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Dragon Age Dragon Age: The Veilguard Thread

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,902
Location
Le Balkans
The troons are waking up...

afbeelding.png

afbeelding.png

Another decade or so of that and they might get around to realizing with horror that they cut their dicks off for no reason.
Tbh by that time i think most of them will be either dead by suicide or drugged up to the gills in asylums
 
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Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,457
Location
Yessex
Ok, here it is. I like the game. Combat is fun but I wish they increase the difficulty levels. The biggest letdown is the writing. A lot of repetitive sequences, reminders. Bioware writers need to write hardcore fantasy. It's a step forward and a step backward. Looking forward to next DA game.

1. Wrong_Carlo
2. Honkweebnig/Heroin Liberator
3. Rougay, probably
4. Yosharian
5. sebas
6. Ryzer
7. Assymptotics
8. duskville
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,128
Location
Mosqueow
Ok, here it is. I like the game. Combat is fun but I wish they increase the difficulty levels. The biggest letdown is the writing. A lot of repetitive sequences, reminders. Bioware writers need to write hardcore fantasy. It's a step forward and a step backward. Looking forward to next DA game.

1. Wrong_Carlo
2. Honkweebnig/Heroin Liberator
3. Rougay, probably
4. Yosharian
5. sebas
6. Ryzer
7. Assymptotics
8. duskville

Wait, Ryzer too?



:decline:
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,457
Location
Yessex
When David Gaider left Bioware in 2016, it was apparently because the culture had turned hostile to writers and they kept asking how they can have less writing.
To be fair, their games do have way too much writing. As in, endless codex entries, overly detailed journal entires, pointless repetitive dialogue, collectibles that are just a giant blurb of "tell don't show" kind of text. It's long, uninteresting, and a complete waste of time.

Did Gayder work on Cisquisition? That game suffered from massive verbal diarrhea.
 

Vincente

Arbiter
Joined
Oct 16, 2018
Messages
842
Location
Location
Have we talked about the post-credits ending yet?

Loghain sounding the retreat got retconned into mystery not!Jailers whispering to his ear from the shadows. :smug:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
When the lizard suits say "too much writing" they don't mean actual, literal writing like codex or journal entries, they mean expensive writing that influences how the game looks like, how many characters there are and how voiced acted they are, how many cinematics they need, how many environments and levels need to be created, etc.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,433
I am still forming opinions on this game. I would like to like it, as I enjoyed and liked the previous 3 DA games, but the combat is not good, IMO. Not at all.

I do enjoy 3rd person action games, I love the Dragon's Dogma series and enjoy the Dark Souls series for example, but I am not feeling the combat system they developed in Veilguard. Part of it is because I wasn't paying that much attention to the media before release, so I was still expecting some type of tactical party combat. And not meeting my expectations automatically creates some negativity.

But even beyond that adding active defense hurts the combat so much. Maybe the experience is different if you are playing a mage or bow user, but as a warrior you are constantly having to dodge or block and watch out for indicators that you need to dodge or block. And because it is a party based game, the constant stream of special ability graphical effects from both you, companions, and enemies can make it very hard to get a good look at the enemy you are targeting (and those you aren't targeting) to see if you need to defend or not.

This is an even worse problem in many cramped interior fights against multiple enemies, as the camera will very often make it hard to see where your character and the enemy you are targeting is, with most of the other enemies being off screen. Other 3rd person action games I have played have not had this problem in nearly as noticeable a fashion.

As a result, it is true that you are much busier with a single character, but this is supposed to be a party game. In Inquisition even though they tried to push a more action like gameplay, they still allowed for a mouse driven tactical view so you can play the whole party, not just a single character. But in this game you are so busy dodging and blocking that you don't have the attention to focus on other characters even if they had actually allowed you to that.

I would have preferred they kept defense passive (just based on your defensive stats and any buffs you have) for the most part so you could focus more on the positioning, targeting, and skill usage of the whole party. You know, like it was in previous DA games. Offense is also more active with combos and attack chains being more important, and unfortunately character progression/level ups is also focused around unlocking and upgrading special abilities and core class combos/abilities rather than improving statistics.



I will probably hold off on further criticisms or praise until I play more, as I am still somewhat early, about 7 hours in, and don't know if I am still in the extended tutorial/training wheels section and if it will open up in a significant way in the near future. But I would note that this game seems to so far have a lineage that comes from Mass Effect 2 and 3 rather than the Dragon Age series. You have the same 3 person party and method of managing party members (using the menu to fire off their special abilities) and everything seems to be structured more as missions rather than a world that you adventure through and complete quests in. I have so far found almost no side quests (most of them being optional puzzle solving gameplay), most of the gameplay has taken place is mission levels you can never return to (extremely linear mission levels, btw), and so far more than half of the missions are companion recruitment missions.

I assume that last bit is because I am still at that start of the game and assembling the party, so we will see if that changes. However, the mission premises are very much written as "go find/recruit this character" rather than being to do some other task where you then just happen to encounter a new companion while doing it. And when the group is deciding what needs to be done to resolve the problem that the plot is revolving around, the decision is "We need to go recruit some more people!" rather than actively trying to do something about the problem.
 
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Ryzer

Arcane
Joined
May 1, 2020
Messages
8,170
Ok, here it is. I like the game. Combat is fun but I wish they increase the difficulty levels. The biggest letdown is the writing. A lot of repetitive sequences, reminders. Bioware writers need to write hardcore fantasy. It's a step forward and a step backward. Looking forward to next DA game.

1. Wrong_Carlo
2. Honkweebnig/Heroin Liberator
3. Rougay, probably
4. Yosharian
5. sebas
6. Ryzer
7. Assymptotics
8. duskville

Wait, Ryzer too?



:decline:

 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
Have we talked about the post-credits ending yet?

Loghain sounding the retreat got retconned into mystery not!Jailers whispering to his ear from the shadows. :smug:
Apparently all the villains were manipulated by the latest super big bad in the MCU----I mean the DA universe.
They proudly put their kill on display and piss on the remains.
I really hope this company gets dissolved.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,457
Location
Yessex
By comparison, here's another trash woke game released recently:

1730734187967.png


Say what you want about the femboys and "muh raycism" preaching, but the players LOVED it. It has its audience.

Meanwhile, Faggot Age: Failguard is still at 3.8 user score. It doesn't have its audience. It lost it. It failed.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,170
Joined
Feb 19, 2021
Messages
560
This is straight up propaganda.

What?

The aim of propaganda is to convince, you know. This is, at best, a dog marking its territory. At worst, blatant self-insert fetishism.

I mean, you seriously expect someone to read through these ramblings and suddenly starting to champion troon "rights" or whatever?
It reads like a sermon. Patrick Weeks wants to educate normies on the nuances of gender identity, and they're forcing players to engage with the gender identity quest line to get the best ending. It's so fucking transparent to anyone paying attention.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,871
Location
Ingrija
Gaider talked about how they had this notion that if the game was good enough the story would magically take care of itself.

Technically, he's not wrong. But hearing that from bioware of all places... Their entire shtick for the past 25 years was pushing muh unique and special characters in le epic story, with gameplay being a poorly thought out afterthought. Expecting them to make a good game with emergent storytelling? And pigs could fly.
 

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