Why do you want these people to actually write any material for characters like Loghain and the Warden? These writers are maliciously incompetent. Anything they touch they destroy.Man, it bums me out to think there won't be any cool closure for Loghain if you kept him around considering the games gave you 3 different times to take him out with each one involving some measure of sacrifice (losing Alistair at the Landsmeet, Morrigan's ritual, leaving Hawke in the Fade). With no import he'll be stuck in the fridge like the Warden and all the other characters with uncertain fates.
Main reason to import is for the attribute increases that you can get during the first game tbh.
You're right actually. There was no NPC-related stuff in terms of who would be alive and who wouldn't, but you could import your character from BG, although the inventory wasn't carried over. Imoen had this line in the beginning about how Irenicus has sold your best equipment.did it really? I never noticed, but then again, I haven't played those games in 20 years. I just remember Jahira's husband was dead at the start.the idea of decisions carrying over between games originated with the Baldur's Gate saga
So I guess the first big scale world state import just have been in DA2
Schwartze-Skinned-Unterpersonn, bitte.A pity CDPR didn't do it for Witcher 2. All your choices from W1 are meaningless. You can romance Shani all you want - in the prologue of W2 Geralt wakes up next to Triss. Even if you played W1 as an elf enthusiast, you can still support Roche and his elf-killers in W2 without any problems.
Details, details. Now I vaguely remember you could bring Aerondight from W1 into W2, if you got it from the Lady of the Lake. So what, with the new, broken itemization of W2 it was quickly outclassed by generic sword nr 325.Schwartze-Skinned-Unterpersonn, bitte.
Act 3 has major changes dependent on your relationship with the Order of the Flaming Rose, potentially making the Knights non-hostile (which is key to avoiding a big fight when saving the la Valette kid and giving it to Roche), and granting you access to their camp and the merchant therein. You can even listen to their prayers (and I can tell you translating them to English was a kicker).
There are also some small reactions (optional fight, iirc) in Act 2, depending on whether you lifted Adda's curse or not.
Unfortunately that's due to them not being able to implement all that they had planned. Iorveth for example was supposed to show up in relation to a plague-related plot.They allowed transfer of some decisions from W2 to W3, sometimes with dramatic consequences (like Letho's appearance in the third game and him taking part in the battle for Kaer Morhen) but it was still underwhelming
Does it really matter when the gameplay is likely shit and the game is full of tranny propaganda?Honestly, I wish Bioware would have taken the Larian approach and just made the games take place hundreds of years into the future;
Sorry, fam. Generic fantasy setting. Technology doesn't seem to advance in these))Hundreds of years into the future would be modern times or Mass Effect anyway.
Eh, Dragon Age in the future would have turned into popamole cover garbage that Mass Effect 3 turned into.Sorry, fam. Generic fantasy setting. Technology doesn't seem to advance in these))
Well, my theory is that because they have their backs covered (they receive money to exist) they don't care about making good games. They just care about pushing the agenda. Normally, a company would care about profits and profits come from customers and would refrain from attacking or insulting in any way, their customers. Which brings me to the next point.Regarding David Gaider, man, what a faggot. Who the fuck denigrates critique from customers like that by saying: you're just a tourist. In any other industry someone doing that would result in them getting fired or, worse, your company will lose sales, hard. Yet, for some reason, game developers are able to constantly belittle their customers - what a fucked up industry.
In Pillar of Eternity 2 you can import many choices you have made in the previous game. Although many of them ar not particularly interesting or far reaching, they are nice touches nevertheless.You're right actually. There was no NPC-related stuff in terms of who would be alive and who wouldn't, but you could import your character from BG, although the inventory wasn't carried over. Imoen had this line in the beginning about how Irenicus has sold your best equipment.did it really? I never noticed, but then again, I haven't played those games in 20 years. I just remember Jahira's husband was dead at the start.the idea of decisions carrying over between games originated with the Baldur's Gate saga
So I guess the first big scale world state import must have been in DA2. I remember a lot of decisions being posible to set there. They had created a web application where you could set up a world state for DA2 and it would spit out a save file for importing into the game.
