And even then, the Open World changes throughout the game. After defeating Grigori there are significantly different encounters, and even before that there are some changes I can't recall in detail rn since it's been a few years since my last replay.
Let me tell you again (lol again) that a sequel in current year is destined to disappoint. The layered armor system will be gone, the crafting system will be boring like fuck, there won't be a char editor (and if there will be one, it's gonna be a joke compared to Dragon's Dogma's), there will be way less freedom in how you approach the game (level progression, linearity, soloability etc...), way fewer useful items... do you think we're gonna get real nights again? Hundreds of skills with casting times in the seconds for powerful ones? Mounting enemies like in DDDA instead of like the QTE it is in MH:W? I could go on.
It's been 10 years, and Capcom is getting woke. I see a zero percent chance DD2 won't disppoint.
And you guys, as Codexers, should also know better...