AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
"Misgendering" is in fact when someone is a man and claims to be a woman, or vice versa
It's just part of the wider decline of the arts in general. Normalfags slurp up any kind of slop because they have no taste, and those who do know better are branded as elitist and silenced, all to the tune of "aRt iS sUbJeCtIvE". Finding actual good writing nowadays is difficult in any media, and one often has to wade through piles of shit to get to it, since the systems that should filter the shit out aren't working.Modern devs just can not write a good, coherent story and believable characters.
Kind of same thing with BG3. In the first 2 hours you get tadpoles, illithiads, githanki, demons, space ship, a dragon, druids, tieflings, evil cult etc. Modern devs just can not write a good, coherent story and believable characters. It's that simple. I mean even IWD that focused mostly on combat had much better writing and plot then nowadays garbage.
I must have fever dreamed Black Panther one and 2 and all of the race swaps that have been happening (like the Little Mermaid).Regarding C point, I had discussion with a friend of mine, both of us are not Americans but his point is how Americans push to diversity in media are only limited to LGBTQ and nothing else, because white people can be gay so that why they will push for a lot of representation for gay people unlike pushing for other minorities, like how there very few movies/TV shows and games where the main lead is east asian, south asian or Latin amercian even though percentage wise they are bigger population compared to trasngender people.Depressing, certainly, but once in a while you do find a little nugget of wisdom on the Steam forums:
saving the world is the worst story you can come up with anywayKind of same thing with BG3. In the first 2 hours you get tadpoles, illithiads, githanki, demons, space ship, a dragon, druids, tieflings, evil cult etc. Modern devs just can not write a good, coherent story and believable characters. It's that simple. I mean even IWD that focused mostly on combat had much better writing and plot then nowadays garbage.
And the sad thing is that you can do that and still have a normal "character building" arc. Just pull a in media res, show all the cool shit and power you eventually get and the do the "and this is how we got there".
Unfortunately the modern audience wants the instant gratification. Especially RPGs suffer from this, as you can't have a high stakes choices & consequences without first building up the stakes. You need the foreplay. The world needs saving, but why the fuck do I want to save this world in the first place?
Done for marketing purposes.Kind of same thing with BG3. In the first 2 hours you get tadpoles, illithiads, githanki, demons, space ship, a dragon, druids, tieflings, evil cult etc. Modern devs just can not write a good, coherent story and believable characters. It's that simple. I mean even IWD that focused mostly on combat had much better writing and plot then nowadays garbage.From the BioWare refugees forum.
Here is a fresh hook for the modern nihilists:saving the world is the worst story you can come up with anywayKind of same thing with BG3. In the first 2 hours you get tadpoles, illithiads, githanki, demons, space ship, a dragon, druids, tieflings, evil cult etc. Modern devs just can not write a good, coherent story and believable characters. It's that simple. I mean even IWD that focused mostly on combat had much better writing and plot then nowadays garbage.
And the sad thing is that you can do that and still have a normal "character building" arc. Just pull a in media res, show all the cool shit and power you eventually get and the do the "and this is how we got there".
Unfortunately the modern audience wants the instant gratification. Especially RPGs suffer from this, as you can't have a high stakes choices & consequences without first building up the stakes. You need the foreplay. The world needs saving, but why the fuck do I want to save this world in the first place?
Revenge stories are cool, but being a "powerful wizard/knight/prince" is kind of generic. I'd suggest going for something new instead – you start off as a fat, dumb nobleman, exactly the kind that gets put in stories as "the bad guy." Your playstyle can then see you lose the fat (if you pump STR, for example) or grow a fancy pointed beard (wizard) etc. and your choices then determine whether you want to embrace being a villain, or if you'll instead grow wiser from the experience.You are a powerful wizard/knight/prince who gets betrayed and left for dead. You come back to exact revenge on your traitors. This conspirator group can include your fiancee/wife for extra edge potential.
