Space Satan
Arcane
Ah, now we'll have an annoying andromeda-like voice in our heads for all game
As expected,
On Name Change:
On Character Customization:
- "We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions." - Game Director Corinne Bushe
- Focus is on the team rather than Solas as the Dreadwolf and so the name was changed to reflect that
- "Dreadwolf suggests a title focused on a specific individual whereas The Veilguard, much like Inquisition, focuses more on the team" - Creative Director John Epler
On how Rook becomes the leader:
- 4 races - Elves, Qunari, Humans, and Dwarves
- Can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is and more
- Hundreds of sliders to customize proportions and features like skin hue, tone, melanin and more
- Can customize genitalia
- 4 distinct voices (American Male/Female, British Male/Female) along with a pitch shifter for each voice to make them unique to your character
On Minrathous:
- Ascends to leadership due to competency rather than destiny (although technically there is some sort of magical reason too that I will not go into)
On Base of Operations:
- Huge city painted in magical insignia
- Looks cyberpunk-inspired with neon city lights and brimming with detail
- Dozens of NPCs
- NPCs are all made using the character creation tool in the game outside of specific characters such as your recruitable companions
- Murals of Solas appear on the walls deep within the city and things get more Elven as if you were symbolically going back in time as Minrathous is a city built by mages on the bones of what was originally the home of Elves
On Arlathan Forest:
- Called "The Lighthouse", this is the Skyhold equivalent of the game
- Where your team bonds, grows and prepares for its adventures throughout the campaign
- Responds to your world state and emotion and reflects the chaos and disrepair of Thedas
- Optional conversations here will have a clock symbol over a dialogue icon in the distance for each character that you can speak to
- Library is where your party will often regroup and prepare for the next mission
- Companions will have unique dialogue with you at the base based on current events along with your Rook's background
On Bellara:
- This is where you meet the Veil Jumpers faction
- BioWare does not shy away from minutes-long cutscenes as it helps you define your Rook's leadership style with your choices and how your team will react to your leadership
- This is demonstrated within game's dialogue and a special relationship meter on each companion's character screen
- Elven ruins, dense greenery, and disgusting Blight tentacles and pustules
- Most impressive aspect of GI employee's time seeing the game
- Art style is more in line with high fantasy reminiscent of Fable
- Use of magic is more prevalent in the game in general which will be shown by the locations you visit
- Whimsy of area will starkly contrast to other areas with promise of some grim locations and even grimmer story moments
- Contrast is important
On the Menus:
- First companion you meet and recruit in-game (Neve automatically joins)
- Like all companions, they are the face of their faction and your window into understanding their world
- Sweetheart and nerd for ancient elven artifacts
- Dressed more like an academic than a combat expert
- Specializes in electricity and can use magic to heal you
- Specific magic is more effective on certain enemies, however, you can equip runes that will provide you access to those different magics without necessarily having them as part of your arsenal
- Has a unique ability that interacts with the world, but Rook can acquire these abilities to complete ability specific tasks for instances where Bellara is not in your party
On Combat:
- Pressing start will show you your map, journal, character sheets, skill tree and a library for lore information
- Can cross compare equipment and equip new gear for Rook and companions
- Build weapon loadouts for quick change-ups mid-combat
- Customize you and your party's abilities and builds via skill tree
- Passive abilities unlock jump attacks and guarantee critical hit opportunities
- Abilities add moves like "Wall of Fire"
- Each specialization has a unique ultimate ability
On Performance:
- Every swing is done in real-time with special care taken to animation swing-through and canceling
- Dash, parry, ability to charge moves and a revamped healing system allows you to use potions at your discretion using the d-pad on controller
- Can combo attacks and "bookmark" combos with a quick dash (can pause a combo's status with a dash to safety and continue the rest of the combo afterward)
- Pause-and-play gameplay mechanic
- Can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies
- Letting go off wheel will play out your selections in real time
- Bushe uses combat wheel primarily for companions while Epler uses it almost exclusively for every ability and combo
- Each character class has a light and heavy attack, using abilities with the same inputs and interact with the combo wheel in the same way
- The difference is in secondary attacks and defense
- Warriors can throw their shield and can block and parry
- Rogues can use a bow and have a longer parry window
- Mages have magical ranged attacks and cannot parry but can throw up a shield that blocks incoming attacks automatically which uses up your mana
- Showcased some high-level gameplay
- 3 stacks of arcane build-up to create an "Arcane Bomb" on an enemy which does devastating damage after being hit by a heavy attack
- Charges a heavy attack on magical staff then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to staff to charge it some more and unleash a heavy attack
On Companion Skills:
- Demo ran well on PC
- Confirmed Fidelity and Performance modes on PS5 (likely same for Series X)
On Not Being An Open World:
- Can advance bonds by helping companions on their own personal quests and including them in your party for main quests
- Relationship levels you rank up nets you a skill point to spend on them
- Choices you make, what you say to your companions, how you help them, and more all matter to their development as characters and party members
- Each companion has access to five abilities, you can only take 3 into combat
- Strategize different combos and synergies within your party
- Each companion has issues, problems, and personal quests to complete
- Not an open world even if some of its explorable areas might feel like one
- Hub-and-spoke design where the needs of the story are served by the level design
- A version of Inquisition's Crossroads, network of telporting Eluvians, returns
- How players will traverse across Northern Thedas
- Some areas are larger and full of secrets and treasures while others are smaller and more focused on linear storytelling
- Arlathan Forest is an example of a smaller area but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and more
- Minimap exists for each location though linear levels will not have a fog of war that disappears as you explore like some of the bigger locations
- Largest number of diverse biomes in series history
So the archdemons and darkspawn are still irrelevant in favor of elves.As expected,
This is spot on the money, pardon the pun. There's a lot of states and public unions like teachers unions in the United States, and I'm guessing other Western nations that use Blackrock for their pensions. It's exactly how Blackrock got as large as it has. 22,000,000 people in the United States work directly for some sort of government agency, be they local, state or Federal and there's quite a few of them that get to retire after 20 years of work meaning each one of those people need to have a pension that can give them 40+ years of salary upon that retirement. You're talking about trillions of dollars there.You can, of course, continue to believe that corporations would gladly be "woke", and practically all of them in unison, even when it's not economically favorable to them from a profit perspective, and/or that politicians in Washington would never/could never steer the mechanisms on the financial market.
