Herumor
Scholar
- Joined
- May 1, 2018
- Messages
- 650
So it's right up your alley then.BG2 already had too much of that gay cutscene garbage.
So it's right up your alley then.BG2 already had too much of that gay cutscene garbage.
DA:O and the DLC were solid enough as a basis but they HAD to shit it up. Just HAD TO. DA2 and DA:I are so bad they make DA:O worse retroactively by existing, like the Star Wars Prequels.
not what he was, but what he could have been.
I actually expect DW to be something like Andromeda. A mess, sure. But even that mess did not taint the public's perception of the brand like FO76 and Starfield did for Bethesda. People either see Andromeda as the red headed stepchild of the franchise or just don't care about it, but the love for ME hasn't decreased, not even for a minute. Biowarians are also marvelites, they want their franchises to keep running forever. And since Bioware means gay points for EA, I don't think they'll ax them completely. They'll butcher them yes, but they won't kill that brand. They have to keep it alive for those sweet gay points.Perhaps the greatest advantage of the first DA was its potential. not what he was, but what he could have been. "Origin", i.e. the origin of the characters, but also the source of the entire story.
I will never fully understand why they derailed everything later. The concept of the plot as the story of a man who climbs the ladder in the big city is refreshing, but as a side game, not a second, empty act after so much was promised in the first.
The Inquisition was clearly an attempt to reboot the brand, but carried out by much less talented people. Dreadwolf will probably be another reboot, but this time the crew is even worse and even less talented. To the point where they can't finish production. If they don't show gameplay now, they never will.
How many fans are even left after so many years? I bet this thread is the most active discussion on the game on the entire Internet. There are probably some cat ladies out there who might give it a nostalgia buy if it enters their into twitter feed long enough for them to be made aware of it's existence and it doesn't cut too deep into their rent and kitty litter budget, but I predict this game will be dead on arrival if it is ever released, and the average playtime will be around 20 minutes to an hour.I actually expect DW to be something like Andromeda. A mess, sure. But even that mess did not taint the public's perception of the brand like FO76 and Starfield did for Bethesda. People either see Andromeda as the red headed stepchild of the franchise or just don't care about it, but the love for ME hasn't decreased, not even for a minute. Biowarians are also marvelites, they want their franchises to keep running forever. And since Bioware means gay points for EA, I don't think they'll ax them completely. They'll butcher them yes, but they won't kill that brand. They have to keep it alive for those sweet gay points.Perhaps the greatest advantage of the first DA was its potential. not what he was, but what he could have been. "Origin", i.e. the origin of the characters, but also the source of the entire story.
I will never fully understand why they derailed everything later. The concept of the plot as the story of a man who climbs the ladder in the big city is refreshing, but as a side game, not a second, empty act after so much was promised in the first.
The Inquisition was clearly an attempt to reboot the brand, but carried out by much less talented people. Dreadwolf will probably be another reboot, but this time the crew is even worse and even less talented. To the point where they can't finish production. If they don't show gameplay now, they never will.
They're not in the limelight, but a lot of people still care about them. Inquisition was Bioware's Starfield moment but a lot of people like it still. Remember: Bioware fans play their games because of their characters, they literally don't care about anything else.How many fans are even left after so many years? I bet this thread is the most active discussion on the game on the entire Internet. There are probably some cat ladies out there who might give it a nostalgia buy if it enters their into twitter feed long enough for them to be made aware of it's existence and it doesn't cut too deep into their rent and kitty litter budget, but I predict this game will be dead on arrival if it is ever released, and the average playtime will be around 20 minutes to an hour.I actually expect DW to be something like Andromeda. A mess, sure. But even that mess did not taint the public's perception of the brand like FO76 and Starfield did for Bethesda. People either see Andromeda as the red headed stepchild of the franchise or just don't care about it, but the love for ME hasn't decreased, not even for a minute. Biowarians are also marvelites, they want their franchises to keep running forever. And since Bioware means gay points for EA, I don't think they'll ax them completely. They'll butcher them yes, but they won't kill that brand. They have to keep it alive for those sweet gay points.Perhaps the greatest advantage of the first DA was its potential. not what he was, but what he could have been. "Origin", i.e. the origin of the characters, but also the source of the entire story.
I will never fully understand why they derailed everything later. The concept of the plot as the story of a man who climbs the ladder in the big city is refreshing, but as a side game, not a second, empty act after so much was promised in the first.
The Inquisition was clearly an attempt to reboot the brand, but carried out by much less talented people. Dreadwolf will probably be another reboot, but this time the crew is even worse and even less talented. To the point where they can't finish production. If they don't show gameplay now, they never will.
not what he was, but what he could have been.
So DA identifies as a 'he'.
I actually expect DW to be something like Andromeda. A mess, sure. But even that mess did not taint the public's perception of the brand like FO76 and Starfield did for Bethesda. People either see Andromeda as the red headed stepchild of the franchise or just don't care about it, but the love for ME hasn't decreased, not even for a minute. Biowarians are also marvelites, they want their franchises to keep running forever. And since Bioware means gay points for EA, I don't think they'll ax them completely. They'll butcher them yes, but they won't kill that brand. They have to keep it alive for those sweet gay points.Perhaps the greatest advantage of the first DA was its potential. not what he was, but what he could have been. "Origin", i.e. the origin of the characters, but also the source of the entire story.
I will never fully understand why they derailed everything later. The concept of the plot as the story of a man who climbs the ladder in the big city is refreshing, but as a side game, not a second, empty act after so much was promised in the first.
The Inquisition was clearly an attempt to reboot the brand, but carried out by much less talented people. Dreadwolf will probably be another reboot, but this time the crew is even worse and even less talented. To the point where they can't finish production. If they don't show gameplay now, they never will.
I actually expect DW to be something like Andromeda. A mess, sure. But even that mess did not taint the public's perception of the brand like FO76 and Starfield did for Bethesda. People either see Andromeda as the red headed stepchild of the franchise or just don't care about it, but the love for ME hasn't decreased, not even for a minute. Biowarians are also marvelites, they want their franchises to keep running forever. And since Bioware means gay points for EA, I don't think they'll ax them completely. They'll butcher them yes, but they won't kill that brand. They have to keep it alive for those sweet gay points.
I consider DA2 as a start of the Bioware's long downward spiral. BioWare gradually lost the best talent and replaced them with talentless and woke hacks. Losing writers like Brent Knowles and Chris L'Etoile and not replacing them.Yeah it didn't change anything for hardcore fans because they just considered it non-canon garbage and moved on.
But practically speaking, Andromeda killed Mass Effect, and arguably, BioWare as a whole. Even Inquisition has its defenders, but almost everyone agrees that Andromeda fails as a RPG.
It's just been one long, downward spiral from then on.
And what fans they have left like everyone being a redditor or gay sex enthusiast. We can point and laugh but Bioware really is just playing to their audience.Bioware fans play their games because of their characters, they literally don't care about anything else.How many fans are even left after so many years? I bet this thread is the most active discussion on the game on the entire Internet. There are probably some cat ladies out there who might give it a nostalgia buy if it enters their into twitter feed long enough for them to be made aware of it's existence and it doesn't cut too deep into their rent and kitty litter budget, but I predict this game will be dead on arrival if it is ever released, and the average playtime will be around 20 minutes to an hour.I actually expect DW to be something like Andromeda. A mess, sure. But even that mess did not taint the public's perception of the brand like FO76 and Starfield did for Bethesda. People either see Andromeda as the red headed stepchild of the franchise or just don't care about it, but the love for ME hasn't decreased, not even for a minute. Biowarians are also marvelites, they want their franchises to keep running forever. And since Bioware means gay points for EA, I don't think they'll ax them completely. They'll butcher them yes, but they won't kill that brand. They have to keep it alive for those sweet gay points.Perhaps the greatest advantage of the first DA was its potential. not what he was, but what he could have been. "Origin", i.e. the origin of the characters, but also the source of the entire story.
I will never fully understand why they derailed everything later. The concept of the plot as the story of a man who climbs the ladder in the big city is refreshing, but as a side game, not a second, empty act after so much was promised in the first.
The Inquisition was clearly an attempt to reboot the brand, but carried out by much less talented people. Dreadwolf will probably be another reboot, but this time the crew is even worse and even less talented. To the point where they can't finish production. If they don't show gameplay now, they never will.
Examples.I replayed DA:O not long ago and it doesn't hold up that well. It was one of those things where at the time it seemed pretty good but in hindsight it was a pretty big decline in most respects. You can also trace many of the problems 2 and Inquisition had back to Origins. They undoubtedly destroyed what little Origins had good but still everything from the grindy quests to the Whedon dialogue was present in Origins, just much less blatantly.
I get the feeling people on the codex hate DA:O because it played a pretty major role in the casualization of RPGs, but to be honest it's not a bad game and it's worth playing if you have nothing else on the go. The MMO style combat is a big turn-off for a lot of people but it's challenging enough that it kept me invested for most of the game.I've never actually played a Dragon Age game. I've only see videos of the cutscenes and assumed the gameplay was worse than KOTOR so not worth playing. BG2 already had too much of that gay cutscene garbage.
It was just... disappointing and bland. You would level up and get stronger but still 90% of the time you were fighting the same 4 recycled darkspawn. There weren't really a depth of options for dealing with things, everything turned into an action dungeon where you massacred hordes of mindless enemies. The world and the storytelling were uninspired, Grey Warden really was a fitting name for the boring order you joined.I get the feeling people on the codex hate DA:O because it played a pretty major role in the casualization of RPGs, but to be honest it's not a bad game and it's worth playing if you have nothing else on the go. The MMO style combat is a big turn-off for a lot of people but it's challenging enough that it kept me invested for most of the game.I've never actually played a Dragon Age game. I've only see videos of the cutscenes and assumed the gameplay was worse than KOTOR so not worth playing. BG2 already had too much of that gay cutscene garbage.
DAO was Bioware's Pillars of Eternity.It was just... disappointing and bland. You would level up and get stronger but still 90% of the time you were fighting the same 4 recycled darkspawn. There weren't really a depth of options for dealing with things, everything turned into an action dungeon where you massacred hordes of mindless enemies. The world and the storytelling were uninspired, Grey Warden really was a fitting name for the boring order you joined.I get the feeling people on the codex hate DA:O because it played a pretty major role in the casualization of RPGs, but to be honest it's not a bad game and it's worth playing if you have nothing else on the go. The MMO style combat is a big turn-off for a lot of people but it's challenging enough that it kept me invested for most of the game.I've never actually played a Dragon Age game. I've only see videos of the cutscenes and assumed the gameplay was worse than KOTOR so not worth playing. BG2 already had too much of that gay cutscene garbage.
It pioneered day 1 DLC which isn't that big of a deal I guess but at the time it pissed me off when that faggot came up to you in camp and tried to bring you on a quest but instead a fucking store page popped up.
It was honestly a 4/10 in it's time.
1. Everything with Shale.Examples.I replayed DA:O not long ago and it doesn't hold up that well. It was one of those things where at the time it seemed pretty good but in hindsight it was a pretty big decline in most respects. You can also trace many of the problems 2 and Inquisition had back to Origins. They undoubtedly destroyed what little Origins had good but still everything from the grindy quests to the Whedon dialogue was present in Origins, just much less blatantly.
This.I consider DA2 as a start of the Bioware's long downward spiral.
Biodrones called anyone who criticized DA2 whiners on BSN. BioWare also created a new DA2 board which required a registered copy of the game to post there. BioWare devs are incredibly thin-skinned and can’t take any criticism.DA2 was still well loved in a way that made its detractors feel like haters - such goodwill wasn't there for Anthem or Andromeda.
Biodrones called anyone who criticized DA2 whiners on BSN. BioWare also created a new DA2 board which required a registered copy of the game to post there. BioWare devs are incredibly thin-skinned and can’t take any criticism.DA2 was still well loved in a way that made its detractors feel like haters - such goodwill wasn't there for Anthem or Andromeda.