Was the vote public? Certainly a sneaky way to find problematic elements in your hugbox bubble.Even the madhouse patients at Retardera having second thoughts...
Was the vote public? Certainly a sneaky way to find problematic elements in your hugbox bubble.Even the madhouse patients at Retardera having second thoughts...
The data we have is about 0,5 million units sold for Steam but DA games usually sold better on consoles. I'd say 1,5 million total. More on PS5 than on Steam, less on Xbox
how it feels like a woman trapped in a man's body and plans to liberate it's self from it's penis
Not sure if it's the correct estimation. The data we have is about 0,5 million units sold for Steam but DA games usually sold better on consoles. I'd say 1,5 million total. More on PS5 than on Steam, less on Xbox.So... resetera won? Are the writing and quality standards going to be like this from now on?
It sold less than 1 mil across all platforms.
It depends on the budget really. Every 100 million $ requires about 2 million in sales full price to break even (60 $ minus steam tax, I'm simpifying here, don't know the cut for PS5 store and xbox one). So if a game costed 150 million that's 3 million of units. If 250 - 5 million. I doubt it costed above 300 million but who knows.It is a megabomba as Bioware has around 1500 people working on it. They needed around 6-7mil on launch just to be in the black.
I think they already announced it prior to release. Development hell must have been truly terrible if EA does not want to milk the franchise with dlcs and decides to move the whole team to another project.They announced there won't be any DLC for it just days after release.
I'm really curious what EA announces in the investor report.Unless Mass Effect 5 is next year EA will shut them down or give a boot to major part of studios along with heads or marge them into soulless part like madden, fifa etc.
No, that's what Bioware wants. They need to put it on HRT to inject a bit of testosterone in this studio.EA will cut Biowares dick off
What about the magic DEI money pool? Has it dried up?! I thought companies nowadays are paid for spreading "The Message", thus improving their ESG rating for even more money.It sold less than 1 mil across all platforms. It is a megabomba as Bioware has around 1500 people working on it. They needed around 6-7mil on launch just to be in the black. They announced there won't be any DLC for it just days after release.
Unless Mass Effect 5 is next year EA will shut them down or give a boot to major part of studios along with heads or marge them into soulless part like madden, fifa etc.
"To be in the black", decent sales, viability, profits... is it important again? Have I missed something? Please, please explain!
Eh, I wouldn't get your hopes about the doom of Bioware. I can't pretend to be an industry expert, but Ascendency Studios still exists, which put out Immortals of Aveum last year, a game that EA sank 120 million dollars into, which included about 40 million for marketing. Now just close your eyes for a second and try to imagine what the peak Steam player count for that was.
Ready?
Sure?
751
Don't ask me why I do this to myself, probably because I'm morbidly fascinated by failures, but I checked out Aveum on gamepass and the writing might even be worse than Veilguard. Gun to my head, I'd probably say Aveum is the worst of the two because they had the preposterous arrogance to make their sub-sub-sub-sub MCU banter cutscenes unskippable.
I didn't last that long with that one, but I did get my sick, perverted jollies for staring with slack jawed wonder at how anything could be that bad.
120 million dollars. Converting that to Serbian, carry the 1, back of the envelope gets me ... roughly 4 kabillion Underrails.
Anyway, EA slashed them to the bone, but they're still around. Bioware is still the gatekeepers of DA and Mass Effect, and so it'll be interesting to see how the ME5 team reacts to VG's mixed reception, because they've got to be watched it very closely knowing that if VG's sales choke and splutter and general perception sours, ME5 will be the last stand of the studio.
The Bioware brand has been toxic around here for, I reckon, decades, but normies are still badly hoping that a new ME game will recapture what magic they seem to think existed in the franchise (never my thing). If the best they can deliver is middling results that underperform their history, then I'd start to wonder if EA takes them out behind the shed.
Looks like someone's gonna get banned...The troons are waking up...
