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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Why would they bother mixing it better when this version already gets praises like the starting paragraphs...
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Gordon says that one of the initial conditions for his working on the Doom soundtrack was that it shouldn’t feature heavy metal. The fear was that it was turn out “corny” and detract from “the visceral experience” that developer id Software wanted. “So we started for about six to nine months doing just synthesisers,” says Gordon, “and then after a while, I started going, ‘you know what, guys… if we can add five percent guitar in here, everybody will love it.”
So it's actually Id's fault that NuDoom's music is mostly electronic screeching, not Gordon's. Interesting.
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
170
Anyone else not losing their shit over the NuDooms or is it just me?

I dunno. I liked it when Doomguy was just a nice guy in the right place at the right time to save humanity. I would had been content just seeing a juiced up OgDoom; like in 2 humanity is basically fleeing the planet but we never get to really see that due to engine and work constraints. Hell we could probably recreate the entire moons of Phobos and Deimos in a game these days.

All this 'chosen one' stuff rubs me the wrong way. Though the stuff I'm seeing like Demons taking damage and showing it? Fuck yes, a step in the right direction.

Hell seems really lackluster in all of these, but that's because I have a weird version of hell that's more akin to DnD than the bible or...the weird barren ruins? of Doom games.
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
You guys should try out using console commands to half the damage you deal to enemies. It surprisingly makes the game a whole lot more interesting even after you regularly use weapon switching combos, now that you can't easily delete enemies as much within a single falter stunlock loop. So the Cyber-Mancubus becomes a persistent threat and Archviles actually get the opportunity to attack and make your life miserable. Only thing worse off with this change is the Maurader.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Why would they bother mixing it better when this version already gets praises like the starting paragraphs...

Probably they wanted to ship it as fast as possible and original composer needed more time so they did rush this and released without Mick's approval. Maybe the game tracks needed polishing or they wanted to see fans reaction to their way instead of Mick's. Either way some execs are doing bad PR for the company.
 

Silly Germans

Guest
Just turn the Music Volume to zero and use your own stuff.
Wormed, Dying Fetus, Misery Index, Leng Tch'e work pretty well with it.
 
Joined
Jan 7, 2012
Messages
15,492
You guys should try out using console commands to half the damage you deal to enemies. It surprisingly makes the game a whole lot more interesting even after you regularly use weapon switching combos, now that you can't easily delete enemies as much within a single falter stunlock loop. So the Cyber-Mancubus becomes a persistent threat and Archviles actually get the opportunity to attack and make your life miserable. Only thing worse off with this change is the Maurader.

Sounds awful if it means keeping the same number of enemies.

I'd rather see a set of console commands that removes dash, increases normal move speed by 50%, reduces enemy spawns by ~33%, and cuts down the flamer/armor leech effect by 50%.

EDIT: And make chainsaw only recharge outside of battle, or at -50% normal speed if that's not possible.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,576
The only "cheap" +144hz monitors are shit 1080p TN displays.
Cheap IPS or VA are usually garbage anyway so what's your point?

Different cheap tiers Bro. You're being racist.

There's a 24 IPS monitor by AOC that's pretty great. Good contrast as far as IPS go, 144hz, low price.

The VA are alas all garbage sadly, because the process they use to make them curved results in a high incipience of light bleed, which completely destroys the one advantage VA panels have. If i had to get a VA, i'd go with one of those flat 32" screens LG make, just because they are flat.
 

Lunac

Arcane
Joined
Apr 11, 2011
Messages
1,373
Location
Looking at the geoscape...
So, is Doom 2016 capable of custom "wads" as it were? I have a hazy memory of somekind online slow-to-load "marketplace" interface where it would recommend "maps" (user made??, never could figure out if it was DLCs or user made content). I remember trying one or two of the "suggested and top rated" and it was just single rooms with shit spawning. Very "babby's forst map maeker" type of quality stuff. Has this changed? Are there Doom 2016 mods, wads, or total conversions or am I three decades out of date with my sensibilities?

...
..
.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
So, is Doom 2016 capable of custom "wads" as it were? I have a hazy memory of somekind online slow-to-load "marketplace" interface where it would recommend "maps" (user made??, never could figure out if it was DLCs or user made content). I remember trying one or two of the "suggested and top rated" and it was just single rooms with shit spawning. Very "babby's forst map maeker" type of quality stuff. Has this changed? Are there Doom 2016 mods, wads, or total conversions or am I three decades out of date with my sensibilities?

It has some kind of "snap map" feature where you can make new maps using the same assets, but I never played with it. I don't remember it being much of a thing.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,763
Location
Poland
So, is Doom 2016 capable of custom "wads" as it were? I have a hazy memory of somekind online slow-to-load "marketplace" interface where it would recommend "maps" (user made??, never could figure out if it was DLCs or user made content). I remember trying one or two of the "suggested and top rated" and it was just single rooms with shit spawning. Very "babby's forst map maeker" type of quality stuff. Has this changed? Are there Doom 2016 mods, wads, or total conversions or am I three decades out of date with my sensibilities?

It has some kind of "snap map" feature where you can make new maps using the same assets, but I never played with it. I don't remember it being much of a thing.

Snapmap never caught on and it was removed from Eternal.
 

