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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,757
The difference here between Disco and DA (and their different ways of handling character interaction) is an old one.

I may personally not like Disco, but I recognize that it is a piece of media written for adults, and may even aspire to be a form of art. Whereas Dragon Age is a product designed for a broad an audience as possible, but very likely the 15-25 range.

That's the problem with media, and it has been for the last few decades. Creators are no longer striving to produce excellent works of art that takes advantage of their respective mediums, but are now churning out products for the lowest denominator, usually flavored with indentity politics to take advantage of the newest trends.

It makes me sad. And worried.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,621
Actually, I think the problem is more related to the fact that the industry has been completely infiltrated by leftist-ideology, SJWism, dykes and not competent developers. Just a quick comparison to old EA/ Strategic Simulations (yes even EA) developers to today's Bioware suffice. You'll see young men full of testosterone full of joy compared to blue-haired full of estrogen trans.
Back then all they cared for was delivering a good product, code and use their brain, at no point ideology was involved because the PC was the place to evade from the real world.
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,757
Actually, I think the problem is more related to the fact that the industry has been completely infiltrated by leftist-ideology, SJWism, dykes and not competent developers. Just a quick comparison to old EA/ Strategic Simulations (yes even EA) developers to today's Bioware suffice. You'll see young men full of testosterone full of joy compared to blue-haired full of estrogen trans.
Back then all they cared for was delivering a good product and use their brain, at no point ideology was involved because the PC was the place to evade from the real world.
We need to bring back socially maladjusted nerds into the workplace.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,659
Location
Asp Hole
Actually, I think the problem is more related to the fact that the industry has been completely infiltrated by leftist-ideology, SJWism, dykes and not competent developers. Just a quick comparison to old EA/ Strategic Simulations (yes even EA) developers to today's Bioware suffice. You'll see young men full of testosterone full of joy compared to blue-haired full of estrogen trans.
Back then all they cared for was delivering a good product and use their brain, at no point ideology was involved because the PC was the place to evade from the real world.
We need to bring back socially maladjusted nerds into the workplace.

The current crop are that, but they are hip to the sexual underground and its ideology. They seek out safe white-collar jobs involving computers and digital arts because it requires little talent and skill nowadays, but involves a comfortable bubble for them to hide in.
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
2,084
Everyone past a certain mental age can tell you that "romances" as a discrete form of character interaction are already falling into cringe just because they have been made into a formulaic relationship, which means the player comes with an expectation for a development and an ending. Preferrably a "happy ending".

The real trick is for the writer to learn to write in such a way that the player's relationships with NPCs are engaging and authentic without following a formula. But ofc this requires actual talent, and that comes rare in mass-produced videogames.

Are there examples of in game relationships where the romance ends in breakup? Or killing your character leading to a game over screen?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,473
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Everyone past a certain mental age can tell you that "romances" as a discrete form of character interaction are already falling into cringe just because they have been made into a formulaic relationship, which means the player comes with an expectation for a development and an ending. Preferrably a "happy ending".

The real trick is for the writer to learn to write in such a way that the player's relationships with NPCs are engaging and authentic without following a formula. But ofc this requires actual talent, and that comes rare in mass-produced videogames.

Are there examples of in game relationships where the romance ends in breakup? Or killing your character leading to a game over screen?
BG2 has a variety of romances that end in breakup and killing your character leads to a game over screen. :M
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,484
https://insider-gaming.com/exclusive-new-details-on-dragon-age-dreadwolf-revealed/

As for combat, one source, who recently played the game, suggested that it was more akin to a hack n’ slash compared to past games, and the game’s combat wheel is similar to that of the one in Final Fantasy 15. As for your crew, it was said that you currently cannot control them and only select the ability they can cast in combat.

Man, the old Bioware really is truly dead, sad to say...
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,203
Location
Azores Islands
Two sources have revealed that some of those multiplayer components are still ‘sensed’ to some degree in the current build of the game – with one source saying “the game felt a bit like Destiny with a central hub where players could probably regroup before heading into the next mission”. The games hub, though, will still play a vital role in Dreadwolf in its single-player format.

Dreadwolf follows a similar gameplay loop to its predecessors, which will involve recruiting and growing your crew, whom you’ll encounter by completing missions. Your recruited crew will populate your hub, where you can give them different pieces of equipment and modifications as your progress throughout the game. It’s understood that you’ll be able to move from your hub to missions by passing through a mirrored portal.

Sounds like an even more streamlind mass effect. This will be a shit show.
 

hayst

Educated
Joined
Jan 15, 2023
Messages
128
Everyone past a certain mental age can tell you that "romances" as a discrete form of character interaction are already falling into cringe just because they have been made into a formulaic relationship, which means the player comes with an expectation for a development and an ending. Preferrably a "happy ending".

The real trick is for the writer to learn to write in such a way that the player's relationships with NPCs are engaging and authentic without following a formula. But ofc this requires actual talent, and that comes rare in mass-produced videogames.

Are there examples of in game relationships where the romance ends in breakup? Or killing your character leading to a game over screen?
BG2 has a variety of romances that end in breakup and killing your character leads to a game over screen. :M
I thought the Aerie romance stuff was pretty well implemented in general. Her opening up about specific events in her life and you allowing her a safe place to do so felt organic to the setting and characters. It wasn't a forced lets bang option.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,352
Location
Kelethin
https://insider-gaming.com/exclusive-new-details-on-dragon-age-dreadwolf-revealed/

As for combat, one source, who recently played the game, suggested that it was more akin to a hack n’ slash compared to past games, and the game’s combat wheel is similar to that of the one in Final Fantasy 15. As for your crew, it was said that you currently cannot control them and only select the ability they can cast in combat.

