I can imagine romances being good if they're handled like the relationship between Harry and his buddy (not in the homo sense, but as an example of a subtle, real-feeling human interaction), or Harry and whatshername (there's a bit of sexual tension there), in Disco Elysium. (I never romanced the woman in the fishing village, but I should imagine it's good too, the wistful early flirtation seemed promising.)
If they're handled as rich, subtle, complex, human interactions, then good. The early romances in BG and BGII were good only to the extent that they seemed to promise that kind of fleshing-out (ahem) of virtual worlds in the future. But in the BioWare games and in others, they've since devolved to a kind of shallow formulaic box-ticking exercise, which might as well not be there, and is just an excuse for degenerate shipping and fanfic.
Disco Elysium is now the gold standard for the exploration of relationships in games, I feel - the richness and sense of reality is the best yet done in any game, and really enhances the game experience. (I guess there are fragments of similar things in other games, but as I said, most of the time relationships are handled in a formulaic way, as are the actual characterizations - the cheeky female thief, the grumpy warrior, etc.)