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Dragon Age Dragon Age: The Veilguard Thread

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,427
Location
Germany
Even the madhouse patients at Retardera having second thoughts...

afbeelding.png
Was the vote public? Certainly a sneaky way to find problematic elements in your hugbox bubble.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,201
Location
Swedex
The data we have is about 0,5 million units sold for Steam but DA games usually sold better on consoles. I'd say 1,5 million total. More on PS5 than on Steam, less on Xbox

Bear in mind that Veilguard isn't available on PS4, and almost half of Sony's userbase is still on that console.
 
Joined
Nov 23, 2017
Messages
4,720
So... resetera won? Are the writing and quality standards going to be like this from now on?

:negative:

It sold less than 1 mil across all platforms.
Not sure if it's the correct estimation. The data we have is about 0,5 million units sold for Steam but DA games usually sold better on consoles. I'd say 1,5 million total. More on PS5 than on Steam, less on Xbox.
It is a megabomba as Bioware has around 1500 people working on it. They needed around 6-7mil on launch just to be in the black.
It depends on the budget really. Every 100 million $ requires about 2 million in sales full price to break even (60 $ minus steam tax, I'm simpifying here, don't know the cut for PS5 store and xbox one). So if a game costed 150 million that's 3 million of units. If 250 - 5 million. I doubt it costed above 300 million but who knows.
They announced there won't be any DLC for it just days after release.
I think they already announced it prior to release. Development hell must have been truly terrible if EA does not want to milk the franchise with dlcs and decides to move the whole team to another project.
Unless Mass Effect 5 is next year EA will shut them down or give a boot to major part of studios along with heads or marge them into soulless part like madden, fifa etc.
I'm really curious what EA announces in the investor report.

It’s probably more that BioWare wants to move on to the next thing as soon as possible. If you’re BioWare you don’t want EA looking over at what you’re doing and seeing you piss away more time and money on something that flopped. You want it to look like you’ve moved on to the next thing that could potentially make money.

Although by this point I don’t think it matters. Andromeda flopped and had development problems. Anthem flopped and had development problems. And now this game flopped after a few different versions being developed over the course of like nine years. I just can’t see EA keeping BioWare around after this. Like what, they give BioWare another shot and they have to wait another four or five years for another Mass Effect game that likely would also underperform? It just makes no sense. It barely makes any sense they even let them put this shit out, but they probably just let it go on since it’s a rework of something they started work on in 2018 and had probably dumbed a good bit of cash into (it was a live-service game they thought would be a cash cow) by 2021.

After going full on action game with Dragon Age, it would be funny if BioWare’s plan with their third person shooter series was to go for the Baldur’s Gate 3 audience and make some Mass Effect game with tactical combat. That’s if EA let’s them live. That also kind of seems like the only way they could talk EA into not shutting them down, if they talk EA into letting them make something like the wildly popular Baldur’s Gate 3 which is technically a sequel to a series of BioWare games. But I don’t know, seems at this point if that’s what EA wanted they’d be better off forming so new studio or getting some indie that’s around to make it.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
268
They've cut Bioware so much slack compared to all the legendary studio's they axed in the past. Sims 4 has probably made more than this game this year.
 
Joined
Nov 23, 2017
Messages
4,720
It sold less than 1 mil across all platforms. It is a megabomba as Bioware has around 1500 people working on it. They needed around 6-7mil on launch just to be in the black. They announced there won't be any DLC for it just days after release.

Unless Mass Effect 5 is next year EA will shut them down or give a boot to major part of studios along with heads or marge them into soulless part like madden, fifa etc.
What about the magic DEI money pool? Has it dried up?! I thought companies nowadays are paid for spreading "The Message", thus improving their ESG rating for even more money.
"To be in the black", decent sales, viability, profits... is it important again? Have I missed something? Please, please explain!

Eh, I wouldn't get your hopes about the doom of Bioware. I can't pretend to be an industry expert, but Ascendency Studios still exists, which put out Immortals of Aveum last year, a game that EA sank 120 million dollars into, which included about 40 million for marketing. Now just close your eyes for a second and try to imagine what the peak Steam player count for that was.

Ready?

Sure?

751

Don't ask me why I do this to myself, probably because I'm morbidly fascinated by failures, but I checked out Aveum on gamepass and the writing might even be worse than Veilguard. Gun to my head, I'd probably say Aveum is the worst of the two because they had the preposterous arrogance to make their sub-sub-sub-sub MCU banter cutscenes unskippable.

I didn't last that long with that one, but I did get my sick, perverted jollies for staring with slack jawed wonder at how anything could be that bad.

120 million dollars. Converting that to Serbian, carry the 1, back of the envelope gets me ... roughly 4 kabillion Underrails.

Anyway, EA slashed them to the bone, but they're still around. Bioware is still the gatekeepers of DA and Mass Effect, and so it'll be interesting to see how the ME5 team reacts to VG's mixed reception, because they've got to be watched it very closely knowing that if VG's sales choke and splutter and general perception sours, ME5 will be the last stand of the studio.

The Bioware brand has been toxic around here for, I reckon, decades, but normies are still badly hoping that a new ME game will recapture what magic they seem to think existed in the franchise (never my thing). If the best they can deliver is middling results that underperform their history, then I'd start to wonder if EA takes them out behind the shed.

