processdaemon
Scholar
- Joined
- Jul 14, 2023
- Messages
- 632
Again, as an MMA fan, this is very easy to compare to the paycheck "leaks" that some journalists and fan accounts post. They are always outrageous when compared to actual pay releases from California, where its mandated by law for the contracts to be released to the public.Sales speculation is the modern equivalent of tea leaves reading
They are actively seeking them to fulfill their DEI obligations. A lot of guys just put on a wig and pretend to get the paycheck, others simply troon out because there is an incentive to do so or they got groomed in some tranny discord.Isn't it strange how you can go years and never see a tranny irl yet every video game studio is somehow run by trannies? I think 98% of the world's gender freaks must be employed in the video game industry or else the numbers just don't make any sense to me.It's not just Weekes. The game's director is trans. Multiple reviewers (including IGN) are trans. It is impossible to believe this isn't influencing coverage of the game by these professional outlets.
Holy fck that's gold
Don't forget the MASSIVE HR department needed to replace 41% of the dev team every year.Yearly supplies of estrogen for trannies in charge should cost a fortune. Every time it was rebooted, it was previously worked on by full team (how otherwise Mike Laidlaw could rant about game that was-to-be with full description of working systems). It was at minimum in semi to full FULLEST production for 6 years. + additional couple of years for pre production. In expensive country Canada, in most expensive part of country, with many devs, psychiatrists for devs and lone white guy programmer. Marketing budget is huge and reflects EA's sale ambitions. Shilling is huge and there were promo free travels for shills
In conclusion: though it was already posted that it costed in ballpark 100m for production + 50mil for marketing thanks to our Bulgarian SJW economy proffesor we reached the real number: tree fiddy.
Veilguard's entire production cost was tree fiddy. It's selling at speed of million copies/sec so yeah, it still floped
The idea here is that the removal of multiplayer was *effectively* a second reboot.It started in 2015, was put on hold in late 2016, resuming in March 2017. In October 2017 it was cancelled. Development restarted in 2018. Can't find any sources that it was cancelled after that again. In 2021 they decided to REMOVE the online multiplayer components from the game. So they didn't restart or reboot shit - they just removed the slop that even they knew doesn't work (because it was copied from Anthem.)By comparison, DATV was canceled in 2018 (which led Mike Laidlaw to leave), then rebooted in 2019 as a GaaS, then again rebooted in 2020/21 was thze current project. So, that's ~4 years actual development time. Pretty normal for a Triple-A game these days.
That's way more than 4 years. And even if it was completely restarted in 2020, that wouldn't magically reimburse Bioshit all the money they already spent before.
Tbh I wouldn't be surprised to learn that the reason everyone suddenly started delaying their games to February 2025 en masse a few months ago was because EA paid them so that Veilguard would be released with virtually no competition.
https://www.pcgamer.com/anthem-sold...ntil-you-compare-it-to-star-wars-battlefront/Its E A S I L Y at least 94289374185e+712983817 decatatrillion dollars, I heard.It's EASILY more than 200+ million, also don't forget the marketing budge.
Meanwhile, they haven't been working on this full force ever since Inquisition launched. Clearly it was stop and go, reboot and restart, and only the design/concept people working and prototyping. Actual full studio work started more recently, for sure. They also are using the existing inhouse engine, and existing intellectual property, and didn't need to buy new licenses/buildings like that other game people keep posting.
Therefore the budget probably wasn't that big. The numbers being mentioned on this forum remind me of when fight fans start saying this or that MMA fighter got paid $20 million for his fight. Not only are you making it up, but you are also making up stupid data that doesn't make sense.
Also, consider that the entire previous Dragon Age trillogy was made in less than 8 years. And the entire Mass Effect trilogy was made in less than 8 years. And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
Multiple people ITT have warned not to expect a flop like Concord.Bullshit, it sold def. more than just 100k.Probably bullshit but some fag on steam claimed it sold 100k copies
This isn't a PvP shooter, a genre populated mostly by high T dudebros. Modern audience DOES exist and it's mostly congregating around RPGs nowadays. As we've seen with BG3 you can make an absolute bundle if you cater to them with kinkiness, romance, endless inane prattle with companions and other assorted faggotry.
In a week or so when the first unfiltered reviews hit I expect Troonguard to drop below 75% on Meta but let's not fool ourselves it's gonna be a catastrophic flop like Concord or Dustborn.
You are forgetting how expensive making AAA games has become.Its E A S I L Y at least 94289374185e+712983817 decatatrillion dollars, I heard.It's EASILY more than 200+ million, also don't forget the marketing budge.