Man, the old Bioware really is truly dead, sad to say...
It is the natural progression for that series. They dumbed down each one, it has to eventually end up at hack n slash with no party. They already did that with DA2 more or less.

This is also the natural progression for every company EA has bought and then run into the ground.
 
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thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,670
The hope of it being a good game has been dead from the start, but the possibility of it being a hilarious trashfire like Andromeda was is still quite real! I believe in Bioware.
 

Mebrilia the Viera Queen

Guest
The hope of it being a good game has been dead from the start, but the possibility of it being a hilarious trashfire like Andromeda was is still quite real! I believe in Bioware.
I think is safe to expect another anthem like situation giving the dev hell the title went trough.
 

Dycedarg

Learned
Joined
Dec 14, 2020
Messages
153
https://insider-gaming.com/exclusive-new-details-on-dragon-age-dreadwolf-revealed/

As for combat, one source, who recently played the game, suggested that it was more akin to a hack n’ slash compared to past games, and the game’s combat wheel is similar to that of the one in Final Fantasy 15. As for your crew, it was said that you currently cannot control them and only select the ability they can cast in combat.

Man, the old Bioware really is truly dead, sad to say...
They don't even know who they are anymore. Their games used to have a few distinctive traits that set them apart from their competitors. Even if some of those traits were controversial, they helped to shape their identity as a company. This sounds as generic as an Ubisoft game.
The hope of it being a good game has been dead from the start, but the possibility of it being a hilarious trashfire like Andromeda was is still quite real! I believe in Bioware.
The scariest part for them is that no one is even talking about Dragon Age. The worst case scenario for them wouldn't be a dumpster fire like Andromeda, but the AAA equivalent of Deadfire.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Good that they completely removed the isometric combat Inquistion' s combat sucked because it was neither action nor isometric insted it tried to do both and wasn't good because of it.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
bh1o0f.jpg
>(imitate drum roll)

So this is how redditoids mate. Fascinating.

Glad I skipped this pos.
 
Joined
Dec 18, 2022
Messages
2,497
Location
Vareš
They don't even know who they are anymore. Their games used to have a few distinctive traits that set them apart from their competitors. Even if some of those traits were controversial, they helped to shape their identity as a company. This sounds as generic as an Ubisoft game.

DA:I itself was extremely generic, I don't know how it can get any worse. All of the soul of the Dragon Age world was completely ripped out with that game, there is no hope for Dreadwolf. It's going to be a game that tricks retards into thinking writing is amazing and has the "awesome button", and then have biodrones drooling over new characters to establish para social relationships with. Then they're gonna go on reddit, post art, cosplay and fanfics of their favourite and suck eachother off on how much they love the game.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,089
Remember how there is an entire country of frenchmen, who are all wearing ridiculous masks, all the time, and who openly pride themselves on treachery and disloyalty?
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,501
If you guys already think this shit will be bad, watch the show they released. It will be even worse.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Two sources have revealed that some of those multiplayer components are still ‘sensed’ to some degree in the current build of the game – with one source saying “the game felt a bit like Destiny with a central hub where players could probably regroup before heading into the next mission”. The games hub, though, will still play a vital role in Dreadwolf in its single-player format.

Dreadwolf follows a similar gameplay loop to its predecessors, which will involve recruiting and growing your crew, whom you’ll encounter by completing missions. Your recruited crew will populate your hub, where you can give them different pieces of equipment and modifications as your progress throughout the game. It’s understood that you’ll be able to move from your hub to missions by passing through a mirrored portal.

Sounds like an even more streamlind mass effect. This will be a shit show.
Isn't that how every Bioware game for the last 20 years has worked?
I'm not sure about DA2, but the rest of the games had some sort of central hub for companions.
Even in BG2 you had a Cooper Coronet where some companions would go if you fired them.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
Dragon Age Inquisition is by far the best game in the series. People unfairly shit on it as action just because you had to press a button for each attack, but its mechanics were very similar to DA:O and there were a great deal of options for strategy--more than there were in DA:O. Plus, there were way better fights, especially on Nightmare. DA:O is so easy I can do Nightmare in my sleep without even optimizing.

This sounds terrible, though. You still had a great deal of control over your companions in DA:I, but this sounds like there's almost no strategy to combat with them if they can only use one ability.
 
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Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,905
Location
Free City of Warsaw
Dragon Age Inquisition is by far the best game in the series. People unfairly shit on it as action just because you had to press a button for each attack,
Not only it had action combat, it had poor low-lethality combat, all those shiny attacks taking a laughable amount of hps.

it also had stupid disconnection between the story (which happened on separate small, heavily scripted maps) and those large mmo-like arenas where you just killed shit and gathered some ridiculous collectables (I remember shards and alcoholic drinks).
but its mechanics were very similar to DA:O and there were a great deal of options for strategy--more than there were in DA:O.
Dude, the tactical camera was fucked and was too close to the battlefield to actually give you proper situational orientation. DAI failed in every of its aspects as an action rpg, tactical party rpg and as a semi-open world rpg.

The only good thing about it was the dwarven DLC.

Plus, there were way better fights, especially on Nightmare. DA:O is so easy I can do Nightmare in my sleep without even optimizing.
the only half decent fights I remember were against dragons.
 

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