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Dragon Age Dragon Age: The Veilguard Thread

Hedasd

Novice
Joined
Aug 31, 2024
Messages
80
Branka is the worst.
I got called bigot on Steam forums for writing how Ferelden(medieval not-England) is all-white or almost all-white as it should be. Wokes also call Branka bisexual not lesbian because she was married to Oghren.
The First Warden is black in Veilguard, so I assume Anderfels is as diverse as California now.

Anderfels is supposed to be fantasy Germany that half turned into a fucked up desert with black soil because of centuries of Darkspawn invasion, now its a regular desert with black and Indian people with German names. Also in Inquisition it wasnt just Ferelden that got culturally enriched for no reason, that was the first game with random black people everywhere including among elves.

Wasn't there supposed to be T&A& even dick (probably all on the same person) shown in this game? What happened to that?

Marketing lie to get the BG3 crowd probably, one of the reasons why game was delayed to 2024 from 2023 is the sudden popularity of BG3. They also said companion quests will be heavily tied into to main story just like BG3 but that SkillUp guy revealed that wasnt even remotely true. They also put the voice actors of main cast on a convention and tried to market them even before announcing a release date, highly likely because of the popularity of BG3 cast.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,178
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I remind you that it was all there in Inquisition.

U6uO9Ri.jpeg


Qunari are commie fascists where you have no choice when it comes to anything... Except when it comes to being a woman. Sure, do whatever you want, you go, girl.
Don't all NPCs in this screenshot also have huge heads (except the bull who has tiny one)? Or is it just perspective?
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,639
Location
SERPGIA
blacks and gays having more rights a bad thing for western society?

Depends the """rights""", the right to get preferential treatment in jobs and be in charge of nuclear power plants with no competency for it? The right to accuse someoen of a crime and throw that person in jail without proper process essentially creating a guilty till proven innocent? The right to create minority only spaces and sue for discrimination whites that does the same? The right to jail priests that say that homossexuality is a sin?

You're making this all up. It's still blacks, women and LGBTQ+ that are being heavily discriminated by state or corporate power. Your myths that are peddled by libertarians is just white victim mentality to maintain a certain level of systemic inequality. And if someone points it out, he's immediately being shouted down as "woke".
BATSHIT CRAZY TAG! Infinitron Crispy

Possibly Retarded. Dumbfuck. Shitposter. ANYTHING FFS! We have wild and unmarked retard on the loose

BTW: Nothing and I do mean nothing you say and believe reflects reality in 2024 anywhere outside your crazy, propaganda drugged to max OR evil and lying mind. You are Jew, aren't you
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,788
Location
Frostfell
hat are being heavily discriminated by state or corporate power. Your myths that are peddled by libertarians is just white victim mentality to maintain a certain level of systemic inequality.

Wrong. Very wrong. Blackrock is investing billions into forcing companies to hire such groups. Hell, CDPR a company founded by Polish man is opnely discriminating against Polish man in their scolarships. Only because less woman chose to be game dev.

And you talk about "systemic inequality"

The reality is simple. PEOPLE ARE NOT EQUAL. Since Birth, from our hair to our feet fingertips, each human is different. Each human is born with different IQ, interests, beauty, strengthens, weaknesses, etc. And nothing caused more death and suffering upon mankind than people who deny such obvious reality and start to worship equality like woke people in this century and commies in the last century.

"The doctrine of equality! There exists no more poisonous poison: for it seems to be preached by justice itself, while it is the end of justice." ~ Friedrich Nietzsche

South Africa before Mandela = The cheapest and most stable electricity in the world.
South Africa now = More blackouts than Ukraine under RU missile fire.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,639
Location
SERPGIA
Normies who enable this insane world, will pay the highest price. Those who KNOW how bad is Veilguard but will wait 6 months and buy with 20% discount. They consider themselves "reasonable ones" while rest are extremists. No haha. Reality doesn't work like that. They are worse then WOKE and their cowardice and midwittery feeds and keeps WOKE alive

True goyim. No one should feel bad for herd of cows who pass 9 "WATCHOUT MINEFIELD" signs and keep walking. They don't know how to read signs? Too bad they are bunch of dumb cows
 
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The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,639
Location
SERPGIA
WOKE never stops. Never. Until stopped. It will physically enter your house and enslave you and torture you and kill you while calling you Evil. Unless you get your fat ass up and bitchslap WOKE hard enough. Enjoy the weeks and months ahead of us. This is just the beginning of entertainment for us outside America and West

:avatard:
 
Joined
Feb 19, 2021
Messages
477

Xorazm

Cipher
Joined
Jan 22, 2015
Messages
164
I'm getting the feeling that where ever I look, the troons and their pets outnumber the based by at least 10:1. I thought the pendulum was supposed to be swinging back. There's not a single place outside Codex where you could be safe from their insipid bullshit. They can't be that numerous.

