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Dragon Age Dragon Age: The Veilguard - coming October 31st

processdaemon

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I have no problem with others using the lowest difficulty settings but people being bad at games, refusing to change the difficulty to meet their capability and then whining about how 'modern' games make things easier on you is exactly how DAVe ended up with no direct party control and three swappable abilities. If people like this would just embrace easy-mode maybe everyone else wouldn't have to suffer.
 

Tyranicon

A Memory of Eternity
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I have no problem with others using the lowest difficulty settings but people being bad at games, refusing to change the difficulty to meet their capability and then whining about how 'modern' games make things easier on you is exactly how DAVe ended up with no direct party control and three swappable abilities. If people like this would just embrace easy-mode maybe everyone else wouldn't have to suffer.

This is what results from games being cinematic experiences.
 

Silverfish

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Guy doesn't even know what he's talking about. He mentions his mage using AOE spells on the other party members, but also claims he's playing on normal, where friendly fire is turned off.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,827
There was FF on normal in DAO, probably reduced tho like 33% or 50% but it was DA2 where they've tied FF to nighmare only.
 

Semiurge

Cipher
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DA2: Press a button, something awesome happens.
ME2: Press a button, something gay happens.
DAV: Press a button to avoid something gay happening, something gay still happens.
I think ME2 was probably the first Bioware game to hit that only one button confirmation was needed to go straight to losing your other honor phase of degeneracy. I imagine you'll need to actively protect your butt at all times in DA:VE

Dragon Age: Honorguard

You can see how much BioWare refugees are excited about the Veilgard here.
https://bsn.boards.net/thread/20260/brothels

Well that wasn't what I expected at all, they seem pretty based over there. Only one IQ90 leftoid makes some noise on the first page.



I have no problem with others using the lowest difficulty settings but people being bad at games, refusing to change the difficulty to meet their capability and then whining about how 'modern' games make things easier on you is exactly how DAVe ended up with no direct party control and three swappable abilities. If people like this would just embrace easy-mode maybe everyone else wouldn't have to suffer.

I know for a fact that it's perfectly possible to complete the Redcliffe deadite battle on nightmare without losing any named NPCs, and even if you do Redcliffe right after Lothering. Without mods. You just need to know what you're doing, mainly investing heavily into the speech skill and giving Morrigan a healing spell. The speech thing is something one needs to max out asap in any game of this sort, and without a healing spell it's very likely that some of those NPCs won't last the night.

Imagine complaining that you need to use the game's features to their fullest if you mean to play on the harder difficulties.

Guy doesn't even know what he's talking about. He mentions his mage using AOE spells on the other party members, but also claims he's playing on normal, where friendly fire is turned off.

The AoE spells don't even get automatically assigned to party member tactics as new slots become available, they all need manual input.

Wynne's stone fist may be the only exception, but its AoE effect is limited to those standing right next to the targeted character.
 
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Camel

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I know for a fact that it's perfectly possible to complete the Redcliffe deadite battle on nightmare without losing any named NPCs, and even if you do Redcliffe right after Lothering. Without mods. You just need to know what you're doing, mainly investing heavily into the speech skill and giving Morrigan a healing spell. The speech thing is something one needs to max out asap in any game of this sort, and without a healing spell it's very likely that some of those NPCs won't last the night.

Imagine complaining that you need to use the game's features to the fullest if you mean to play on the harder difficulties.
The Redcliffe fight against the undead is probably the most difficult one in DA:O if you want to save all Redcliffe villagers and they will reward you with a helm. It took me a ton of micro-management to heal dumb peasants and use AOE spells without killing them. If you visit Redcliffe and leave without fighting zombies, only Bann Teagan survives. One of the greatest DA characters ever.

Not only that, but the AoE spells don't even get automatically assigned to party member tactics as new slots become available, they all need manual input.
With the Advanced Tactics mod you can easily made your party a well-oiled machine which steamrolls enemies almost without your imput. Too bad BioWare dumbed down their games and tactics.
Well that wasn't what I expected at all, they seem pretty based over there. Only one IQ90 leftoid makes some noise on the first page.
Right. Brothels in the game mean misogyny.
yhwn78z.png
 

Semiurge

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The Redcliffe fight against the undead is probably the most difficult one in DA:O if you want to save all Redcliffe villagers and they will reward you with a helm. It took me a ton of micro-management to heal dumb peasants and use AOE spells without killing them. If you visit Redcliffe and leave without fighting zombies, only Bann Teagan survives. One of the greatest DA characters ever.

Don't quote me on this, but I think there were more rewards for saving the whole village than that helmet, it may have even affected the landsmeet. The village dwarf's fate affects Sten's quest at least. I don't recall if I kept everyone, as in even the unnamed NPCs, from falling but I'd say it's very likely that I did, since I had two healing-capable mages in the party. It's very possible that the fate of those unnamed villagers also affects things.

With the Advanced Tactics mod you can easily made your party a well-oiled machine which steamrolls enemies almost without your imput. Too bad BioWare dumbed down their games and tactics.

Nah, I actually enjoy the manual party managing. I also assign some actions to tactics as well, things that the AI can actually manage by itself like using healing or mana potions when needed.
 
