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Dragon Age Dragon Age: The Veilguard Thread

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,821
This is interesting, because "3D action games and action RPG's with immersive sim elements" not being seen as RPGs is actually a stance you can see in some posts on the Codex.
Yes, that by itself is an arguable position. "Player dexterity and reaction speed shouldn't be a factor. Your character's dexterity and reaction speed should." etc.

I've encountered this brainrot elsewhere that CRPG specifically means isometric RPG. The first place I saw it was in a NeverKnowsBest video:



Basically newfags trying to redefine something that's been around 30 years longer than they have.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,939
Nonsense, it was about gay rignts, not gun control.
David Gaider said:
People in the real world don’t throw fireballs, accidentally turn into abominations, or make deals with demons. It’s more like a gun control issue— if there were people with guns that could go off and kill innocents by accident, and who couldn’t be disarmed without a lobotomy. The idea that society wouldn’t try to protect itself, even if incidents were statistically rare, ignores how society reacts to problems in the real world… even ones that don’t involve fireballs and abominations. Why would they do that? Because mages aren’t guns, they’re people. And it’s far easier to sympathize with the jailed than the jailors— particularly when the cause of the jailors is fueled by righteousness. The fact the jailors’ attitude has an understandable cause doesn’t mean
it’s likeable, or excuse the prejudices it has led to. One could say there are historical (and current) precedents in Thedas as to why mages being free would just lead to all sorts of badness… but not everyone pays heed to history. It could always be different this time. Or could it? That’s the nature of the debate, both in-world and out.
There was a joke that magic doesn't kill people, people kill people on the BSN.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
The vid's long and she goes into an extremely autistic level of detail, but the gist of it is that the claims of the benefits of representayshun in videogames just aren't borne out by the research, and in fact if anything the opposite holds (it's psychologically more "healing" to play idealized characters, which is what both males and females do naturally, which ties in with another bit of research that's been doing the rounds recently re. females preferring idealized characters).

So yeah it's bollocks, and as always the issue is never the issue, it's just for the rubes and useful idiot/true believer rank-and-file.
While it's true you don't need or even want to play yourself in an RPG, I'd say Occam's Razor has her beat here in terms of reasoning for why that is. You don't want to play yourself because statistically speaking you are boring/average and you don't want your games to be boring or average.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,053
Location
London, UK
Strap Yourselves In
The vid's long and she goes into an extremely autistic level of detail, but the gist of it is that the claims of the benefits of representayshun in videogames just aren't borne out by the research, and in fact if anything the opposite holds (it's psychologically more "healing" to play idealized characters, which is what both males and females do naturally, which ties in with another bit of research that's been doing the rounds recently re. females preferring idealized characters).

So yeah it's bollocks, and as always the issue is never the issue, it's just for the rubes and useful idiot/true believer rank-and-file.
While it's true you don't need or even want to play yourself in an RPG, I'd say Occam's Razor has her beat here in terms of reasoning for why that is. You don't want to play yourself because statistically speaking you are boring/average and you don't want your games to be boring or average.

The most common thing seems to be people playing idealized versions of themselves (i.e. looking similar in the face, but with a buff warrior's body or whatever).

A surprising amount of research has been done on these topics. She covers a lot of ground in this area, and the detail is quite interesting, and sometimes not quite what you'd quite expect.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Nonsense, it was about gay rignts, not gun control.
David Gaider said:
People in the real world don’t throw fireballs, accidentally turn into abominations, or make deals with demons. It’s more like a gun control issue— if there were people with guns that could go off and kill innocents by accident, and who couldn’t be disarmed without a lobotomy. The idea that society wouldn’t try to protect itself, even if incidents were statistically rare, ignores how society reacts to problems in the real world… even ones that don’t involve fireballs and abominations. Why would they do that? Because mages aren’t guns, they’re people. And it’s far easier to sympathize with the jailed than the jailors— particularly when the cause of the jailors is fueled by righteousness. The fact the jailors’ attitude has an understandable cause doesn’t mean
it’s likeable, or excuse the prejudices it has led to. One could say there are historical (and current) precedents in Thedas as to why mages being free would just lead to all sorts of badness… but not everyone pays heed to history. It could always be different this time. Or could it? That’s the nature of the debate, both in-world and out.
There was a joke that magic doesn't kill people, people kill people on the BSN.
Ok if he says so. But David Gaider is an imbecile. The more I read from him, the more clear it becomes.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,768
They're variations of "I'm here for you / you're interesting / you're a really fun person / I couldn't do this without your help / I care about you more than you realise".
I'm a tourist in this thread but this sounds exactly like the kind of things I would tell my ex girlfriend whenever I thought of breaking up with her but was unable to, i.e. empty words with no meaning behind them whatsoever.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,674
Location
Tuono-Tabr
As a joke DU should put this forum in a purple theme.

DarkUnderlord
It's Sunday and I'm a bit bored so I created a Stylus theme. I tell you what, you barve 10 times and I'll share the link.

