemies at once.

Don't forget that it has a one second delay, which is plenty of time to be mowed down by a lone chaingunner. That was missing in 2016. They could still balance it by putting a lot less ammo for it.

What do you guys think of Battlemode?

https://www.youtube.com/watch?v=8z-yhAly8Dk&t=457s
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
Battlemode looks good but then again I like gimmicky multiplayer modes like the traitor/undercover cop mechanic in Kane & Lynch 2, SC Blacklist's modern take on Spies vs Mercs and Watch Dogs' invade system. It looks like id values balance in Battlemode which I'm not sure if it should be a big priority because asymmetrical plays best when things go wild and players figure out stuffs by themselves instead of relying on intended mechanics, but if the game runs way too loose then you get grossly boring and banal shit like Evolve.

Versus in L4D/L4D2 is still the gold standard in asymmetrical pvp followed by Spies vs Mercs IMO. As long as they don't try to make it competitive or put way too many mechanics in, it should be fine.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
In nuDoom, it just fires an orb that insta-kills every nearby demon with the press of a button. There's no skill to it, there's no satisfaction to it, and the arenas in nuDoom are rarely THAT overwhelming to warrant something as powerful as this. To top it off, you're given three charges for it, and arenas will contain several additional BFG ammo pick-ups in the open so you can cheese shit some more. It literally deletes the fun, and if you want a good challenge you should never use it. The Serious Bombs in Serious Sam served a similar function, but at least they were super rare, and their power was actually warranted when you are fighting hundreds of enemies at once.

You had to somewhat aim it, iirc. Also I think the way to limit it is with ammo, not by weakening it. It's fun to kill everything at once with an ultimate fuck you, as long as you can't do it a lot. It's not like Doom 2016 on harder modes lacks challenge.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
In nuDoom, it just fires an orb that insta-kills every nearby demon with the press of a button. There's no skill to it, there's no satisfaction to it, and the arenas in nuDoom are rarely THAT overwhelming to warrant something as powerful as this. To top it off, you're given three charges for it, and arenas will contain several additional BFG ammo pick-ups in the open so you can cheese shit some more. It literally deletes the fun, and if you want a good challenge you should never use it. The Serious Bombs in Serious Sam served a similar function, but at least they were super rare, and their power was actually warranted when you are fighting hundreds of enemies at once.

You had to somewhat aim it, iirc. Also I think the way to limit it is with ammo, not by weakening it. It's fun to kill everything at once with an ultimate fuck you, as long as you can't do it a lot. It's not like Doom 2016 on harder modes lacks challenge.

The BFG in 2016 is based on how people who played the game in the 90s remember the gun and not how it actually functions. I rarely use it because of the delay. I prefer the Plasma Gun.
 

Biscotti

Arbiter
Patron
Joined
Nov 24, 2015
Messages
571
Location
Belgium
NuDoom BFG would've been fine in how ridiculously powerful it is if the game was more conservative with ammo pickups. I remember I kept running into BFG ammo I didn't need because I used it only once every couple of fights to quickly clear out a bunch of powerful demons. So basically what Dalek said, it's fine to have an ultimate fuck you weapon but ammo for it should be so rare the player feels inclined to use it only very sparingly.
 

Jezal_k23

Guest

New gameplay that shows off the Maurauder, Archvile and Doom Hunter. TRIGGER WARNING: Played by loud obnoxious streamerman.

Maurauder will block everything (including Ice Bombs and BFGs) if you try to shoot it, and can only be damaged while its eyes glow green for when he's about to attack (though he's also shown to be damageable outside that, so who knows how exactly this works). Up close he'll do a hitscan attack with his shotgun, and he can also summon a wolf to attack you. He's also an aggressive motherfucker and can teleport around.
Archvile can also buff nearby demons.
The range of the acid pools on the Cyber-Mancubi is much larger now, and actually noticeable this time around.
The Doom Hunter can also cloak itself.
The BFG is still disgustingly overpowered.


Well, I wanted footage of someone dying over and over, and I got it. Marauder seems to be a huge dick, constantly blocking damage from everything.
 

Biscotti

Arbiter
Patron
Joined
Nov 24, 2015
Messages
571
Location
Belgium
Why exactly do you want footage of someone dying over and over when it's a direct result of them being trash at FPS games?
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
It tells me the game won't rescue those players from defeat.

I have mixed feelings about that. In the infamous Takahashi video, he went from 20 to 100 in a single GK, though he probably played on ITYTD. I guess we'll see.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,251
I just hope you can disable/lower a lot of visual "effects". Way too much warping/motion blur/shaking/camera distort and vivid color effects with little to no transparency.
 

Jezal_k23

Guest
They're spreading out spoilers like they're candy, and like a month from release.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom