Cat Headed Eagle
Learned
- Joined
- Jan 21, 2023
- Messages
- 3,782
It's not that simple. The Biowarian fanbase became a product of BG1, the fact that the NPCs were more than just a character sheet and a paperdoll was admittedly a relatively new thing in the volume and scale that they did. Even in Fallout, most NPCs are actually quite simple. But here they had more complex morality systems and whatnot, at least relatively speaking. For the time, it was a jump ahead in many aspects, even though a lot of other things suffered when they shouldn't have. What matters is that the fanbase started making the romance mods on their own, on day 1, and the groundwork for the "biowarian" mindset was there since day one. There's no "before and after" with them. Bioware catered to that because even in BG1 the "complex" NPCs and companions were a selling point, and they felt romances were a bone thrown to the fanbase and also something they could market their games with (especially since JRPGs were coming out as the brand new shiny toy and crpgs looked dull as fuck in comparison).Biodrones called anyone who criticized DA2 whiners on BSN. BioWare also created a new DA2 board which required a registered copy of the game to post there. BioWare devs are incredibly thin-skinned and can’t take any criticism.DA2 was still well loved in a way that made its detractors feel like haters - such goodwill wasn't there for Anthem or Andromeda.
This brings me to a new thought - we are probably talking too much here about the games themselves and the twisted fan base, but we are forgetting about how Bioware cleverly constructed a fan base to manipulate public opinion.
In that case, closing the forum and their blog were the biggest mistakes in the history of the company. Then Gaider's firing was a bigger deal in terms of losing his Tumblr than his scripts..
The issue here became more of an actual problem when games became complex graphically too, when the npcs weren't just sprites but models that more or less resembled real people, and in fact they took human likenesses for several of them. It started with allowing you to post in certain forum parts if you had associated certain games to your account, later it became a thing of not being able to see those parts of the forum, etc. Then you have Bioware people admitting they didn't look at those quarantined parts out of shame. Closing the forums was probably something they wanted to do for a long, long time.
But I think the decline of Bioware wasn't caused just because of those things, it's plain and simple, The Witcher 2 came out and it shat on Bioware's stuff using their own tricks and maneuvers, and what was even worse, they dared to show nudity when Bioware was stuck in the skinemax cringe era. The effect TW2 had in the forum's identity and postings cannot be overstated. It was like a fatal blow and contrarians on there became a common sight after that game came out. Bioware was old news by then. Ironically, they managed to survive both DA2 and ME3, but TW2 did more to damage Bioware's "status" than those perceived flops.
Gaider leaving is only a problem because they can't find a replacement.