Qg6HQby.png
 

Raziel

Educated
Joined
Jun 18, 2016
Messages
82
Came across this YT vid by a spergy female (and fairly based) researcher, Aydin Paladin:



The vid's long and she goes into an extremely autistic level of detail, but the gist of it is that the claims of the benefits of representayshun in videogames just aren't borne out by the research, and in fact if anything the opposite holds (it's psychologically more "healing" to play idealized characters, which is what both males and females do naturally, which ties in with another bit of research that's been doing the rounds recently re. females preferring idealized characters).

So yeah it's bollocks, and as always the issue is never the issue, it's just for the rubes and useful idiot/true believer rank-and-file.

Basically the manufacture of Product is no longer, properly speaking, a capitalist enterprise focused on profit, but a social engineering drive by the new ruling class, the managerial class.

Weak men (think of Kier Starmer), spiteful mutants, troon nerds, etc. I would say, kind of a slight return of the Brahmin/priestly class - almost, one might say, a kind of Adeptus Mechanicus class (if one thinks of the programmer/tech giant aspect of it) - whereas we had the merchant class (capitalists proper) for a few hundred years befor that, and the warrior class (kingship/aristocracy) for a few hundreds of years before that. (As an aside, while of course as a Nazi I would say that the JQ is what's a the root of it all, even if one doesn't want to get into the JQ aspect of it, one can discuss the current societal situation on this more neutral ground of Frank Burnham's idea of a new mangerial elite as the new ruling class, and still capture some important aspects of all this stuff in discussion.)

So again, one is led to wonder, is there a breaking point somewhere, where the outgoing capitalistic prerogatives (e.g. profit) still have some clout over the incoming managerial prerogatives (social engineering)? Or are the purveyors of woke Product just going to be bailed out for as long a it takes to make woke Product the only thing available?

It's being pushed and paid for as social engineering - as Larry Fink said in 2017, the behaviours they want "have to be forced" - and they're willing to spend untold resources on forcing them. But again, one wonders if there is a limit somewhere, especially if it's seen that the social engineering isn't "sticking" and they'd be throwing good money after bad.

This is mostly cope. If the managerial elite was the culprit, we'd see cultural deterioration occur sooner than it has. You cite Burnham, so should know this. The reason for the pursuit of representation is purely economical, women have always been the best target audience for any sort of marketing. They are the ultimate consoomers. The commercialization of industry brought in vast amounts of new audiences, women among them. Since their economic standing has improved substantially, and because they make for such valuable cash cows they are heavily targeted. Women also support the status quo much more than men(whatever it is), they are less impulsive and more confined in their regard for whatever is the ruling ideology. The individual game or studio might fall for the paradigm of "go woke go broke", but the ideology is self-sustaining. Time is on the side of Larry Fink and his ilk, all that is required is patience and effort. "Social engineering" is pursued because it is the best way to increase profits in the long term.

As Marx puts it:

the bourgeoisie has at last, sincethe establishment of Modern Industry and of the world market, conqueredfor itself, in the modern representative State, exclusive political sway.The executive of the modern state is but a committee for managing the commonaffairs of the whole bourgeoisie.

and

The bourgeoisie, wherever it has got the upper hand, has put an endto all feudal, patriarchal, idyllic relations. It has pitilessly torn asunderthe motley feudal ties that bound man to his “natural superiors”, and hasleft remaining no other nexus between man and man than naked self-interest, thancallous “cash payment”. It has drowned the most heavenly ecstasiesof religious fervour, of chivalrous enthusiasm, of philistine sentimentalism,in the icy water of egotistical calculation. It has resolved personal worthinto exchange value, and in place of the numberless indefeasible charteredfreedoms, has set up that single, unconscionable freedom — Free Trade.

most importantly:
The bourgeoisie cannot exist without constantly revolutionisingthe instruments of production, and thereby the relations of production,and with them the whole relations of society. Conservation of the old modesof production in unaltered form, was, on the contrary, the first conditionof existence for all earlier industrial classes. Constant revolutionisingof production, uninterrupted disturbance of all social conditions, everlastinguncertainty and agitation distinguish the bourgeois epoch from all earlierones. All fixed, fast-frozen relations, with their train of ancient andvenerable prejudices and opinions, are swept away, all new-formed onesbecome antiquated before they can ossify. All that is solid melts intoair, all that is holy is profaned, and man is at last compelled to facewith sober senses his real conditions of life, and his relations with his kind.
[...]The need of a constantly expanding market for its products chasesthe bourgeoisie over the entire surface of the globe. It must nestle everywhere,settle everywhere, establish connexions everywhere.
[...]The intellectual creations of individual nations become commonproperty. National one-sidedness and narrow-mindedness become more andmore impossible, and from the numerous national and local literatures,there arises a world literature.
If you're programmed to tune out when communism is mentioned, then just read Carl Schmitt or Strauss. The death of the west will have come because of liberalism, and liberalism is fundamentally tied to capitalism.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,383
This is interesting, because "3D action games and action RPG's with immersive sim elements" not being seen as RPGs is actually a stance you can see in some posts on the Codex.
Yes, that by itself is an arguable position. "Player dexterity and reaction speed shouldn't be a factor. Your character's dexterity and reaction speed should." etc.