Could this indeed be some kind of media manipulation via bot armies and paid shills, or just a bunch of permanently online social warriors coordinating their attacks?

This is what no one gets here. We are an echo chamber minority just like Resetera but on the OTHER side of the culture war. However! The vast majority of normies are absolute fucking retards and are easily swayed by propaganda. Basically NPCs, they can form no opinions of their own.

So anyone under say, age 40, is a dumb ass consoomer and will gladly consoom product with little thought or care about the messaging. "Things are just this way now" is the extent of their cognition regarding this absurd agenda. That is your blackpill for today, swallow it down you are surrounded by midwits and the brain damaged and it gets worse every decade as IQs drop like a stone.

Spot on on the echo chamber part, because jesus holy christ you people are twisting yourself into sobbing balls of hysterics as if this shit game matters in the course of western civilization. Fucking everyone is on their period throwing money at the cracks in the wall to keep the joos away because Veilguard means that the spooky wokes are out to get them.

This game will suck, yes, and and it will also sell fine out of the gate. Bioware will do a victory lap, and be on the lookout for whether they announce that it's "their biggest launch ever" like they did with Inquisition (the market is bigger now, so I don't know how much that means anything, but if they don't the silence sure will be conspicuous). I still think there's an outside chance it snags a GOTY nomination, but that'll depend on how the game is received on launch, and I wouldn't be at all surprised if it launched to mixed reviews even from normals. I know a lot of people are planning to buy it just to review bomb it and then refund the game later, but for god's sake have the sense to not sound quite so fucking unhinged. If there's anything that normals hate more than a bad game, it's people spamming all this deranged conspiratorial political nonsense. Just focus on how it fails as a game, there should be plenty of meat on the bone there - running around screeching about the wokes are hiding under your bed is just going to play right into their hands and "prove" that the only people who don't like it are unfuckable hate nerds.

Still, for chrissake sake, perspective. Saint's Row reboot had the same caliber writing. Bomb. Forespoken had the same quality writing. Bomb. Immortals of Aveum might be the worst written piece of shit I've ever seen, cost EA 120 million goddamned dollars, and it fell off the face of the earth, taking well over 100 million dollars with it.

"Consoomers" seemed to gauge the quality of those products just fine.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
392
Normies who enable this insane world, will pay the highest price. Those who KNOW how bad is Veilguard but will wait 6 months and buy with 20% discount.
Normies absolutely MUST consume the recent thing. Recent music, recent netflix tv show, recent game. This is a combination of no long-term memory, plus structural conditioning for quasi-polpotist year zero policy of permanent revolution (everything has always, since the beginning of time, been exactly as the current-year party policy dictates things are now). This is why megacorps like Disney are in fact too big too fail, because at the end of the day NPCs just need to be regularly patched with recent updates. The quality of zogslop doesn't matter, as long as the zogslop keeps flowing at a steady pace).

Nothing ever happens AND it's over.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,396
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here's the REAL PC Gamer review: https://www.pcgamer.com/games/drago...k-fantasy-roots-and-become-biowares-avengers/

With The Veilguard, Dragon Age has forgotten its dark fantasy roots and become BioWare's Avengers​

Bloodless, perfunctory and broad.

When BioWare started working on Dragon Age: The Veilguard, the world was in love with Marvel. We wanted more Avengers, more bants, more Nick Fury recruiting super-powered heroes. This must have felt serendipitous to a studio which had, for years, been designing RPGs where players put together a wise-cracking, good-looking squad to stop the world—and sometimes galaxy—from imploding.

Dragon Age: The Veilguard is BioWare's Avengers, fully leaning into the idea of a heroic team of powerhouses protecting everyone from the worst of the worst—between bouts of exposition and lots of banter, of course. But unfortunately it's now 2024, the Marvel formula has become exhausting, and BioWare's latest RPG—which I'm now around three quarters of the way through—feels both perfunctory and behind the curve.

Maybe we would have ended up here even without Marvel's huge influence on modern entertainment. While the series began as an exceptionally grim fantasy adventure in a grounded medieval world, Dragon Age has never been comfortable sitting still. Dragon Age 2 preserved much of the tone, despite the switch to smaller stakes and a more focused setting, but Inquisition then put you in charge of a high fantasy version of SHIELD in a game full of absurd stakes and magic spectacle.

But it also still felt like a Dragon Age game. A different style of Dragon Age game, sure, but one that still featured nuanced characters who pushed and questioned you, set in a world that, for all its vibrant colours and flashy magic, still felt tragic and sorrowful. It served as an interesting counterpart to Origins, where you played a hero (or anti-hero) trying to thwart a tyrant. As the Inquisitor, there was always the sense that you might become that tyrant yourself. In The Veilguard, however, Dragon Age's legacy is nearly invisible.

