Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,734
6head Quanari
Shit, this looks so stupid I thought it was an edited picture.
6head Quanari
Are we witnessing DEI hires from around 2019-2020 bearing their rotten fruit? Will the higher ups and investors finally wake up to the fact troons and other assorted LGBT freaks are good for nothing and actually cost them huge sums in loses?
Nah, who am I kidding
This feels like saying "All Elder Scrolls fans hate Elder Scrolls" when in reality, it's more or less like there are two categories of fans who hate each other (tribalism), the same applies to Fallout.I've noticed that Dragon Age fans absolutely hate Dragon Age, so it's no surprise. [...]
I don't think the doomsaying is appropriate here. Veilguard will sell modestly well thanks to the hordes of wine mom Biodrones, who will gladly eat up anything. It won't be spectacular, but it won't be the Concord.This game feels like it’s going to be a reckoning for BioWare. EA has seemingly given them all the leeway they could possibly want because BioWare had a positive reputation and it made EA look good that they had this largely beloved studio that was basically allowed to just do whatever and make their games.
Fuck, so that thing is from Veilguard then. Quns have been reduced to hydrocephalic children with horns. They no longer look like an ogroid species.
I guess this change makes their faces more kissable, but that didn't stop people from romancing Bull.
"That you can activate.""Skills are traits."
Fuck, so that thing is from Veilguard then. Quns have been reduced to hydrocephalic children with horns. They no longer look like an ogroid species.
I guess this change makes their faces more kissable, but that didn't stop people from romancing Bull.
It’s the player character in that IGN First Look video that was posted earlier.
Skip to 1:38 in the video.
I don't think the doomsaying is appropriate here. Veilguard will sell modestly well thanks to the hordes of wine mom Biodrones, who will gladly eat up anything. It won't be spectacular, but it won't be the Concord.This game feels like it’s going to be a reckoning for BioWare. EA has seemingly given them all the leeway they could possibly want because BioWare had a positive reputation and it made EA look good that they had this largely beloved studio that was basically allowed to just do whatever and make their games.
So I'm sure the soy critics will give this at least a 7/10 just for the cause, maybe more.
Exactly. With this approach you can have "hundreds" of skills, if most of them add +1% to specific damage type. And they can go "look how complex this is". And if you read the comments there's a chick there that praises the reduction in complexity because it makes her brain hurt. No joke.The limited skill choices reminds me of Guild Wars 1, but in GW1 you had 8, not 4. There's no need for a ginormous PoE-like skill tree that is mostly full of passives in the vein of "+10% necrotic dmg".
C'mon man. It's 38% of all votes (9301+5754).I don't know in what universe 5,754 is 38% of 9,301 but here you go.
The people are voicing their disapproval.
View attachment 54593
All the top comments are basically:
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Progression & Companions
An inside look into Rook & Companions’ progression
Hello everyone,
It’s September already! Today, we want to dive deeper into Progression, Items, and Companions with this blog and accompanying videos (minor spoilers in the video). Hopefully after today, players will have a better sense of how to customize Rook and unite the Veilguard.
Skill Tree Progression
Reaching a max level of 50, Rook will be able to have a unique playstyle tuned to deliver coordinated attacks alongside their Companions. The largest experience boosts come from completing quests. The bigger and more momentous the quest the better the bonus will be. Rook also gains experience from killing enemies and exploring, but gaining levels is most efficient when helping the people of Thedas or taking time to deepen Rook’s bond with the Veilguard.
After enough experience points, Rook will level up and be awarded with a Skill Point to place in the Skill Tree. The Constellation Skill Tree lays out all the possible areas of growth, with the types of skills denoted by the shape:
Node selections are designed to harmonize into cohesive builds. This ensures that Rook’s strength is always growing as the playstyle is being refined. Still, if another path calls to the player instead, Skill Points can be refunded (individually or the entire skill tree) at any time, with no resource costs, and spent elsewhere.
- Large circle: Class (core skills and weapon proficiencies)
- Diamond: Ability (can be assigned to an Ability slot)
- Medium circle: Major Passive or Ability Upgrade (adds effects or modifies existing Abilities or stats, like guaranteeing a critical hit on knockdown or extending range)
- Small hexagon: Trait (modifies existing class skill, like counter-attack, extending an attack combo or missile block/return)
- Small circle: Minor Passive or Stat Boost (increases efficacy of Abilities, Passive, or stats)
Each Class will also have access to three Specialization Areas, outlined in our Combat blog. Rook can gain powerful Abilities tuned to the theme of that Specialization, after unlocking it. While the Specialization Areas are themed by Faction, they are not restricted to a Rook of that Faction. For example, a Grey Warden Rook can still take the Veil Ranger Specialization if they are a Rogue.
