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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Draconis

Liturgist
Joined
Dec 22, 2008
Messages
104

sser

Arcane
Developer
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Messages
1,866,920
Played a bit of UV.

No real opinion yet but I did find it strange the game was giving me extra lives -- that implies it is designed in part around you dying. But when I used up all my extra lives (got caught in a chain loop death vs an arachnid in a phonebooth), I did not have any left thereafter. So what's the point, exactly? The checkpoint was about 3 steps from where I used all my lives, I'd rather have used no lives at all and just restarted at the checkpoint. Is it implied that I should just restart the level and gather the lives again? Talk about schizo design.
 

sullynathan

Arcane
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Not Europe
Played a bit of UV.

No real opinion yet but I did find it strange the game was giving me extra lives -- that implies it is designed in part around you dying. But when I used up all my extra lives (got caught in a chain loop death vs an arachnid in a phonebooth), I did not have any left thereafter. So what's the point, exactly? The checkpoint was about 3 steps from where I used all my lives, I'd rather have used no lives at all and just restarted at the checkpoint. Is it implied that I should just restart the level and gather the lives again? Talk about schizo design.
You can't gather lost lives again, even after you die. This is just like many games that let you revive.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Like Doom 2016 it's fun but I hate that they turned Doom into a clown game. Is it too much to ask to just make a simple satisfying fast AAA shooter?
 

sser

Arcane
Developer
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Messages
1,866,920
Whoops, playing on Nightmare. Already stuck in the hallway with the Mario-cannons firing at me, zombies attacking me, gun guys attacking me but also spawning out of thin air to keep attacking me, and the spider demon attacking me after I shoot it full of grenades until I run out of ammo and go hide in a corner with zero ability to fight it.

Game has head-scratching design choices. I'm sure it's good in a general sense, but these reviews acted like it's flawless when 2s in the game literally teleports you to a tutorial area, immediately breaking all pacing and sense of immersion. Huge error right there. This also applies to weapon pickups. They're all bright and shiny like I'm playing Smash T.V. What happened to just using Doom 2016's style of giving you a few slow zombies to practice on to show you this is how you do xyz? What happened to just picking up weapons found in-game? It's absolutely bizarre to me that they simultaneously leaned into the "cinematic" aspect of the game, yet also stripped down the in-game pace to be so arcade-like.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
Boss fights are definitely improved. Just killed the guy with the big shield, and he was way harder than the Cyberdemon in Doom 2016.

BTW, that huge guts reference. Fuck me this has to be the worst written id soft game ever, and i'm including Quake here with their poorly written title cards at the end of episodes. I mean the logs are ok, mostly generic and boring but everything that is voiced is just dreadful, one youtube comment section tier meme after the other. I just don't get this level of retardation.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
Whoops, playing on Nightmare. Already stuck in the hallway with the Mario-cannons firing at me, zombies attacking me, gun guys attacking me but also spawning out of thin air to keep attacking me, and the spider demon attacking me after I shoot it full of grenades until I run out of ammo and go hide in a corner with zero ability to fight it.

Game has head-scratching design choices. I'm sure it's good in a general sense, but these reviews acted like it's flawless when 2s in the game literally teleports you to a tutorial area, immediately breaking all pacing and sense of immersion. Huge error right there. This also applies to weapon pickups. They're all bright and shiny like I'm playing Smash T.V. What happened to just using Doom 2016's style of giving you a few slow zombies to practice on to show you this is how you do xyz? What happened to just picking up weapons found in-game? It's absolutely bizarre to me that they simultaneously leaned into the "cinematic" aspect of the game, yet also stripped down the in-game pace to be so arcade-like.

We live in the age of zoomers everything is "gamey" now.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
BTW, that huge guts reference.
Which reference?

When they are showing the flashback of him getting dragged into the arena, he says somethings like "hug guts... must rip and tear" or some stupid shit like that. The Doom comic is basically canon in this fucking universe now. All that's missing is the Doom "Slayer" (he even gets called Doomguy at one point dear God what is this retardation?) going on a long soliloquy on the environmental hazards of toxic waste. 'Cause why not, you are basically throwing the whole comic in the game.
 

Jezal_k23

Guest
I really disliked the cutscenes. Storytelling in the first game was way better, not sure why they decided we should have these cutscenes now. Also the writing really is awful.
 
