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Dragon Age: Inquisition Pre-Release Thread

Joined
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Messages
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Vostroya
Lol, but the NPC does not look even remotely the same. He looks like he ODed on Ritalin. Not that it matters, but how hard is it to get your characters to at least look remotely similar?

Also, lol at Gaider calling his customers idiots. He's right on the money, but for the wrong reason.
Bioware cannot into character consistency, their 3d modelers are too incompetent for that.

I don't think consistency matters much. Take The Witcher for example. Gerald looks different in every game yet I don't see anyone complaining.
Well, maybe because CD-Project improved both character models and graphics with each game, and not making Geralt a drunken fatso, wannabe avatard or tranny? Just a thought.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
I don't think consistency matters much. Take The Witcher for example. Gerald looks different in every game yet I don't see anyone complaining.
i just looked at screenies of geralt in witcher 1, 2, and 3, and didn't notice any significant differences in facial structure beyond eyebrow change from 1 to the rest, which falls under texturing issue since w1 had really shitty low res textures.
 
Joined
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Messages
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Location
Vostroya
I don't think consistency matters much. Take The Witcher for example. Gerald looks different in every game yet I don't see anyone complaining.
i just looked at screenies of geralt in witcher 1, 2, and 3, and didn't notice any significant differences in facial structure beyond eyebrow change from 1 to the rest, which falls under texturing issue since w1 had really shitty low res textures.
Also they've switched engines between the first and the second Witcher, but Bioware can't even claim this defense, given that DA2's "Lycium Engine" is just Eclipse 1.5, so to speak.
 

Seaking4

Learned
Joined
Sep 4, 2014
Messages
362
Lol, but the NPC does not look even remotely the same. He looks like he ODed on Ritalin. Not that it matters, but how hard is it to get your characters to at least look remotely similar?

Also, lol at Gaider calling his customers idiots. He's right on the money, but for the wrong reason.
Bioware cannot into character consistency, their 3d modelers are too incompetent for that.

I don't think consistency matters much. Take The Witcher for example. Gerald looks different in every game yet I don't see anyone complaining.
Well, maybe because CD-Project improved both character models and graphics with each game, and not making Geralt a drunken fatso, wannabe avatard or tranny? Just a thought.

You can criticize Bioware for poor character modelling but I don't believe consistency is that important (which is what I said in my first post).

Gerald looks amazing from what I've seen from The Witcher 3 (especially when you compare it to the first Witcher).
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,053
Unwanted

Goat Vomit

Andhaira
Andhaira
Joined
Apr 15, 2014
Messages
391
I don't think consistency matters much. Take The Witcher for example. Gerald looks different in every game yet I don't see anyone complaining.
i just looked at screenies of geralt in witcher 1, 2, and 3, and didn't notice any significant differences in facial structure beyond eyebrow change from 1 to the rest, which falls under texturing issue since w1 had really shitty low res textures.
Also they've switched engines between the first and the second Witcher, but Bioware can't even claim this defense, given that DA2's "Lycium Engine" is just Eclipse 1.5, so to speak.
It's funny when you think about it. The Witcher 2 and Dragon Age 2 was released the same year. Just looking at the two you wouldn't expect the shovelware tier budget looking game to be the one made by a huge Canadian studio backed by EA cash and the gorgeous one with lots of detail and impressive visuals to be made by independent Potatoes on the brink of bankruptcy. It's just so weird.
 

Infinitron

I post news
Patron
Staff Member
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Messages
100,355
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'd like to think that Alistair's different face was a consequence of aging. The game does take place years after DA:O.

That may be too charitable however.
 

Harold

Arcane
Joined
May 10, 2007
Messages
785
Location
a shack in the hub
I'd like to think that Alistair's different face was a consequence of aging. The game does take place years after DA:O.

That may be too charitable however.
DA2 takes places over 7 years. But none of your companions' faces change in between acts.

Can you imagine the reactions if the waifus got fat and ugly as the game progressed? Biotards would literally kill themselves.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
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Location
Mazovia
I'd like to think that Alistair's different face was a consequence of aging. The game does take place years after DA:O.

That may be too charitable however.

Yeah - especially Flemeth after being 10 years dead and not aging at all, looked completely different, it's the aging, right.

Someone needs to format Infinitron's electronic brain.
 
Joined
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Messages
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there was this legendary 3000 pages thread about Miranda's butt....
That has to be a fucking lie.

3263 and counting, bro http://forum.bioware.com/topic/221840-ill-always-want-you-in-my-life-miranda-lawson-in-mass-effect-3/?hl=+miranda
The general stuff posted there is nowhere near Tali's stuff, but still, imagine the prospect of BSNtards discussing a character for that ammount of pages.