Meanwhile, they haven't been working on this full force ever since Inquisition launched. Clearly it was stop and go, reboot and restart, and only the design/concept people working and prototyping. Actual full studio work started more recently, for sure. They also are using the existing inhouse engine, and existing intellectual property, and didn't need to buy new licenses/buildings like that other game people keep posting.
Therefore the budget probably wasn't that big. The numbers being mentioned on this forum remind me of when fight fans start saying this or that MMA fighter got paid $20 million for his fight. Not only are you making it up, but you are also making up stupid data that doesn't make sense.
Also, consider that the entire previous Dragon Age trillogy was made in less than 8 years. And the entire Mass Effect trilogy was made in less than 8 years. And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
That's the main issue with AAA games nowadays. They are becoming like Hollywood movies, the investment is so massive that they are all developed conservatively to ensure that at least they break even and don't go bankrupt . That's why indie games are usually more interesting, less pressure and less "too big to fail" syndromeYou are forgetting how expensive making AAA games has become.Its E A S I L Y at least 94289374185e+712983817 decatatrillion dollars, I heard.It's EASILY more than 200+ million, also don't forget the marketing budge.
Meanwhile, they haven't been working on this full force ever since Inquisition launched. Clearly it was stop and go, reboot and restart, and only the design/concept people working and prototyping. Actual full studio work started more recently, for sure. They also are using the existing inhouse engine, and existing intellectual property, and didn't need to buy new licenses/buildings like that other game people keep posting.
Therefore the budget probably wasn't that big. The numbers being mentioned on this forum remind me of when fight fans start saying this or that MMA fighter got paid $20 million for his fight. Not only are you making it up, but you are also making up stupid data that doesn't make sense.
Also, consider that the entire previous Dragon Age trillogy was made in less than 8 years. And the entire Mass Effect trilogy was made in less than 8 years. And we are to think that same studio, with notable staff changes ofc, couldn't make ONE game of similar size in 8 years? Come on. They haven't been working on it at all times, in full force.
The cost of development and marketing for Cyberpunk 2077 (main game and expansion) was reported to be 436 million $. And CDPR had the benefit of relatively low Polish wages.
Spiderman 2 had a total budget of 315 million $ (don't know if marketing costs were included).
I think taking into account the development hell and 8 years of more or less active development 200 million $ for Veilguard before marketing costs is realistic.
Dragonbulldykeladyboy of course. Can't wait to charm her...So who are yall going to romance?
That's kind of retarded.Tbh I wouldn't be surprised to learn that the reason everyone suddenly started delaying their games to February 2025 en masse a few months ago was because EA paid them so that Veilguard would be released with virtually no competition.
For 5 million full priced copies to be a loss, 500 senior engineers have to have worked on Anthem for 15 months each getitng paid half a million per year. Come on.You are forgetting how expensive making AAA games has become.
Atomic Heart, Warhammer 40k Space Marine 2 and Wukong Black Myth were cool.Chinese games and Russian games (Owlcat doesn't count) are safe. You just need the next CCP or Russian-state stamped game for the "no poz allowed".or just don't play AAA garbage.
AA and indie games will have this too.
And Japanese games as well.
There's no escape.
Hate to disappoint but... Chinese games are for insectoids. I wouldn't even play that if bugmen collective pays me in tight cunt asian waifus. And russian games... hmm what russian games? Other than trend chasing cypriotic slop and small time indie hipster games i can't think of any. Russian state sponsored gamedev is the seal of quality with games like Sparta 2035, Saturn and Smuta. So you can count them out too
Maybe russians will deliver more total conversions in future, but russian industry in it's current state can't produce anything of worth. Definitely nothing going on in RPG department.
You think Cyberpunk licence was how large part of CP2077 436 million $ budget? 1% or less?For 5 million full priced copies to be a loss, 500 senior engineers have to have worked on Anthem for 15 months each getitng paid half a million per year. Come on.You are forgetting how expensive making AAA games has become.
Spiderman has branding and license shit, more marketing, and, honestly, probably has Sony faking a loss to get tax writeoffs. Companies are more likely to declare losses than profits, because losses get them paid by the satate, and profit means they have to pay the state.
That budget includes years of maintenance, DLC, a music album from a famous punk band, and an animated TV show, as well as many real life conventions, with stages, costumes, sets. Again, come on. Where is Veilguard getting this stuff?You think Cyberpunk licence was how large part of CP2077 436 million $ budget? 1% or less?