BAAAAAASSSSEEEEEEDDDDDDDD!!Sure BG3 was a success at launch. But that's also part of because it's a quality game.Games are released in a weekend window because they really rely on the initial hit of a day one purchase, surely they can congratulate themselves over x copies sold in a year, but i'd say half of what makes a game a success is based upon that first weekend. It can make it or break it. See Concord. They killed that game just because it didn't sell over two or three days after release.But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.I think the initial day 1 purchase sales can't make a game a success.
But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.
it was CDPR that killed Bioware back in the day, you're just pissing on the corpseI deserve a special tag here @Infinitron "Bioware killer"
What about the magic DEI money pool? Has it dried up?! I thought companies nowadays are paid for spreading "The Message", thus improving their ESG rating for even more money.It sold less than 1 mil across all platforms. It is a megabomba as Bioware has around 1500 people working on it. They needed around 6-7mil on launch just to be in the black. They announced there won't be any DLC for it just days after release.
Unless Mass Effect 5 is next year EA will shut them down or give a boot to major part of studios along with heads or marge them into soulless part like madden, fifa etc.
"To be in the black", decent sales, viability, profits... is it important again? Have I missed something? Please, please explain!
Eh, I wouldn't get your hopes about the doom of Bioware. I can't pretend to be an industry expert, but Ascendency Studios still exists, which put out Immortals of Aveum last year, a game that EA sank 120 million dollars into, which included about 40 million for marketing. Now just close your eyes for a second and try to imagine what the peak Steam player count for that was.
Ready?
Sure?
751
Don't ask me why I do this to myself, probably because I'm morbidly fascinated by failures, but I checked out Aveum on gamepass and the writing might even be worse than Veilguard. Gun to my head, I'd probably say Aveum is the worst of the two because they had the preposterous arrogance to make their sub-sub-sub-sub MCU banter cutscenes unskippable.
I didn't last that long with that one, but I did get my sick, perverted jollies for staring with slack jawed wonder at how anything could be that bad.
120 million dollars. Converting that to Serbian, carry the 1, back of the envelope gets me ... roughly 4 kabillion Underrails.
Anyway, EA slashed them to the bone, but they're still around. Bioware is still the gatekeepers of DA and Mass Effect, and so it'll be interesting to see how the ME5 team reacts to VG's mixed reception, because they've got to be watched it very closely knowing that if VG's sales choke and splutter and general perception sours, ME5 will be the last stand of the studio.
The Bioware brand has been toxic around here for, I reckon, decades, but normies are still badly hoping that a new ME game will recapture what magic they seem to think existed in the franchise (never my thing). If the best they can deliver is middling results that underperform their history, then I'd start to wonder if EA takes them out behind the shed.
Ascendency Studios isn’t owned by EA. They’re an independent studio formed by one of the former EA Visceral Games guys that did Dead Space and left with the main Visceral guys when they formed Sledgehammer Games at Activision. Immortals of Aveum was part of the EA Originals program, where they publish indie games from other developers; seems to be the same kind of deal as The Outer World, which was published by Take-Two under their Private Division indie label.
BAAAAAASSSSEEEEEEDDDDDDDD!!
Knew you loved my game, even my biggest haters will become my fans as foretold by the great chud prophecy.
If the developer's corporate pimp is happy with 80-odd k concurrent player peak, I guess yeah.So... resetera won? Are the writing and quality standards going to be like this from now on?
Same here. This should be interesting.I'm really curious what EA announces in the investor report.
CDPR didn't quite scratch that "waifu companion who dreams about the BEAR" itch.it was CDPR that killed Bioware back in the day, you're just pissing on the corpseI deserve a special tag here @Infinitron "Bioware killer"
how about "Bioware pisser on top-erer"
More like an asylum taken over by its inmates and its guards working to keep the sane folk out-of-itWhat sort of forum is this?! A gulag?!
The troons are waking up...
Investors are grown up people with lots of money, they knew the risk of investing into that.Same here. This should be interesting.I'm really curious what EA announces in the investor report.