Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,465
Survival is. They need to prove to daddy EA that they can still make some money.They need this slop to be big - VERY big.
Is profit the end goal though?
Survival is. They need to prove to daddy EA that they can still make some money.They need this slop to be big - VERY big.
Is profit the end goal though?
Chinese games and Russian games (Owlcat doesn't count) are safe. You just need the next CCP or Russian-state stamped game for the "no poz allowed".or just don't play AAA garbage.
AA and indie games will have this too.
And Japanese games as well.
There's no escape.
They need to prove to daddy EA that they can still make some money.
Corporate leaders have a duty by law to maximize profits for shareholders. This means to maximize growth. The CEO would literally be breaking the law and be comitting a crime if he kept a studio "breaking even" instead of using the money and staff involved to make something profitable instead.And breaking even while working under EA is a clear indication that you're just a waste of space.
How long did ONE Anthem take to make again? What's that, 7 years? Curious.And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
Don't group me in with those two faggots.I bet those women also mod games to make women in game more sexually appealing. They're probably responsible for the vast majority of user screenshots on the CBBE mod page.
Morenatsu. Vlajdermen Jonathan "Zee Nekomimi
Isn't it strange how you can go years and never see a tranny irl yet every video game studio is somehow run by trannies? I think 98% of the world's gender freaks must be employed in the video game industry or else the numbers just don't make any sense to me.It's not just Weekes. The game's director is trans. Multiple reviewers (including IGN) are trans. It is impossible to believe this isn't influencing coverage of the game by these professional outlets.
Especially the RPG genre that seems to attract them like shit attracts flies.
DarkUnderlord can we have a "zen" button of some sorts?Speaking of the writer. Apparently *it* has a website, and, well, it's something to behold indeed:
https://patrickweekes.com/about/
Anthem famously was made in about a year, and before that they were just fucking around prototyping at half mast. Some corporate guy came, took his favorite prototype, and they rushed out a game based on it. This has been in the public and we've discussed it.How long did ONE Anthem take to make again? What's that, 7 years? Curious.
How long did ONE Anthem take to make again? What's that, 7 years? Curious.And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
We know for a fact it sold over 5 million copies and had over 100m digital revenue on top of it. And it's considered one of Bioware's biggest flops.
Gee, I wonder if perhaps a game that was planned to be a bigger Anthem, made with a bigger team in a time of higher inflation, and then remade from the ground up when live service games fell out of style, would perhaps cost more and need more to recoup its costs. Nah, it can't be. Surely they slapped it together in their garage fueled by enthusiasm and estrogen pills alone.
Anthem famously was made in about a year
You guys realize how this makes your point weaker, not stronger?The release version of Anthem was cobbled together in 14 months.
Can't wait for the reaction, this is the best free entertainment I got this yearThis game plans to unlock in approximately 6 hours
remember to pre-download so you can start playing instantly!
My point: the game probably didn't cost a billion to make, because they probably weren't working on it at full capacity for the full duration; fewer man hours were spent on it, and human labour is the biggest input into this game's budget.Anthem famously was made in about a yearYou guys realize how this makes your point weaker, not stronger?The release version of Anthem was cobbled together in 14 months.
Not sure I'll even pirate this tbh. I might've looked past the bad writing if the gameplay was good, or the bad gameplay if the writing was good. From what I'm seeing, there's no meat in this slop, its all potatoes. I may end up trying it after it gets patches/expansions/whatever.So who are yall going to romance?
Taash, obviously.So who are yall going to romance?
And mine is - sure, we're operating with incomplete infromation but contrary to popular belief we're not all autists here on the Codex and we can make inferences. We know that Anthem is considered an abject failure, and we know roughly how much it made. So it's safe to assume that a more ambitious game that took longer to make and had an even more turbulent (if you can believe it) development cycle would cost more and need more to recoup its costs.My point: the game probably didn't cost a billion to make, because they probably weren't working on it at full capacity for the full duration; fewer man hours were spent on it, and human labour is the biggest input into this game's budget.Anthem famously was made in about a yearYou guys realize how this makes your point weaker, not stronger?The release version of Anthem was cobbled together in 14 months.
Example: their previous HUUGE flop also wasn't worked on for many years by many people, they rushed it out via "Bioware magic" in a year.
You can't just call your companion Taash and then not give her a mustache. This is very offensive.Taash, obviously.So who are yall going to romance?
Maybe it has moustache, but gotta romance it to see it.You can't just call your companion Taash and then not give her a mustache. This is very offensive.Taash, obviously.So who are yall going to romance?
Atomic Heart, Warhammer 40k Space Marine 2 and Wukong Black Myth were cool.Chinese games and Russian games (Owlcat doesn't count) are safe. You just need the next CCP or Russian-state stamped game for the "no poz allowed".or just don't play AAA garbage.
AA and indie games will have this too.
And Japanese games as well.
There's no escape.
Hate to disappoint but... Chinese games are for insectoids. I wouldn't even play that if bugmen collective pays me in tight cunt asian waifus. And russian games... hmm what russian games? Other than trend chasing cypriotic slop and small time indie hipster games i can't think of any. Russian state sponsored gamedev is the seal of quality with games like Sparta 2035, Saturn and Smuta. So you can count them out too
Maybe russians will deliver more total conversions in future, but russian industry in it's current state can't produce anything of worth. Definitely nothing going on in RPG department.
It'll take at least a decade for the faggotry to fully inundate Eastern Yuros. CDPR is probably already gone but many other Polish, Czech, Ukra, Russian etc. devs are gonna remain clean for years.or just don't play AAA garbage.
AA and indie games will have this too.
And Japanese games as well.
There's no escape.
Its a failure, because it was supposed to be a platform to keep selling shit for years. I am not even sure it lost money overal, given it was developed fast, sold millions of copies (no refunds lol), and was shut down in a month.We know that Anthem is considered an abject failure, and we know roughly how much it made.
Sales speculation is the modern equivalent of tea leaves readingIts a failure, because it was supposed to be a platform to keep selling shit for years. I am not even sure it lost money overal, given it was developed fast, sold millions of copies (no refunds lol), and was shut down in a month.We know that Anthem is considered an abject failure, and we know roughly how much it made.
And I am not arguing that Veilguard isn't a failure. I am arguing that it didn't cost the big fish sums that all the fishermen on the Codex are swearing they caught last week, but they forgot to take a picture. Bioware almost certainly doesn't have access to that kind of money, even if they had the time to work in it in full. This isn't a 300 million dollar development budget game + another 300 million for marketing, and these numbers are not only fake, but also stupid. Like writing on your Tinder profile that you are 12 feet tall.
It started in 2015, was put on hold in late 2016, resuming in March 2017. In October 2017 it was cancelled. Development restarted in 2018. Can't find any sources that it was cancelled after that again. In 2021 they decided to REMOVE the online multiplayer components from the game. So they didn't restart or reboot shit - they just removed the slop that even they knew doesn't work (because it was copied from Anthem.)By comparison, DATV was canceled in 2018 (which led Mike Laidlaw to leave), then rebooted in 2019 as a GaaS, then again rebooted in 2020/21 was thze current project. So, that's ~4 years actual development time. Pretty normal for a Triple-A game these days.