Sreggin Etah I
Arbiter
- Joined
- Jun 24, 2019
- Messages
- 699
Brutal Wolfenstein 3D looks cool though:
The graphics are quite well optimised and it's great that ID worked out a way to have more than 4 creatures on screen at once which has been a limitation of their engines since Doom 3.
Eh? That hasn't been an issue since id Tech 4.
In Doom 2016 there are still only a few creatures on screen simultaneously - new ones just port in as old ones are killed. Still happens to some extent in DE but they can fit a lot more on screen at once.
Still a long way from the good old days of the original Doom where you could have tons of critters charging simultaneously at you.
2016 had around 12 -15 enemies on the screen at once.
Definitely, but the monsters in the newer games are also a lot faster and have better AI.
No, I believe Durandal posted the video, but there's a YouTube video showing that amount of enemies on screen at once.Not when I played - that's more like the number you'll have to fight to clear an arena than the number actually on screen at once.
I've heard noises that Eternal's significantly harder so I might start on UV instead, but we shall see.
Started on nightmare. Died a couple times so far getting partially through level 2, every death I can easily attribute to needing to git gud by whiffing shoving my balls in a caco's mouth and other mistakes. One death was from hurling myself off a cliff repeatedly since I was trying to get secrets before getting dash. Probably will end up loving this more than 2016, combat's feeling really fucking good.Start on Nightmare, unlike 2016 this one lets you change difficulty mid game so you can lower it later if you want. I played through on UV and then ended up doing a fresh Nightmare run almost immediately after anyway because shit felt unfinished. It is significantly more challenging than 2016, no doubt, but that one was easy mode even on Nightmare for the most part.
It's good to see so much emphasis on platforming. With the realism focus of the early 2000s, what was standard convention in the late 90s faded away. Then came the popamole era of the late 2000s and not an action game let alone shooter in sight had platforming, or if it did it was brainless automated shit like batman and assassins creed. Lately platforming in action games has made a minor comeback and I want to see it continue.
It's good to see so much emphasis on platforming. With the realism focus of the early 2000s, what was standard convention in the late 90s faded away. Then came the popamole era of the late 2000s and not an action game let alone shooter in sight had platforming, or if it did it was brainless automated shit like batman and assassins creed. Lately platforming in action games has made a minor comeback and I want to see it continue.
Doom 1/2 > Doom Eternal > Doom 64 >>>> Doom 4 > Doom 3. All games rank as at least playable.
Doom 1/2 > Doom Eternal > Doom 64 >>>> Doom 4 > Doom 3. All games rank as at least playable.
I realllllllllly don't get separating nuDoom and Eternal this much. Like... they're pretty similar.
Yeah but it's shit. The platforming is shit. It just reminds me of those 360 era God of War clones that plopped some platforms in between the fights and didn't put much thought into em besides making the grafix look decent.
It's an extremely simplistic combat loop. Dash every 0.75 seconds while jumping and grapple hooking around till you are at max armor/ammo. Pull out rocket launcher and lock on, fire 1-3 bursts depending on what you are fighting, repeat. Sometimes replace with precision rifle/ballista swap or chaingun turret depending on situation. Use freeze grenades to create openings or recover health. That's basically the whole game from the start of level 4.
Though to be fair you are more likely to be hit when grappling I found. I also barely touched ice grenades.
I just about came when I got the chaingun, holy shit.
Speaking of grace periods, I'd almost guarantee there's something in the demon AI to give you a grace period after you finish a glory kill now. Doing glory kills in nightmare in 2016 was risky since a demon would often nail your ass as soon as you finished, but I was going glory kill-heavy in Eternal on nightmare because I wanted to see the new animations at least, but I don't think I've been hit even ONCE getting out of a glory kill now. I assume they changed that since 2016 sort of discouraged it on high difficulty (Except for the last few stragglers when it was safe) while in Eternal they want you juggling weapon selection/chainsaw/blood punch/grenade/freeze/flamethrower/glory kill all the time.