I think the gaming industry is *too* big to fall but companies like Ubisoft who are responsible for grabbing rich cultures and just "moderinizing" them in their Asscreed series, are finally getting their comeuppance.The gaming industry is dead and the crash/collapse cannoy come soon enough.
Yet more sequel retardation, where every piece of a franchise has to be either a sequel or a prequel after the original .Honestly, I wish Bioware would have taken the Larian approach and just made the games take place hundreds of years into the future; this would not only give the game a new blank to drawn on but it'd also prevent the continuity from getting *too* convoluted when you have to consider so many variables from save import. I think the whole save import thing probably added more work than necessary for what basically amounted to little details that only hardcore fans would notice. For me personally, I didn't really notice much when I imported form Origins to DA 2 - the game still had the same conflict of Mage fags hating Templar fags and a mage fag committing 9/11 on the Chantry. I also didn't notice if my Origins import changed anything with Mage fags practicing blood magic in the end which is the reason why Templar fags hated them - could just be a DA 2 thing though, never played Inquisition.
Though on that note, I did have some fun references when I imported Mass Effect 1 to the sequel.
Because the current team of writers think that a Tevinter is a type of gender you get when going from male to female to retard to nigger to male to nigger again. And as much as they want to - they couldn't actually make that into a story that even reddit could stomach.Yet more sequel retardation, where every piece of a franchise has to be either a sequel or a prequel after the original .Honestly, I wish Bioware would have taken the Larian approach and just made the games take place hundreds of years into the future; this would not only give the game a new blank to drawn on but it'd also prevent the continuity from getting *too* convoluted when you have to consider so many variables from save import. I think the whole save import thing probably added more work than necessary for what basically amounted to little details that only hardcore fans would notice. For me personally, I didn't really notice much when I imported form Origins to DA 2 - the game still had the same conflict of Mage fags hating Templar fags and a mage fag committing 9/11 on the Chantry. I also didn't notice if my Origins import changed anything with Mage fags practicing blood magic in the end which is the reason why Templar fags hated them - could just be a DA 2 thing though, never played Inquisition.
Though on that note, I did have some fun references when I imported Mass Effect 1 to the sequel.
Why not explore a different time period entirely? Tevinter Imperium? Andraste and Maferath?
What's worse is that if a good idea somehow breaks to the surface by some indie proof of concept game, it will get bought out and watered down as soon as the suits find its sales numbers to be making it "viable".This industry is populated by suits at the top and devs desperate for jobs or women/trannies hired because diversity requirements. None of these people are gamers. They didn't grow up playing video games. Their hobbies don't include videogames.
Damn man. Imagine Bioware going through with this. DA series ends with the total elimination of magic in the world, leading up to a grand reveal that Dragon Age is actually a prequel to Mass Effect.Does it really matter when the gameplay is likely shit and the game is full of tranny propaganda?Honestly, I wish Bioware would have taken the Larian approach and just made the games take place hundreds of years into the future;
Hundreds of years into the future would be modern times or Mass Effect anyway.
That would explain why both series are popamole garbage.Damn man. Imagine Bioware going through with this. DA series ends with the total elimination of magic in the world, leading up to a grand reveal that Dragon Age is actually a prequel to Mass Effect.Does it really matter when the gameplay is likely shit and the game is full of tranny propaganda?Honestly, I wish Bioware would have taken the Larian approach and just made the games take place hundreds of years into the future;
Hundreds of years into the future would be modern times or Mass Effect anyway.
"No real Frenchmen" huh
Did you see the Paris opening ceremonies. The French are flaming faggots these days
Baguette detected.
ftfyQuébécois are a minority in Canada. Moreover, the entire LGBT "culture", vocabulary, flags and the belief that sexuality is something different from sex and that this sexuality can be the basis of human identity - these are (((Anglo-Saxon))) inventions.
Most French ( all white btw) that arrive in Québec vote massively for Jean-Luc Mélenchon ( Far-Left candidate that hates White people, imagine Licorice on steroid)
Stray Gods did pretty well
Bro they turned Tevinter into a homosexual LARP simulator. It went from a grim dark region that you read about in earlier Codex entries to whatever the fuck this is:Tevinter Imperium?