Joined
Jan 7, 2012
Messages
15,492
Personally I never liked the idea that the marine was some kind of ancient relic designed to fight evil that was dug up. Making him a normal dude in the originals was way better.

I did like the idea that the reason the marine in 2016 was just destroying shit despite the overseer pleading not to without even stopping to consider what he was saying was because he knew Argent energy was the souls of tortured people or whatever the explanation was. Though it doesn't make much sense since obviously Argent energy was working before the base was invaded by Hell.

Everything else storywise in 2020 was fucking awful.
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
8,310
Both the nuDoom games suck and shouldn't be called Doom to begin with.

I like to think of them as Modern FPS press X to quicktime Doom flavored mods/buffalo bill skinsuits
Please recommend me any modern FPS that is similar to NuDoom

I couldnt recommend you one modern FPS similar however the modern FPS design of quicktime abilities to solve solutions for console limitations and unlockable abilites/loadouts to help pad out a game length show how UnDoom NuDoom is.

Cant run waddle away fast enough from projectiles? Jump twice or Dash. Such movement, much wow. Being pressured and losing armor/health? Find a conveniently endless spawning homing Zom-B-Matic to flame or enjoy the cinematic spectacle of GLORYKILL!!! Low on ammo? Forget backtracking to earlier pickups, circle the arena to find a low health mook to initiate more canned animation awesome button CHAINSAW!!! Want to spice up your gameplay, here unlock these abilities to add more AWESOME to your AWESOME BUTTON!!! Dont get me wrong, juggling cooldowns does promote faster gameplay and it can make for a fast and frenetic experience but personally, id like faster gameplay AND faster movement speed and a complete toolkit baseline not behind some grind collectables to level up system, if im going to play a game where I manage cooldowns and grind for new skills ill find an MMO, at least then I get the bonus of testing my mettle vs players (and sorely losing only to blame it on lag)

Im just sore that the made it into a Doom game, kinda like how when you mention Fallout all the mouthbreathing scum born after 1990 think you mean fallout 3/4
 

DalekFlay

Arcane
Patron
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Oct 5, 2010
Messages
14,118
Location
New Vegas
Doom 2016's "story" was good when he said fuck you to everything and ignored all the people telling him what to do and just killed demons. I thought they "got it" when they wrote that stuff. Him bashing the monitor in the opening is a great moment.

Then they make a sequel loaded down with lore and cutscenes. Like... what?
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Doom 2016's "story" was good when he said fuck you to everything and ignored all the people telling him what to do and just killed demons. I thought they "got it" when they wrote that stuff. Him bashing the monitor in the opening is a great moment.

Then they make a sequel loaded down with lore and cutscenes. Like... what?
doomguy tried to ignore the story only for like 3 missions. Then it goes as usual with unskippable cutscenes and doomslayer crap.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Doom 2016's "story" was good when he said fuck you to everything and ignored all the people telling him what to do and just killed demons. I thought they "got it" when they wrote that stuff. Him bashing the monitor in the opening is a great moment.

Then they make a sequel loaded down with lore and cutscenes. Like... what?
meh, it's the Bethesda fan bullshit. They put some lore in the 2016 and fans started taking that way too seriously like TES so as devs, they started taking it too seriously too.
 

DalekFlay

Arcane
Patron
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Messages
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New Vegas
doomguy tried to ignore the story only for like 3 missions. Then it goes as usual with unskippable cutscenes and doomslayer crap.

There was more story later, but it was still pretty simple. "We created this energy, please don't turn it off, oh you turned it off you bastard." It wasn't at all like Eternal, which does a deep dive up the asshole of retarded lore and plot.
 
Joined
Mar 18, 2009
Messages
7,667
(he even gets called Doomguy at one point dear God what is this retardation?)

I think the idea with these flashbacks was to show that the Doomguy from originals was recruited and turned into current Doom Slayer by those sentinels or something like that. Yeah, writing is really horrible in this. I gave up on trying to listen to audiologs after first couple because I didn't want to get brain cancer. And codex entries were too boring to read so I couldn't be arsed to even try to comprehend the lore. I'm not even sure if any attempt was made in this game to explain how things went from where Doom 2016 ended to the start of Eternal.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,200
Location
Lusitânia
We live in the age of zoomers everything is "gamey" now.

