Coyote
Arcane
- Joined
- Jan 15, 2009
- Messages
- 1,149
Tsk tsk, Roguey, don't you know that you're supposed to avoid tone arguments?
Right. Thanks to the brilliant invention of the dialogue wheel, you just have to guess what the hell they're going to say period.I shouldn't have to guess what tone my character is going to use when speaking a line.[In gameplay. However, according to you, "dialogue is not gameplay", so that rule doesn't apply. Dialogue can therefore behave according to the rules of real life social interaction, where ambiguity is common.
I shouldn't have to guess what tone my character is going to use when speaking a line.
I would blame that on poor writing. Icons as a solution for poor writing is like the quest compass as a solution for poor map design.
Right. Thanks to the brilliant invention of the dialogue wheel, you just have to guess what the hell they're going to say period.I shouldn't have to guess what tone my character is going to use when speaking a line.[In gameplay. However, according to you, "dialogue is not gameplay", so that rule doesn't apply. Dialogue can therefore behave according to the rules of real life social interaction, where ambiguity is common.
but I played in a Human language (polish),
I hated having Darth Old Lady explain moral ambiguity to me, when I knew that she was evil the whole time, and she and I lived in a world where evil spellcasters got ugly crap on their faces to make it pretty damn clear that no, giving the guy some money was not actually a morally twisty act with consequences that I couldn't possibly understand, Darth Old Lady was just being a dink and needed to stay on the ship.)
AP didn't need tone icons because it firmly established in the beginning that all left options were aggressive, all top options were smug douchebag, all right options were professional, and bottom was "special action."AP did it better. Go fuck yourself if you think it was done better anywhere (whomever you might be, i dont care) else, cos it wasnt.
but I played in a Human language (polish),
Whatever you say, buttinski.
Ah but you fail to see the subtleties, sometimes an aggressive stance on a particular subject, could result in negative reactions when all the ones before resulted in positive ones, even special action was not always the best way to go depending on your goals in said interaction. It was very good writing coherent with the setting and really brought those characters to life.AP didn't need tone icons because it firmly established in the beginning that all left options were aggressive, all top options were smug douchebag, all right options were professional, and bottom was "special action."
but I played in a Human language (polish),
Whatever you say, buttinski.
The localization guys fucked it up. Polish version is much better about it.Never had this problem while playing Twitcher 2, but I played in a Human language (polish), not this animal speak (english), maybe the localization guys fucked it all up.
Neither should you have to guess what your character is actually going to say, and having to shoehorn every line of dialogue into one of three tones is crippling to writing.I shouldn't have to guess what tone my character is going to use when speaking a line.
In that case you have just removed "ambiguously" from "Roguey is ambiguously retarded" - congratulations!Removing ambiguity is a good thing.
Anne Danielewski's performing name is Poe for very good reason: no one but Poles can naturally pronounce that gobbledygook.I'm sorry you didn't learn to speak human yet. But don't cry there is always time.
I haven't actually played any KOTOR, but wasn't Obsidian's intention to basically shit on that and deconstruct absolutes?That post from Weekes actually has some good points. I agree that Obsidian's writing would be much better in setting\universe without strict rules in case of morals. Force, DnD alignments etc. are like religious dogmas of Middle Ages. They're undeniable truths. They are part of that particular cosmos, not just myths and beliefs of its people. There is no ambivalence in regards to how these principals are\work... So in one hand, I completely agree that it is rather unfair and arbitrary to introduce some 'out of place' element, which relativizes everything that has been established as facts... And Kreia is that element in many ways. So, this point made bz mr. Weekes is actually pretty valid: 'I hated having Darth Old Lady explain moral ambiguity to me, when I knew that she was evil the whole time, and she and I lived in a world where evil spellcasters got ugly crap on their faces to make it pretty damn clear that no, giving the guy some money was not actually a morally twisty act with consequences that I couldn't possibly understand, Darth Old Lady was just being a dink and needed to stay on the ship.' She is actually evil by the rules of SW universe. She just doesn't fit.
I haven't actually played any KOTOR.