And after exacting revenge on the traitors, you go on to save the world, which you realize can be achieved only by maximizing the amount of butthurt.Here is a fresh hook for the modern nihilists:saving the world is the worst story you can come up with anyway
You are a powerful wizard/knight/prince who gets betrayed and left for dead. You come back to exact revenge on your traitors. This conspirator group can include your fiancee/wife for extra edge potential.
The John Wick of RPGs, guaranteed to sell millions of copies and cause copious amount of butthurt.
Nearly every game made in the last 10 years fits. Rpg or not.We need an rpg where it's inhabitants are so insufferable that you want to kill them all.
Jokes aside, the original dialogues with Deionarra in PST are better than anything Bioware wrote in all its games.
Yeah I also love MorrowindYou are a powerful wizard/knight/prince who gets betrayed and left for dead. You come back to exact revenge on your traitors. This conspirator group can include your fiancee/wife for extra edge potential.
nigga, i can even kinda sorta understand you simping for israel, but this...I am still forming opinions on this game. I would like to like it, as I enjoyed and liked the previous 3 DA games, but the combat is not good, IMO. Not at all.
I do enjoy 3rd person action games, I love the Dragon's Dogma series and enjoy the Dark Souls series for example, but I am not feeling the combat system they developed in Veilguard. Part of it is because I wasn't paying that much attention to the media before release, so I was still expecting some type of tactical party combat. And not meeting my expectations automatically creates some negativity.
But even beyond that adding active defense hurts the combat so much. Maybe the experience is different if you are playing a mage or bow user, but as a warrior you are constantly having to dodge or block and watch out for indicators that you need to dodge or block. And because it is a party based game, the constant stream of special ability graphical effects from both you, companions, and enemies can make it very hard to get a good look at the enemy you are targeting (and those you aren't targeting) to see if you need to defend or not.
This is an even worse problem in many cramped interior fights against multiple enemies, as the camera will very often make it hard to see where your character and the enemy you are targeting is, with most of the other enemies being off screen. Other 3rd person action games I have played have not had this problem in nearly as noticeable a fashion.
As a result, it is true that you are much busier with a single character, but this is supposed to be a party game. In Inquisition even though they tried to push a more action like gameplay, they still allowed for a mouse driven tactical view so you can play the whole party, not just a single character. But in this game you are so busy dodging and blocking that you don't have the attention to focus on other characters even if they had actually allowed you to that.
I would have preferred they kept defense passive (just based on your defensive stats and any buffs you have) for the most part so you could focus more on the positioning, targeting, and skill usage of the whole party. You know, like it was in previous DA games. Offense is also more active with combos and attack chains being more important, and unfortunately character progression/level ups is also focused around unlocking and upgrading special abilities and core class combos/abilities rather than improving statistics.
I will probably hold off on further criticisms or praise until I play more, as I am still somewhat early, about 7 hours in, and don't know if I am still in the extended tutorial/training wheels section and if it will open up in a significant way in the near future. But I would note that this game seems to so far have a lineage that comes from Mass Effect 2 and 3 rather than the Dragon Age series. You have the same 3 person party and method of managing party members (using the menu to fire off their special abilities) and everything seems to be structured more as missions rather than a world that you adventure through and complete quests in. I have so far found almost no side quests (most of them being optional puzzle solving gameplay), most of the gameplay has taken place is mission levels you can never return to (extremely linear mission levels, btw), and so far more than half of the missions are companion recruitment missions.
I assume that last bit is because I am still at that start of the game and assembling the party, so we will see if that changes. However, the mission premises are very much written as "go find/recruit this character" rather than being to do some other task where you then just happen to encounter a new companion while doing it. And when the group is deciding what needs to be done to resolve the problem that the plot is revolving around, the decision is "We need to go recruit some more people!" rather than actively trying to do something about the problem.
AAAAAAAAAAAAAAANNNNNNNNNDDDDDDDDDDD....This one's gonna get banned
https://www.resetera.com/threads/dragon-age-the-veilguard-review-thread.1020987/page-51