Ascendency Studios isn’t owned by EA. They’re an independent studio formed by one of the former EA Visceral Games guys that did Dead Space and left with the main Visceral guys when they formed Sledgehammer Games at Activision. Immortals of Aveum was part of the EA Originals program, where they publish indie games from other developers; seems to be the same kind of deal as The Outer World, which was published by Take-Two under their Private Division indie label.
 

Swen

Scholar
The Real Fanboy
Joined
May 4, 2020
Messages
2,312
Location
Belgium, Ghent
I think the initial day 1 purchase sales can't make a game a success.
But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.

But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.
Games are released in a weekend window because they really rely on the initial hit of a day one purchase, surely they can congratulate themselves over x copies sold in a year, but i'd say half of what makes a game a success is based upon that first weekend. It can make it or break it. See Concord. They killed that game just because it didn't sell over two or three days after release.
Sure BG3 was a success at launch. But that's also part of because it's a quality game.
BAAAAAASSSSEEEEEEDDDDDDDD!!

Knew you loved my game, even my biggest haters will become my fans as foretold by the great chud prophecy.
 

Xorazm

Cipher
Joined
Jan 22, 2015
Messages
209
It sold less than 1 mil across all platforms. It is a megabomba as Bioware has around 1500 people working on it. They needed around 6-7mil on launch just to be in the black. They announced there won't be any DLC for it just days after release.

Unless Mass Effect 5 is next year EA will shut them down or give a boot to major part of studios along with heads or marge them into soulless part like madden, fifa etc.
What about the magic DEI money pool? Has it dried up?! I thought companies nowadays are paid for spreading "The Message", thus improving their ESG rating for even more money.
"To be in the black", decent sales, viability, profits... is it important again? Have I missed something? Please, please explain!

Eh, I wouldn't get your hopes about the doom of Bioware. I can't pretend to be an industry expert, but Ascendency Studios still exists, which put out Immortals of Aveum last year, a game that EA sank 120 million dollars into, which included about 40 million for marketing. Now just close your eyes for a second and try to imagine what the peak Steam player count for that was.

Ready?

Sure?

751

Don't ask me why I do this to myself, probably because I'm morbidly fascinated by failures, but I checked out Aveum on gamepass and the writing might even be worse than Veilguard. Gun to my head, I'd probably say Aveum is the worst of the two because they had the preposterous arrogance to make their sub-sub-sub-sub MCU banter cutscenes unskippable.

I didn't last that long with that one, but I did get my sick, perverted jollies for staring with slack jawed wonder at how anything could be that bad.

120 million dollars. Converting that to Serbian, carry the 1, back of the envelope gets me ... roughly 4 kabillion Underrails.

Anyway, EA slashed them to the bone, but they're still around. Bioware is still the gatekeepers of DA and Mass Effect, and so it'll be interesting to see how the ME5 team reacts to VG's mixed reception, because they've got to be watched it very closely knowing that if VG's sales choke and splutter and general perception sours, ME5 will be the last stand of the studio.

The Bioware brand has been toxic around here for, I reckon, decades, but normies are still badly hoping that a new ME game will recapture what magic they seem to think existed in the franchise (never my thing). If the best they can deliver is middling results that underperform their history, then I'd start to wonder if EA takes them out behind the shed.

Ascendency Studios isn’t owned by EA. They’re an independent studio formed by one of the former EA Visceral Games guys that did Dead Space and left with the main Visceral guys when they formed Sledgehammer Games at Activision. Immortals of Aveum was part of the EA Originals program, where they publish indie games from other developers; seems to be the same kind of deal as The Outer World, which was published by Take-Two under their Private Division indie label.

Well I'll be damned, you got me, looks like you're right on that one. Gaming industry is a weird place. Came up with this:

>EA is diverting 100 percent of Immortals of Aveum net sales revenue to Ascendant Studios
>https://www.gamedeveloper.com/busin...-aveum-net-sales-revenue-to-ascendant-studios

I can only imagine that's a pure pity move on the part of EA to let them hang onto whatever trickle of pennies floats across, the sort of thing where if you're EA sized the it's not even worth the effort to reach over and pick up a dollar.

Thanks for the correction.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,732
Location
Hyperborea
BAAAAAASSSSEEEEEEDDDDDDDD!!

Knew you loved my game, even my biggest haters will become my fans as foretold by the great chud prophecy.

DATV is a far more groundbreaking game tho, it single handedly pushed the Overton window when it comes to wokeness in games, now every game that doesn't have a bodybuilding troon giving you 10 minutes long unskippable sermons to which you can only answer "Hell yeah troon power!", will seem not woke in comparison. We're entering new era, where even gay bear isn't shocking anymore, because every accusation of wokeness will be answered with "Cmon, it's not that woke, stop overreacting, have you seen new Dragon Age? Just be happy this game isn't that bad".

Yeah, I'm already starting to look back at BG3 fondly, I'm starting to miss gay bear, vampire and squid, after seeing the horrors beyond human comprehension that Bioware brought upon us.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,826
Location
Canada
I still hate baldurs gate 3 just as much as I did when I first heard about it and saw the cast of homos and uggos and no matter how bad it gets, I pledge to keep hating it with all of the strength I have in my heart for the rest of my life.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
208
Insert Title Here
you can also think of Bioware as some of sort reoccurring undead threat that studios have to occasionally rise to the occasion of slaying to put things back in order lmao
so ok, whatever, there can be other Bioware killers
 

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