Thedas's questionable glow up​

The Veilguard sheds most of the series' nuance and darkness, fully committing to bloodless, broad high fantasy with a Marvel veneer—less Thesdas and more Asgard. It's even got that gaudy Marvel colour palette, where everything glows and sears your retinas. It's all just so over the top—constantly trying to show off and elbow you, forcing you to look at one ostentatious set piece after another.

This perseveres even when The Veilguard impotently attempts to showcase some horror. When you explore a Blight-infested village in an early section, the pulsating neon-red cysts and gratuitous use of tentacles is so cartoonish that it's impossible to feel the revulsion that the story wants you to experience. The Blight is ultimately left to just become a momentary obstacle, blocking paths until you destroy a bunch of connected nodes. It's just a mechanical nuisance that rears its head countless times throughout the game.

The Veilguard even takes Marvel's sci-fi-tinged approach to fantasy. Bellara, your elven archer, swans around with a massive golden gauntlet that splices magic and tech, is a talented engineer, and is part of a mostly-elvish organisation which studies and preserves ancient, arcane technology. Even their name, the Veil Jumpers, feels like something drawn from a sci-fi comic. Where previous games presented the elves as a race brought down by human colonialism, pushed to the fringes and constantly struggling with racism and ostracisation, The Veilguard's elves are primarily represented by an organisation of fancy magical scientists.

Magic, broadly, has a very different tone this time around. Some of this is down to the switch from southern Thedas to Tevinter and the surrounding areas, where mages have a lot more influence and aren't kept on a tight leash, as they are in Ferelden. But the loss of tension between mages and Templars is felt keenly, and The Veilguard doesn't give us anything to fill the gap. Instead, mages are just—like so much in this game—generically cool.

Narratively, there's not much to them—they're just another class, and most of the time the only distinction between a mage and a warrior is how they handle in combat, where the former fights like an amalgamation of Iron Man and Doctor Strange, with staffs that might as well be laser cannons and big glowing shields that surround their bodies like a force field. Whenever they pull off some spells, it turns the battlefield into a rave.

There's just nothing here that feels connected to the grounded world BioWare originally built. One of the first things you see when you start the game is a flying Tevinter citadel, you have to participate in a jailbreak where the prison is under the sea, your HQ sits on a floating island inside the Veil and you're literally fighting a pair of gods—something everyone largely takes in their stride. There's nothing inherently wrong with this. Lots of The Veilguard's elements also exist in Baldur's Gate 3, the best RPG around, but here it leaves me feeling so detached from the world, and there's not much actually beneath the spectacle—it's just vapidly showy.

Let's use the underwater prison as an example, since it features in both games. Once you arrive in BG3's Iron Throne via a submersible, you realise you've already been discovered by one of your main adversaries—now you have to rescue the prisoners before the trap is sprung, drowning you all. It's a timed jailbreak where the underwater location is actually important, and even informs the kind foes you'll encounter. In The Veilguard, on the other hand, the underwater conceit is largely ignored beyond the initial surprise. Once that wears off, you'll just fight your way through a ruin that looks like any other, defeating the same enemies you'll have already encountered, only to find the guy you're trying to rescue is already free. There's nothing really to it: just a cool idea that goes nowhere.

Teambuilding​

And then there's your companions—not a found-family full of weirdos, but rather a group of highly-skilled individuals recruited for a specific purpose. The very first quest you embark upon sees you recruiting Neve, whose status as a crime-fighting detective places her more in the Justice League pantheon than the Avengers. Following the prologue, you start being handed more quests to build your team—the brilliant engineer, the possessed assassin, the stoic Grey Warden—each of them with a connection to one of the main factions.

This isn't the first time BioWare's given us the role of Marvel's eyepatch-wearing super spy—both Mass Effect and Inquisition tasked you with recruiting operatives with special skills. But it's perfunctory and mechanical this time around. You're not a military officer or the commander of a crusading order—you're just some rando that Varric picked up a year ago. This might be the most efficient way of putting together a team, just pointing you in a direction where you offer someone a job, but it's so rushed, just like the relationships themselves. It feels like you've been handed a script and must now pretend to be BFFs with these people you just met.

Each companion can be effectively described with a couple of keywords. OK, maybe I'm being unfair here. I could say the same about a lot of other BioWare companions. Liara the naive scientist, Isabela the horny pirate, Morrigan the abrasive witch—but the problem with The Veilguard is that the keywords are both the start and end of most of these characters. Like so much of the game's cast, from its villainous gods to its staid faction representatives, the companions rarely deviate from their broad archetypes.