I've encountered this brainrot elsewhere that CRPG specifically means isometric RPG. The first place I saw it was in a NeverKnowsBest video:



Basically newfags trying to redefine something that's been around 30 years longer than they have.

This dude supposedly reviews crpgs and includes games such as tyranny, pillars of eternity which are dragon age origins clones.
He even includes disco elysium which is a visual novel.
Let's be serious for once if we want to be taken seriously.
 

Franny Frogpill

Educated
Joined
Dec 4, 2014
Messages
56
[Interesting sales projections...]

Cyberpunk 2077 sold 6 milion copies from preorders and few from launch totalling 10 milion copies in first days on all platforms. around 1mil players played on launch day. Which gives you 1:10 ratio.

Refantasia had 100k peak and less marketed and ATLUS announced they sold 1 mil copies which is again bang on 1:10 ratio.
That's interesting because KCD sold a million copies in the first week and it peaked at 100k ish. It could actually be a reliable ratio, more or less.

We need more numbers.

[Blackrock's magic DEI money pool...]
It's being pushed and paid for as social engineering - as Larry Fink said in 2017, the behaviours they want "have to be forced" - and they're willing to spend untold resources on forcing them. But again, one wonders if there is a limit somewhere, especially if it's seen that the social engineering isn't "sticking" and they'd be throwing good money after bad.

How does this fit together? Do companies still get DEI money for spreading "The Rot"? Bioware/EA wouldn't have to worry about financial losses then, right?
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
It's being pushed and paid for as social engineering - as Larry Fink said in 2017, the behaviours they want "have to be forced" - and they're willing to spend untold resources on forcing them. But again, one wonders if there is a limit somewhere, especially if it's seen that the social engineering isn't "sticking" and they'd be throwing good money after bad.

How does this fit together? Do companies still get DEI money for spreading "The Rot"? Bioware/EA wouldn't have to worry about financial losses then, right?

Its quite simple, really.

Step 1: Conduct multi-decade international psyop using popular entertainment to manipulate people into getting bottom surgery.

Step 2: ???

Step 3: Profit
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,585
Yes, that by itself is an arguable position. "Player dexterity and reaction speed shouldn't be a factor. Your character's dexterity and reaction speed should." etc.
You can also argue that if you increase your character's dexterity/reaction speed (and it has a noticeable impact), then you basically have an action RPG, with RPG being an essential component. It's the same thing with, say, Bloodlines: you have a very wide spread in the beginning, but you can tighten it by investing in a proper area, thereby making your character more accurate, while still having the freedom to aim and the game being an action game.

I've encountered this brainrot elsewhere that CRPG specifically means isometric RPG.
I am not surprised. If someone grew up in an era where isometric RPGs defined the genre AND most of them were tabletop RPG ports into videogames, then it is easy to see why some see that as a standard for something being an RPG. Especially when you contrast this with games that often are action games with some RPG elements and no "tabletop RPG DNA" to speak of.

Personally I think you can have an action game that is an RPG, but that depends heavily on how the RPG component is handled.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,873
Location
Ingrija
This is interesting, because "3D action games and action RPG's with immersive sim elements" not being seen as RPGs is actually a stance you can see in some posts on the Codex.
Yes, that by itself is an arguable position. "Player dexterity and reaction speed shouldn't be a factor. Your character's dexterity and reaction speed should." etc.

I've encountered this brainrot elsewhere that CRPG specifically means isometric RPG.

Behead those who do not acknowledge the supremacy of the Blobber.
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
383
Steam ratings have gone down from 79% to 75%. I except them to continue to go down as initially positive players get further into the game and realize how repetitive and stale the combat becomes, how pointless character progression is and that despite how weak the writing is from the very start, they've actually front-loaded the game with the less cringy stuff.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,203
The Dragon Age sub is funny but the meltdown happening in the sub for Solas fans is absolutely hilarious.

Subreddit link, its also funny that the jannies are purging a lot of popular posts critical of the game there lmao.

There is not a fanfiction I have not read, I went to College for Graphic Design only so I could learn how to put Dragon Age into my world (posters, clothing, pillows, etc..)
This Franchise is an anomaly for me as so far 2 of these Dragon Age games have had moments that left me crying like a baby over character sacrifice, story turns and twists, even some of the fanfictions that are so well written are impactful to me in the sense I sometimes reread them and still end up balling my eyes out or feeling genuine joy, love, mushy gushy
Well done, Bioware. You are masters of your craft in every way really. You created and injected love and imagination into my life with your passionate, masterful story-telling, and clear understanding of emotional impact...which makes the decision to destroy it that much more deliberate
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,572
I'm quite sure there is a big proportion of trans people who just want to be treated as normal as possible and who see this entire bullshit as absolutely retarded.

Well:

1) Trans people aren't "normal".

2) They don't want normality, they want to warp reality and force everybody to accept their world view.

For instance, what does that type A and type shit have to do with trans people wanting to be treated as "normal"? Why does being treated as normal involve being forced to accept their 2+2=5 "gender is just a social construct" extreme relativist bullshit?

And notice how they didn't leave male and female as an "option" because is not about bieng inclusive, it's about forcing us to comply to their cult.
 
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