Item Progression
There will be a plethora of equipment to find or buy throughout Thedas, including weapons, armor, and accessories. Each item will have its own stats and properties. With respect to weapon and armor advancement, duplicate items empower them to increase stats and unlock additional properties.
For more upgrades, Rook will find the Caretaker’s Workshop in the Lighthouse, as seen in the screenshot, where equipment can be upgraded and enchanted to unlock additional effects for Rook and their Companions. Upgraded equipment will receive increased stats. There will be a list of basic enchantments to start with, but each time Rook upgrades the rank of the Caretaker’s Workshop, more enchantments will become available. Each item or Ability can have a single enchantment applied to it, and each enchantment can only be used on a single item or Ability at a time.
Rook will be aligned with a Faction of the player’s choosing from the beginning of the game. The chosen Faction will influence the initial appearance of Rook, particularly when dressed in casual wear. However, don’t worry about getting locked into any specific style since any visible armor can be ‘transmogrify-ed’ to resemble another that has been collected, via the Wardrobe in the Lighthouse. There will also be appearance-only armors, such as the Blood Dragon Armor for pre-orders, and casual outfits. You can find these at some merchants and found by exploring over time. This gives the player the ability to tailor Rook’s appearance independent of tantalizing stat boosts and upgrades.
Companions’ Progression
Rook’s Companions are equally important to success as the player endeavors to save Thedas. Members of the Veilguard each have their own Levels and each level gained grants them 2 Skill Points. Each companion will have quests to deepen Rook’s bond with them, and this is one of the main ways for them to gain experience. Companions also can gain experience through unique conversations and decisions with them. These quests and bonds are not limited to romantic interests; platonic friendships are just as important and in focus in Dragon Age: The Veilguard.
Rook will be able to take two Companions on missions. Each Companion has their own set of gear to manage, which can be upgraded and enchanted at the Caretaker’s Workshop, as well. Companions also have Primer and Detonator abilities that can combine with each other or Rook in combat. Each Primer has a matching Detonator. Using the correct combination, a Detonation will trigger - dealing increased damage across an area and increased stagger. For example, as seen in the video, Rook can use Toxic Dash to prime the target with the Sundered status, and Neve detonates it with her Icebreaker Ability.
These videos have highlighted the three main areas of Progression in Dragon Age: The Veilguard. Rook and the Veilguard will grow throughout the game, and there’s plenty of builds to explore. We’ve put the videos all together; so they can be watched uninterrupted! Check out the full video below.
As Rook journeys through Thedas, overcoming challenges, forging alliances, and facing down the corrupt Elven gods, their strength and power will grow. It will be up to the player to define what kind of Rook and Veilguard will emerge from this conflict. Will you be the hero?
We’re in the thick of it now; so we’ll be back soon with more details on missions and exploration! This month, IGN will also be releasing exclusive content; so keep an eye out. Chat soon!
- The Dragon Age Community Team
I thought Mr. Hair there on the right was sitting or somethingLook at them Grey Wardens.
Please redeem saar!
On Steam its doing pretty badly for a game releasing in less than two months. 42 spot on most wishlisted games. 144 on top sales and just 57,034 followers.I don't think the doomsaying is appropriate here. Veilguard will sell modestly well thanks to the hordes of wine mom Biodrones, who will gladly eat up anything. It won't be spectacular, but it won't be the Concord.This game feels like it’s going to be a reckoning for BioWare. EA has seemingly given them all the leeway they could possibly want because BioWare had a positive reputation and it made EA look good that they had this largely beloved studio that was basically allowed to just do whatever and make their games.
I’m not sure it sells well when there’s so many other “Action RPGs” on the market to play. I think if it was a decade ago this probably would’ve done just fine for BioWare, if it was any time between the late 2000s and early 2010s this likely would’ve done well for them. But they’ve been jerking off for around a decade developing different versions of Dragon Age 4, and they’re releasing a fairly mediocre looking action game into a market where FromSoftware is now huge, and there’s many other better options to play.
I don’t think this will be a Concord level disaster, but I don’t think it sells well either, and I don’t think it sells well enough for all the time and money that’s went into it.
Concord also got decent reviews and look how that went.DA Veilguard is 100% guaranteed positive critic reviews. This is a foregone conclusion.