The argument against level scaling is usually that it's a retarded way to fix combat encounters. Not only does it fuck with verisimilitude (Yes! I am stronger. And fighting the same shit.) and deny a sense of progression ("hamster wheel design"), but it's the kind of "o just tweak the numbers higher" shit you pull to create a "challenging combat encounter" without ever giving a fuck about encounter design. It flies in the face of tactical combat, which needs to acknowledge that as your level goes up, your options tend to improve. When I played Dragon Age Origins I uninstalled the Nightmare Plus mod in the end because I was often killing shit more or less the same way, just twice as slowly now. (I miss its LoS fix though where you would pull mobs through walls. Those clusterfuck swarms made for some good moments.)I think the arguments against level scaling are that it breaks verisimilitude, and breaks a feeling of progression. Obviously it could be used to keep enemies difficult.
Bhazor said:So this is what? The fifth “spiritual successor” to Planescape Torment?
We’ve got
Kotor 2 : same thematic depth , Chris Avellone as lead writer
Project Eternity: same style of gameplay, Chris Avellone as lead writer, seemingly the whole Black Isle crew involved
Mask of the Betrayer: same philosophical bent, same out there setting, some of the Black Isle massive involved, cowritten by Chris Avellone
Torment something something: same philosophical bent, same out there setting, additional dialog by Chris Avellone, lead designed by original Planescape campaign setting writer
Dragon Age Inquistion: Written by a fan of Planescape who thinks its characters “are like wow”
bioware delivers again. best converted devOh, lawdy, they announced that quinari will be a playable race..male and female.
and fuck you codex and your edgy hypocrisy. how is no health regen, no level scaling and tactical camera/view for pc and consoles not an ?
individual features like "level scaling" and "health regeneration" don't necessarily mean anything. It's all about content.
Mike Laidlaw said:It’s like, so what’s up with Ignus?
Have they mentioned who you are fighting? If it's derpspawn again...
Unless you get superpower to fight them, I'm not interested. Make that superpowers and Keith David.Have they mentioned who you are fighting? If it's derpspawn again...
alien invaders
I don't see how India being a shithole, when it comes to human rights, is relevant to a Canadian company making a computer game. Are you simply ranting or do you have a coherent point?
There's a lot of talk about everything that's not DA2, but the game will be the same anyway. I just wonder what game are they going to namesdrop and which retro features are they gonna hype when this fails.lots of talk about "tactical top-down combat" but I've yet to see it.
IGN journalists at PAX are calling it "A medieval Far cry 3" fucking lol.
Ahahahahah, and at early stages they explicitly stated that they will not do that.Selecting the "Shut up" option in Mass Effect, for example, may have led to an unexpected act of violence that didn't suit the character, or damaged something later on that you may not have expected. Now, when you highlight dialog, you'll see a text pop-up explaining what's likely to happen if you say or do something.
Maybe because graphics, level scaling, tac.camers and health regen is the least important features of cRPG? It's good, but there are things immensely more important.this leaked pre alpha footage looks already 10 times better than any recently released bioware title(its not that big achevement after all...).
and fuck you codex and your edgy hypocrisy. how is no health regen, no level scaling and tactical camera/view for pc and consoles not an ? i know for sure that bioware will fuck it up with moronic lgbt characters,dumb romances and cliche main quest but at least partially they are heading in to right direction.
bioware delivers again. best converted devOh, lawdy, they announced that quinari will be a playable race..male and female.
Err, having better graphics than DA:O and DA2 doesn't mean it's beautiful. And their artstyle got progressively worse. If DA:O was simply bland, and biggest offenders were mages' hats, WoW pauldrons and decolletaged leather armor for females, DA:2 went full retard with almost all armor and clothing. And now we got this:The game is certainly very beautiful thanks to Frostbite 3.