He only misses for KotOR2. The first one was mehI haven't actually played any KOTOR.
That post from Weekes actually has some good points. I agree that Obsidian's writing would be much better in setting\universe without strict rules in case of morals. Force, DnD alignments etc. are like religious dogmas of Middle Ages. They're undeniable truths. They are part of that particular cosmos, not just myths and beliefs of its people. There is no ambivalence in regards to how these principals are\work... So in one hand, I completely agree that it is rather unfair and arbitrary to introduce some 'out of place' element, which relativizes everything that has been established as facts... And Kreia is that element in many ways. So, this point made bz mr. Weekes is actually pretty valid: 'I hated having Darth Old Lady explain moral ambiguity to me, when I knew that she was evil the whole time, and she and I lived in a world where evil spellcasters got ugly crap on their faces to make it pretty damn clear that no, giving the guy some money was not actually a morally twisty act with consequences that I couldn't possibly understand, Darth Old Lady was just being a dink and needed to stay on the ship.' She is actually evil by the rules of SW universe. She just doesn't fit.
when I knew that she was evil the whole time
That post from Weekes actually has some good points. I agree that Obsidian's writing would be much better in setting\universe without strict rules in case of morals. Force, DnD alignments etc. are like religious dogmas of Middle Ages. They're undeniable truths. They are part of that particular cosmos, not just myths and beliefs of its people. There is no ambivalence in regards to how these principals are\work... So in one hand, I completely agree that it is rather unfair and arbitrary to introduce some 'out of place' element, which relativizes everything that has been established as facts... And Kreia is that element in many ways. So, this point made bz mr. Weekes is actually pretty valid: 'I hated having Darth Old Lady explain moral ambiguity to me, when I knew that she was evil the whole time, and she and I lived in a world where evil spellcasters got ugly crap on their faces to make it pretty damn clear that no, giving the guy some money was not actually a morally twisty act with consequences that I couldn't possibly understand, Darth Old Lady was just being a dink and needed to stay on the ship.' She is actually evil by the rules of SW universe. She just doesn't fit.
Except SW stopped being "dark - bad, light - good" a long time ago. There were Dark Forces games where protagonist can sling Force Lighting like the best siths in the galaxy while being a good guy (mostly), there were KoTOR comics where antagonists were Jedi, there was Legacy which had a Skywalker hunt Jedi for profit while staying on the Light Side of Force. It goes even further, remember the famous "Han shot first"? That shit was about having moral ambiguity in the universe, that even good guys can fight dirty and shit like that. Hell, even in Bioware's game there's that little part with Sith motto and guess what, it doesn't say Sith must be an evil motherfucker who plans to kill Supe... Jedi every saturday morning. That dumb karma system with changing face is a leftover from Bioware and it's funny that a Bioware employee is bitching about it.
when I knew that she was evil the whole time
This gross oversimplification of Kreia is plain insulting. We have a brilliant character, brimming with humanity and moral ambiguity in a way that Bioware simply cannot grasp (and Dragon Age as a whole is a testament to this) and Weekes comes and calls her "evil the whole time". Such ignorance is an unforgivable crime.
I guess Bioware is just bitter that the sequel Obsidian made is on such a different level than the first game. An underrated gem. A brilliant and refreshing take on the Star Wars universe. I wish its superiority compared to the first game was more widely known...many people believe it is worse simply because of the bad press it got due to its unfinished state.
"It's such a quiet thing, to fall. But far more terrible is to admit it" - Kreia, talking about Bioware.
You silly man, that might be the case if you're just a storyfag (and even that is questionable).yo eremita, kotor 2 is a better than kotor 1, in every way that matters. Everything else is just you growing an asshole in the middle of your face.
So the thing is that if you want to play an idiot, the game calls you out on it? Terrible thing i'm sure.The thing is, if you wanna play your Luke Skywalker jedi, with all those stuff about honor, duty, selflessness and mercy, you get some trashing about not being wise and even being absolutely mislead (also, fuck Avellone for not giving me dialogue options to defend my position. Where are Nameless One's witty answers and counterarguments?