Lunac

Arcane
Joined
Apr 11, 2011
Messages
1,373
Location
Looking at the geoscape...
Snapmap, that's it! So, google tells me it was Lego/Duplo level of simple, still it failed? Nice! Hail our genZ ADHD Minecraft overlords without any creative skills! Do any games even come with sandbox editors anymore?

...
..
.
 

Silly Germans

Guest
Has someone tried the master maps ? Are they new content or simply the same maps
from the campaign with altered enemy spawns ?
 

A horse of course

Guest
So, is Doom 2016 capable of custom "wads" as it were? I have a hazy memory of somekind online slow-to-load "marketplace" interface where it would recommend "maps" (user made??, never could figure out if it was DLCs or user made content). I remember trying one or two of the "suggested and top rated" and it was just single rooms with shit spawning. Very "babby's forst map maeker" type of quality stuff. Has this changed? Are there Doom 2016 mods, wads, or total conversions or am I three decades out of date with my sensibilities?

It has some kind of "snap map" feature where you can make new maps using the same assets, but I never played with it. I don't remember it being much of a thing.

I messed around with it. It was laughably limited and very much "walled garden" in terms of custom content. They didn't even patch in basic features until long after everyone had given up. None of the user mods are really worth trying.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Probably they wanted to ship it as fast as possible and original composer needed more time so they did rush this and released without Mick's approval. Maybe the game tracks needed polishing or they wanted to see fans reaction to their way instead of Mick's. Either way some execs are doing bad PR for the company.
More like they mix it for soundbars and gaming audio systems...
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Probably they wanted to ship it as fast as possible and original composer needed more time so they did rush this and released without Mick's approval. Maybe the game tracks needed polishing or they wanted to see fans reaction to their way instead of Mick's. Either way some execs are doing bad PR for the company.
More like they mix it for soundbars and gaming audio systems...

Elaborate please, you got me curious on this.
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
You guys should try out using console commands to half the damage you deal to enemies. It surprisingly makes the game a whole lot more interesting even after you regularly use weapon switching combos, now that you can't easily delete enemies as much within a single falter stunlock loop. So the Cyber-Mancubus becomes a persistent threat and Archviles actually get the opportunity to attack and make your life miserable. Only thing worse off with this change is the Maurader.
I'd rather see a set of console commands that removes dash, increases normal move speed by 50%, reduces enemy spawns by ~33%, and cuts down the flamer/armor leech effect by 50%.
Removing dash would make most of the platforming sections impossible, as you can no longer do mid-air dashes. Having both relatively fast movement AND dashing would be incredibly broken and make enemies unable to keep up with you at all unless you made the size of each enemy and their projectiles twice as big.
 

Silly Germans

Guest
Dash worked pretty well in Doom Eternal. I was afraid it would
trivialize combat as it does in Shadow Warrior 2 but that isn't the case
here. The to closed and smaller sized combat areas and the mobile
enemies with decent aim can keep up with you.
The cooldown should be a tad longer so you can't spam it
as much but otherwise its fine.
The whole platforming is a topic by itself. I could do without it,
but the sections are fairly short and easy so its not much of a
detriment to the pacing.
 
Joined
Jan 7, 2012
Messages
15,492
Dash does trivialize evasion. Enemies are designed to lead you with projectiles based on a simple player velocity * player distance / projectile velocity manner.

In Doom 2016 this means you need to have situational awareness of each enemy attacking you and stop moving in a direct line once they've locked on (the lock on happened before the attack animation finished so you'd have a decent window to react to it if you watched the enemy). This is because with constant velocity every enemy attack was essentially an automatic hit, and holding a direction with WASD is a constant velocity. You figure this out very quickly in the first encounters with imps and get slaughtered endlessly if you don't.

In DoomE the fact that Dash rapidly changes your velocity means that you automatically evade ~95% of ranged attacks so long as you are circle-dodging, with enemies consistently overleading or underleading. This greatly lowers the skill and attention required to avoid damage, and the small amount of damage you do take based on pure chance of your average velocity equaling your momentary velocity at the time the enemy locked on is easily recouped with the flamer or super shotgun.

You guys should try out using console commands to half the damage you deal to enemies. It surprisingly makes the game a whole lot more interesting even after you regularly use weapon switching combos, now that you can't easily delete enemies as much within a single falter stunlock loop. So the Cyber-Mancubus becomes a persistent threat and Archviles actually get the opportunity to attack and make your life miserable. Only thing worse off with this change is the Maurader.
I'd rather see a set of console commands that removes dash, increases normal move speed by 50%, reduces enemy spawns by ~33%, and cuts down the flamer/armor leech effect by 50%.
Removing dash would make most of the platforming sections impossible, as you can no longer do mid-air dashes. Having both relatively fast movement AND dashing would be incredibly broken and make enemies unable to keep up with you at all unless you made the size of each enemy and their projectiles twice as big.

True. Maybe make dash recharge like 15 seconds long for a full 2-dash recharge? Is there any point in the platforming sections where you absolutely have to dash more than 2 times very quickly? I don't think there actually is but it requires good jump and dash timing at certain spots to get through places with 1 dash where with more sloppy timing it requires 2.
 
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