:what:


:hmmm:


:negative:
Miranda thread is going for a few years now, so it's not surprising. Just look at DA:I threads and weep for humanity, biodrones are fast and prolific shitposters, if nothing else.
LA8Jqen.png
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
I'd like to think that Alistair's different face was a consequence of aging. The game does take place years after DA:O.

That may be too charitable however.

Yeah - especially Flemeth after being 10 years dead and not aging at all, looked completely different, it's the aging, right.

Someone needs to format Infinitron's electronic brain.

Flemmeth is a shapeshifter.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
I'd like to think that Alistair's different face was a consequence of aging. The game does take place years after DA:O.

That may be too charitable however.

Yeah - especially Flemeth after being 10 years dead and not aging at all, looked completely different, it's the aging, right.

Someone needs to format Infinitron's electronic brain.

Flemmeth is a shapeshifter.


She can morph into other animals like Dragons and shit, but she can morph her own body. That is why she needs daughters to hop from one body to another, when her human shell is spent.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Maybe she was rejuvenated by her miraculous resurrection after you killed her at the Urn of Sacred Ashes. :troll:

Also geez they changed her face from a Frenchy-looking girl to a stereotypical glamour model, zzzz
 

Shadenuat

Arcane
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Messages
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At least she's not ugly and a redhead, unlike all other women in game

Maybe she'll sing us another song
 
Joined
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Maybe she was rejuvenated by her resurrection after you killed her at the Urn of Sacred Ashes. :troll:

Also geez they changed her face from a Frenchy-looking girl to a stereotypical glamour model, zzzz
And then they changed her into a Jedi.
vkoqFVa.jpg

With special "thighs of steel" powers. MASUTAFURU SUTORITERINGU.
Said scene was so stupid, that I even made a gif out of it.
[/url]
 
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Coyote

Arcane
Joined
Jan 15, 2009
Messages
1,149
Maybe somebody can answer a question for me. When (and why) did the Bioboards/BSN become so ... well, whatever the hell it is now? I posted/lurked over there in the early 2000s until maybe 2008 or so, but it's like there was a complete transplant of their fanbase at some point in the last 6 years. I can't recall ever seeing such a complete and utter turnover.

I don't know, but I had a similar experience. I remember lurking there for a while after they announced the first Dragon Age, and its forum was full of threads talking about game design, medieval history, weapons and fighting techniques, the role of magic in a fantasy setting, and so on. Some of it was interesting; some of it was spergy as hell; some of it was both. It was pretty standard RPG nerd stuff, and a lot of it wouldn't have looked much out of place on the Codex.

Fast forward to 2011, and it was like some sort of fucked up election season:

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anders___spicy_shimmy_dance_gif_by_payroo-d3fo3p4.gif
 

pippin

Guest
Maybe she was rejuvenated by her resurrection after you killed her at the Urn of Sacred Ashes. :troll:

Also geez they changed her face from a Frenchy-looking girl to a stereotypical glamour model, zzzz
And then they changed her into a Jedi.
vkoqFVa.jpg

With special "thighs of steel" powers. MASUTAFURU SUTORITERINGU.
Said scene was so stupid, that I even made a gif out of it.
[/url]

That vacant expression and fake looking skin reminds me of those creepy "realistic" sex dolls, which is ironic, considering it's bioware
 

Night Goat

The Immovable Autism
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Codex 2013 Codex 2014
One of the first things I noticed in Dragon Age 2 was the huge decline in character models. They look like they belong in a Playstation 2 game.

I'm not against reusing assets in games, as long as you don't overdo it like Jeff Vogel does. You don't need to model everything all over again if you're releasing the new game within a couple years, and you especially don't need to do that if your new models are all gonna be completely half-assed.
 
Joined
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Messages
3,213
Location
Vostroya
One of the first things I noticed in Dragon Age 2 was the huge decline in character models. They look like they belong in a Playstation 2 game.

I'm not against reusing assets in games, as long as you don't overdo it like Jeff Vogel does. You don't need to model everything all over again if you're releasing the new game within a couple years, and you especially don't need to do that if your new models are all gonna be completely half-assed.
Nevar forget.
yuPRXmm.png

Also this.
I expect the game to be this without a staple downloadable HD textures
84238657.gif
In all seriousness though, I still can't understand why had they downgraded texture quality this much. It's not that they needed to port this shit to PS1.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Do you think Loverslab will be quick to release mods for the love interests? I may only play once I can fix all the buttugliness of these chicks.
 

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