So...Solas becomes Johnny Silverhand?As expected,
omg I can become a schizo just like in Cybercum 2077 its fucking kinoAs expected,
Yes, it is natural, archdaemons and darkspawn are characters in a quite decent game called Dragon Age: Origins, that unfortunately hasn't got any sequel whatsoever. Why would you want to connect those character with this series?So the archdemons and darkspawn are still irrelevant in favor of elves.As expected,
Wake the fuck up Rook! We got knife ears to burn.So...Solas becomes Johnny Silverhand?
continue to believe that corporations would gladly be "woke"
It's convenient to ignore that Black Cock, sorry, Black Rock - is not the "biggest" entity out there.Blackrock
And Amazon is known to be so woke. They produce The Boys Season 4. (Let's ignore the working condition in their storages, Union busting etc. Communist doesn't care about that.)Amazon's net worth was $1,911.28 billion
This looks fine.The Asian chick is cute tbhSo you're a target audience. It's too bad all women will be ugly.
This looks fine.
Did Zevran look Caucasian to you?But elves in Dragon Age are all Caucasians (with Welsh accents, I believe), why is this elf an Oriental?
The Elves are either Dalish or City Elf which many of them are Andrastian.But elves in Dragon Age are all Caucasians
Did Zevran look Caucasian to you?
The Elves are either Dalish or City Elf which many of them are Andrastian.
https://dragonage.fandom.com/wiki/AndrastianismIs that a Dragon Age Orient, ‘Andrastian’?
He's in Ferelden for the whole game, any sun tan would realistically be gone.Yes, standard-issue Antonio Banderas imitation, same thing as every elf but suntanned and with a ‘funny’ accent. Does he look like he’s from Hong Kong on Earth to you?
He's in Ferelden for the whole game, any sun tan would realistically be gone.Yes, standard-issue Antonio Banderas imitation, same thing as every elf but suntanned and with a ‘funny’ accent. Does he look like he’s from Hong Kong on Earth to you?
https://dragonage.fandom.com/wiki/Andrastianism
Bruh.
go back to cumcave from whence you came. There are plenty others culture war, chud-affirming threads out there.
If you're going to discuss and critique Dragon Age, at least understand the basic lore.
You're not joking.That's the joke
There are plenty of diverse identity in Thedas, you just care too much about Asian-coded character, because you're neck deep on culture war.diversity
It is also compatible with the current retconning of the history where all the races have been present in significant numbers in the west since dawn of the time (Blacks and Arabs in the UK and Nordic countries, Chinese in the North America).This is the most pointless argument. Anybody who's seen any fantasy media in the past few years will know there's no attempt to explain why there's all these diverse-looking elves, humans and dwarves running around.
Have you guys not mocked Rings of Power? It's good fun.
They don't even have the decency to sort of imply there's some eastern "dragon lands" or some shit. That's too much work. No, in these donut steel OC settings, they just exist. Because diversity means you don't have to put effort into your worldbuilding.
It's pointless. Just shame it as corporate slop and move on. Nobody* expects this to be good.
*with good taste
Her name is Bellara for fuck's sake.
There are plenty of diverse identity in Thedas, you just care too much about Asian-coded character, because you're neck deep on culture war.diversity
The first human tribe, the Neromenians, divided into various tribes to become the progenitors of many nations in Thedas. This tribe settled the entire coast along the Nocen Sea and subdivided into separate kingdoms: Qarinus, Tevinter, Neromenian, and Barindur. The former three ultimately united to form the Tevinter Imperium while the latter disappeared under mysterious circumstances.
The lore also says there are literally unaccountable number of revisions to the chant of light - and chant of light is part of the main historical reference to the game.the lore
This is my prediction: they will plagiarise Earthdawn/Shadowrun and have the mere act of using blood magic weaken the veil further, thus make it no-no for the failguards.As expected,