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Dragon Age: Inquisition Pre-Release Thread

Joined
Apr 3, 2006
Messages
1,386
I liked DA:O. But I hate companions playing a role beyond having a stat sheet ...
I'd brofisted this ten times if I could. But, as this is a Bioware thread, I feel compelled to point out only in a platonic, all manly chums together, rugby football sort of manner.

I don't get this at all.
Ask your parents. Perhaps they played some actual CRPGs back in the day.


Romance Age: Double-Penetration
>now featuring gameplay

We all know that's a lie. You tease.
 

Jaesun

Fabulous Ex-Moderator
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Messages
37,411
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
lx9Wv.gif
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
I really didn't think they could make this series any worse than they already have. I thought, DA2 pretty much was the worst of it. Boy was I wrong.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,315
They are quickly approaching the level of retarded jap dating sims/rape games (except with no rape).
 

Alonebadman

Educated
Joined
May 21, 2013
Messages
77
Location
Brick Mansion
Polyamory? Really Bioware? It's not enough to deal with one whiny therapist session but forming triads with ugly hambeasts and emaciatated weebs is your goal now? Sex is only for procreation, missionary only with the lights off like the good book says. Next thing you know it'll be animals and then bacteria. God, the republicans were right, society is fucked if this is the future.

Ride the Bull? Or Debby Does Dallas? Debby, yes.
 

set

Arcane
Joined
Oct 21, 2013
Messages
942
If I had the time and the will to cause myself self-harm I would replay and DA2 and ME3 in a single week, jot down some notes about the two games, then make predictions based off that.

I don't expect this game to play even close to DA:O. It's going to be a mishmash of ME3 and DA2 and I'm almost certain we will see similar plot points from those two games. We've already seen assets from DA2 and DA:O being re-used in DA3. Generally, I would applaud developers for being frugal (I'd much prefer better gameplay and story than extra money wasted re-inventing the wheel by recreating the same damn assets over and over), but it nevertheless irritates me for a reason I can't yet place.

You can be certain all of the bosses will be high fantasy, dragon ball z style. Darkspawn this, demon that. I can't even recall a Dragon Age boss that wasn't over the top and immersion-breaking -- like I wasn't in a WoW raid of some type. Would it kill you guys to engineer interesting encounters with average humans? With all the pointless flipping around and exaggerated staff flinging, it's utterly obvious not an ounce of the game's combat will be tactical, nor even plausible -- understandable. I like games that aren't afraid to take me into the thick of battle, it's what sets games apart from movies, who often try to make combat a ridiculous and incomprehensible spectacle. Good games make combat pretty, but they put a greater emphasis on simulating the results of your key input, making it feel more like you're in control of the action. So far, DA3 looks like you press a buton and awesome happens -- only, awesome just becomes confusing after a while.

Maybe it's just me, but compare LoL and DotA. Sure, DotA has some problems, but I literally cannot play League of Legends when the end game shows up. There is so much light and particle effects and movement I literally see a blur of color during a 5v5 fight and I physically just lock up and can't figure anything out; I'm in a daze. Dragon Age 2 kind of did this as well, it was hard for me to get the positioning right, what with the awful camera, and all the stupid awesome everywhere.
 

Nihiliste

Arcane
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Is all this bizarre deviant shit actually part of the game marketing or is it fan made?

No wonder they can't afford to include actually interest combat, story permutations, and more diverse and fleshed out beastiary. They're too busy writing, voicing, and making cutscenes for 8 fucking romances.
 
Joined
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Messages
2,234
You can be certain all of the bosses will be high fantasy, dragon ball z style. Darkspawn this, demon that. I can't even recall a Dragon Age boss that wasn't over the top and immersion-breaking -- like I wasn't in a WoW raid of some type. Would it kill you guys to engineer interesting encounters with average humans?

Lady Cauthrien, Howe, Logain, Branka :M
 

Jools

Eater of Apples
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Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
[snip] I'm more interested in hearing about the mechanics and how they are approaching the quest design and world design in this game, which are actually looking very promising but that isn't really what this thread is about.

I dunno, I think there really isn't much to discuss, or to be expected, under those categories. I think somewhere in the 240+ pages of this thread we already dismissed all of those aspects for what they are: popamole-1-hawksome-button-combat, console-level-graphics, and quest design in a DA game? Really dude?
 

Jools

Eater of Apples
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Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
You can be certain all of the bosses will be high fantasy, dragon ball z style. Darkspawn this, demon that. I can't even recall a Dragon Age boss that wasn't over the top and immersion-breaking -- like I wasn't in a WoW raid of some type. Would it kill you guys to engineer interesting encounters with average humans?

Lady Cauthrien, Howe, Logain, Branka :M

Sorry, I courdn't herp thinking of

SSF2T_Blanka.gif
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
Is all this bizarre deviant shit actually part of the game marketing or is it fan made?

No wonder they can't afford to include actually interest combat, story permutations, and more diverse and fleshed out beastiary. They're too busy writing, voicing, and making cutscenes for 8 fucking romances.

It is what the forum going Bioware fans care about. Bioware isn't particularly making it a big point other than mentioning it on occaision, usually when asked about it. And asked about it they are because the Bioware forum fans care about it a lot and make that information a big deal when they find out about it. Ironically, the Codex also falls into this category but in a reverse fashion. They also make a big deal about it and spend a lot of their attention on how much they don't like it. I mean look at how much this thread focuses on it. I'm more interested in hearing about the mechanics and how they are approaching the quest design and world design in this game, which are actually looking very promising but that isn't really what this thread is about.
:bro:
 

Commissar Draco

Codexia Comrade Colonel Commissar
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You can be certain all of the bosses will be high fantasy, dragon ball z style. Darkspawn this, demon that. I can't even recall a Dragon Age boss that wasn't over the top and immersion-breaking -- like I wasn't in a WoW raid of some type. Would it kill you guys to engineer interesting encounters with average humans?

Lady Cauthrien, Howe, Logain, Branka :M

That was DAO and the new shit will be more like ME3+DA2. Only hope for this game is to play Dwarf and Purge all those Faggots Ordo Hereticus style.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Lady Cauthrien, Howe, Logain, Branka :M

Meh, those were all boring HP spounges with inflated stats. One interesting DAO encounter (against a non-monster opponent) I remember was that female dwarf mob boss (can't remember her name), she had traps laid beforehand, used stealth, switched between melee and ranged attacks, constantly was on the move etc.
 

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