I just started replaying the series.
Had only ever played Origins over a decade ago, now. Loved it then and am loving it now. Morbidly curious to finally play 2 and to try and find good things about it, despite its near universal negative reception (from fans, at least). Inquisition, from what I've seen (and in my opinion) has the most appealing art style of the entire. I booted it up just once, briefly, and its opening menu, along with the illustration on the cards in the character creator is all quite beautiful. I always heard that while its open world was unnecessary and there were way too many fetch quests, not to mention other "one step forward, two steps back-type issues that made its near-universal critical perfect scores a load of bull, that it was at least an obvious effort to mix all of the things people loved in Origins with the few good improvements people admitted her present in two. Whether it was successful, in my opinion, remains ot be seen as I'm still in the beginning stages of Origins (Drwarf Commoner Rogue, baby! If an RPG doesn't let you join in with NPCs rudelly lusting after your sister and agree with them that she's hot and talk about how you want to fucker, as well, then it's not a true RPG).
That all said, everything about Dreadwolf, from the timing, the context, those involved, the history of the project, etc. makes me think it will genuinely have people re-evaluating DA2 as a misunderstood masterpiece in comparison. I have such low expectations for this game...