Well you can thank a decade of super "serious", pretentious, emotional engagment games for that. Where even action games took themselves way too seriously and had to have a oscar bait story attached to them.
People that just wanted a fun action game experience gravitated more and more towards japanese titles where the story is silly and campy and the gameplay is crazy and satisfying.
And so their popularity rose and by 2015 games that 10 years ago were only played by a niche group in the west have now become mainstream.

I said this in the D16 thread already, but I have a suspicion that the Glory Kill mechanic is straigth up based on Revengeance's Zandatsu mechanic. Both work on a similiarly way - damage an enemy until he's either near death or exposed enough for the execution - and their goal in the gameplay is also analogous - when the player is low on health, the game wants/rewards the player to kill as many enemies as possible in the shortest amount of time (and the bigger and more dangerous the enemies are the greater the reward).

Also if you think DE is too gamey, you haven't seen anything truly gamey yet.
 
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schru

Arcane
Joined
Feb 27, 2015
Messages
1,143
Game developers should be banned from using audiologs, diary pages, or lore codex entries unless they have a really good idea and story for them. They were a nice new thing in System Shock (I'm assuming that's where audiologs appeared first), but they're just such a boring means of serving the player with exposition in most games. If the story cannot be told through what goes on more directly in the game as you play it, then it's probably not very suitable for a game or needs to have superfluous stuff trimmed out.

Codex entries of all sorts on the other hand are entirely pointless and just a bother. If the game in question is an RPG with a more involved setting, then books do fine as they don't feel disconnected from the virtual world. Newspapers and email with some essential developments in Deus Ex were also good (but email about nothing in particular like in Human Revolution was so tedious). Lore documents should only serve the designers to make the setting consistent and figure out some interesting ways of putting that world-building into the actual game.

One exception I can make is the first two Serious Sam games. The lore and information in NETRICSA was so astoundingly pointless and at odds with the rest of the game that it just added to the bizarre humour of the game.
 
Joined
Mar 18, 2009
Messages
7,667
Boss fights are definitely improved. Just killed the guy with the big shield, and he was way harder than the Cyberdemon in Doom 2016.

Boss fights are harder than in Doom 2016 but I'll always prefer bosses that are 1 on 1 fights to the ones with minions, where I just run around killing regular mobs and then fire some shots at the boss when I have couple seconds to spare. I hate that shit. Shield guy was the least annoying boss in Eternal for me.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
(he even gets called Doomguy at one point dear God what is this retardation?)

I think the idea with these flashbacks was to show that the Doomguy from originals was recruited and turned into current Doom Slayer by those sentinels or something like that. Yeah, writing is really horrible in this. I gave up on trying to listen to audiologs after first couple because I didn't want to get brain cancer. And codex entries were too boring to read so I couldn't be arsed to even try to comprehend the lore. I'm not even sure if any attempt was made in this game to explain how things went from where Doom 2016 ended to the start of Eternal.

The story is retarded but i don't have a problem with that. Ok so the Doomguy was taken in the arena and he proved his will to survive and even made it into the Argent army etc etc i get it. And yes, they also explain how he got into the tomb in the codex entries.

The issue is that why the fuck they call him "Doomguy" in a game that has an obvious serious tone and a generic "dark" fantasy setting and story? Huge guts? Rip and tear?
 
Joined
Mar 18, 2009
Messages
7,667
Well that's exactly why, to make sure that everybody understands that this is the same marine from classic Doom but UPGRADED HURR DURR. The tone both is and isn't serious, there are goofy attempts at humor sprinkled throughout. Perhaps they used the best talents from Bethesda writing team for this.
 

DalekFlay

Arcane
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Messages
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Location
New Vegas
Well you can thank a decade of super "serious", pretentious, emotional engagment games for that. Where even action games took themselves way too seriously and had to have a oscar bait story attached to them.
People that just wanted a fun action game experience gravitated more and more towards japanese titles where the story is silly and campy and the gameplay is crazy and satisfying.
And so their popularity rose and by 2015 games that 10 years ago were only played by a niche group in the west have now become mainstream.

Whimsical snark is definitely what's "in" right now in movies and television, but I'm not sure it translates easily into Doom Eternal. The game is very tonally conflicted, pairing colorful ridiculousness with try-hard dark and brooding lore and story moments. It doesn't commit one way or the other, which is part of its problem.
 

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