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Camel

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Don't quote me on this, but I think there were more rewards for saving the whole village than that helmet, it may have even affected the landsmeet. The village dwarf's fate affects Sten's quest at least. I don't recall if I kept everyone, as in even the unnamed NPCs, from falling but I'd say it's very likely that I did, since I had two healing-capable mages in the party. It's very possible that the fate of those unnamed villagers also affects things.
The Attack at Nightfall
Rewards
1250 XP for saving the village
Helm of the Red Helm of the Red and 250 XP (if all named NPCs, knights, and militiamen survived.)
Lloyd's Magic Ring Lloyd's Magic Ring (if Lloyd is recruited and survives.)
I saved unnamed NPCs too on Nightmare and it felt damn good.
Nah, I actually enjoy the manual party managing. I also assign some actions to tactics as well, things that the AI can actually manage by itself like using healing or mana potions when needed.
With an amount of DA:O trash fights not having to micro-manage your party is a godsend.
I had mages programmed to cast Fireball/Mana clash when enemy used a magic weapon. Mages used Heal when a party member's health dropped to 75% and Group heal when anyone's health dropped to 50%. Warrior used a Shield bash when an enemy attacks a party mage.
 

Semiurge

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I had mages programmed to cast Fireball

That's the one spell I've never let party members cast themselves, even when the condition is that the enemy/enemies are at a great distance. In most cases that just means that they're melee fighters that are closing in, and the friendly A.I never seems to react quickly enough. The battlefields also have varying levels of complexity, and some have traps that can be set off in vain by the fireballs. The A.I also sucks at navigation. The fireball is just too risky for A.I to manage because of the friendly damage/knockdown capability.

Using fireball against dangerous targets that always keep their distance (such as magic casters) is an option that the A.I can manage, but even then it's not possible to add a trigger to cancel the action in case melee allies are trying to approach the magic user. I don't recall there was a condition that reflects whether an enemy is surrounded by your allies.
 

Nano

Arcane
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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
The only spells I had my mages casting by themselves were Heal and defense spells. Origins is easy enough that micromanagement doesn't take long.
 

Camel

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Using fireball against dangerous targets that always keep their distance (such as magic casters) is an option that the A.I can manage, but even then it's not possible to add a trigger to cancel the action in case melee allies are trying to approach the magic user. I don't recall there was a condition that reflects whether an enemy is surrounded by your allies.
I turned off all AOE spells when Morrigan freezed Alistair with Cone of Cold in a first fight after a level-up. Used a couple of AOE spells only after much tinkering with the tactics mod. It certainly helps that AOE spells in DA:O have a circle or a cone so you can hit charging enemies within a millimeter of your party, but you have to eyeball spells in BG2.
That's the one spell I've never let party members cast themselves, even when the condition is that the enemy/enemies are at a great distance. In most cases that just means that they're melee fighters that are quickly closing in, and the firendly A.I never seems to react quickly enough.
I used Fireball and other hard-hitting offensive spells with (Target): (Condition) enemy using attack type: magic attack since you can't simply target a mage.
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Origins is easy enough that micromanagement doesn't take long.
Not on a Nightmare. Some memorable encounters are fight with an unnamed knight in the Human Noble origin, fight with the Ogre in the Tower of Ishal(ironically BioWare nerfed him after much whining), the Sloth Demon fight was interesting and saving all Redcliffe villagers challenging.
 

Semiurge

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The only spells I had my mages casting by themselves were Heal and defense spells. Origins is easy enough that micromanagement doesn't take long.

Debuff spells work as A.I managed too, but there's no way to prevent multiple mages casting the same spell on the same target, other than having only one of them specialise in them. The effects don't stack if I'm not mistaken, same goes for the assassin mark.
 

HammyTheFat

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Throughout my visit to BioWare's Edmonton office for Game Informer's current cover story about Dragon Age: The Veilguard, game director Corinne Busche reiterates that the studio designed the game with inclusivity in mind. That's extremely evident in the character creator, where players begin their journey in Veilguard. It's easily the best character creator in series history and possibly the most robust I've ever seen in a video game. From hundreds of sliders and options to customize your player-controlled Rook to the ability to pick pronouns separate from gender and more, this character creator speaks directly to the inclusivity of Veilguard – read about my in-depth look at the character creator here.
if you're not interested in death-related setbacks, there's a no-death option you can turn on.
:lol: :lol:
Source
Funnily enough, unlike at the start of their decline it makes perfect sense to do this now.

That's the only audience they have left.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
Critical Drinker entertains me instead of preaching at me like modern Hollywood does. He seems sincere in hating the Message. That’s all I ask from entertainers.
Mostly leftists smear people like him as “grifters”.
Text Book definition Chud Affirmation/Bias Confirmation. Glad that you found a Safe Space as Critical Drinker parrot.

I recommend sunglasses to avoid differing opinion if it often triggers you.

Whose troll is this?
 

Silverfish

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Joined
Dec 4, 2019
Messages
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There was FF on normal in DAO, probably reduced tho like 33% or 50% but it was DA2 where they've tied FF to nighmare only.

Just looked it up. Apparently, friendly fire being disabled on normal difficulty is exclusive to the console versions.
 

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