Emmrich plays against type, as a warm, kindly necromancer, and Taash's struggle with gender and identity is a novel story for a fantasy RPG, but aside from a couple of standout moments, the crew feels like a bunch of made-to-order companions. They're designed for a specific purpose: to help you save the day and occasionally solve some environmental puzzles with their unique abilities. Where are my chaos goblins and my arseholes and my left-field picks? My Seras and Morrigans and Shales? Where's my friction? There just isn't any.

Going back to the Avengers, Marvel had to make it completely clear who all these characters were as quickly as possible because it had about two hours to get you to give a shit about this ensemble cast. They had to be broad and make their intentions and motivations clear from the get go. Not very subtle, but at least understandable. It's a bit more jarring in an RPG that will take you at least 40 hours to complete.

The Veilguard's cast largely just tells you their whole deal from the outset. Lucanis is literally an abomination, something that you might expect him to want to keep secret from his new friends, but you discover his nature before he utters a single word. He's an open book. And while his nature causes a wee bit of tension, it's mostly short-lived and extremely polite. Bellara, meanwhile, spends maybe 10 seconds pretending that her backstory is too sad to talk about, before giving an entire monologue about her tragic past, why she does what she does, and what's motivating her to help you on your quest.

Sweet nothings​

And don't get me started on the romance dialogue. If you choose to do some very light flirting with a character once or twice, the game tries to fast track you into a relationship—complete with all the cliches. In a single hour I had not one but two stammering, bashful romantic encounters that turned the game into an antediluvian romcom. You know the ones: the "It's a date… no, I mean, not a date date" variety. There are some solid romantic encounters, eventually, but you have to trudge through a lot of rote rubbish to see them.

The Veilguard tries to create funny, silly, awkward and sincere conversations—the kind you'd have with your pals or potential partners—but it just spits them out so rapidly, and with so many cliches, that I started to dread my post-adventuring downtime, where I'd need to go from room to room having uninspired chats with some very nice but very boring people. That's ultimately The Veilguard's biggest stumbling block when it comes to the companions: they are simply good people. Thoughtful, open-minded, friendly—great for a group of mates, not so great for a story-driven RPG.

In Origins, you had Alistair and Morrigan constantly winding each other up, in Inquisition you had Solas lecturing you and being disappointed that it wasn't sinking in, and in BG3 you literally have companions trying to murder each other—conflict adds texture to an adventuring party. Heck, even the Avengers ended up fighting each other in Civil War. But the Veilguard gives you friendly automatons with very little agency, which makes any relationship you build with them feel hollow.

I'm not really feeling very connected to my version of Rook, either. Though maybe "my version" is the wrong phrase. BioWare has stuck with the system it introduced in Dragon Age 2, where your responses are all clearly connected to a specific personality style or emotion—snarky, aggressive, positive, upset, that sort of thing. Despite being a bit limited, the system has worked well in the past, but this time it seems impossible to develop a character who isn't just a very brave, very generic hero. Maybe yours will be slightly gruffer, or a bit more sarcastic—but not that much. No matter what options you pick, it's going to sound broadly like something a hero would say. Actually impactful choices, meanwhile, are few and far between, offering no real opportunities to take Rook in different directions. You might as well be Captain America.

Inquisition was already going in this direction—you're always being nudged towards heroism—but The Veilguard completely ties your hands for most of the game, and the lack of proper roleplaying is so much more noticeable due to the other RPGs that have appeared in the interim. Pillars of Eternity, Tyranny, Pathfinder, Rogue Trader, Disco Elysium, Divinity: Original Sin, Baldur's Gate 3, The Witcher 3, Cyberpunk 2077—they've all felt like progress, leaving Dragon Age behind.

Pillars, Pathfinder and Rogue Trader all build on the legacy of the Infinity Engine games of BioWare's past, but they bump up the flexibility and character development potential considerably. Tyranny and Disco are more cerebral, experimenting with how RPGs handle the complexities of ethics and philosophy, ultimately letting players make choices that eschew the genre's conventions. Divinity and Baldur's Gate smash sandboxes and CRPGs together, giving us RPGs that boast the unparalleled permissiveness of their tabletop counterparts. The Witcher and Cyberpunk raise the bar for quest design and storytelling, showing us that expensive and flashy blockbuster RPGs can still be smart and evocative.

What does The Veilguard do? It is a polished and competent BioWare action-RPG that follows a safe, conventional pattern. The old BioWare magic has been codified and sanitised, and now feels dated—even more so than BioWare's actually pretty old RPGs. It is as broad, predictable and inoffensive as a crowd-pleasing Marvel movie, all flashy, clean and easy to digest; so it has the power to be entertaining, but never in a way that will stick with you. There are no big swings, no risks, no shocks, and while I have enjoyed some of it, for most of my fourth trip across Thedas I've been left pretty bored.
 

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